In order to perform efficient geometrical simulation and virtual commissioning in stamping, three fields are investigated namely: simulation building time, collision detection time and optimization time. Hence, reducing time is the main theme of this paper. To reduce simulation building time and optimization time, an efficient stamping simulation model is built and tested. Collision detection time is examined by a relative motion method based on 3D to 2D geometrical collision detection. The presented results mean that simulation and virtual commissioning can be performed at least ten times faster compared to standard approaches.