Employee health can be promoted by companies by offering various health-specific programs, activities, and measures and by forming a well-functioning work organization that is beneficial to productivity, well-being and health. The aim of this paper is to investigate employees’ experiences of using a mobile health application, GOOZO, as inspired by gamification, to promote work-related health. An exploratory case study with an inductive approach is used in this study. The results show that using a digital application to promote work-related health can be a good way to draw attention to the importance of health. Gamification is also an incentive to increase the social coherence at the workplace, as activities with a competition focus can engage employees.