Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Sense and Storyfication: From virtual worlds to storyworlds
University West, School of Business, Economics and IT, Division of Media and Design. (KAMAIL)ORCID iD: 0000-0003-2253-5666
2024 (English)Doctoral thesis, monograph (Other academic)
Abstract [en]

This text explores how virtual reality (VR) can be used as a medium to convey experiences, particularly in the context of work-integrated learning (WIL). The author argues that VR, combined with semiotics and narrative theory, offers a powerful platform for creating dynamic and meaningful ”story worlds.” These worlds can help users explore, create, and understand complex information in a more engaging and effective way than traditional teaching methods. 

The primary research objective is to investigate how VR can be used to convey the experience of being in a specific situation. The text specifically examines how semiotics can be used to design and analyse VR environments, and how narrative structures can promote storyfication among users. 

Semiotic principles are employed to analyse and design VR environments. Semiotics, the study of signs and symbols, provides a framework for understanding how meaning is created and conveyed through various elements in the virtual environment. By carefully selecting and placing signs, designers can create specific meanings and experiences for users.

The text emphasises the power of storytelling as a fundamental cognitive tool for structuring and understanding experiences. Narrative structures, such as plot, characters, and conflicts, can be woven into VR environments to create engaging and meaningful experiences. 

Two VR prototypes were developed and evaluated during the project. Both prototypes simulated a situation in palliative care, where the user’s task was to interact with a patient and their relatives. The design processs for the prototypes was iterative and involved steps of initial research, semiotic analysis, prototype development and evaluation. The VR environments were constructed based on the semiotic analysis, focusing on integrating signs identified in the previous steps in a meaningful way. User tests were conducted to evaluate the effectiveness of the prototypes. Users’ behaviour in the VR environment was observed, and interviews were conducted to gather feedback on their experiences and interpretations.

The studies showed that VR can effectively convey the experience of being in a specific situation. Users reported a strong sense of presence and engagement in the virtual environments. The analysis of users’ behaviour and interviews showed that the VR environments successfully triggered storyfication leading to meaningful reflections and discussions about palliative care. Important factors in the environments included content that introduced cognitive chafing and required participants to fill in the blanks to make sense of the situation. 

The text argues that VR, combined with semiotics and narrative theory, has the potential to contribute to WIL by offering a platform for experiential and narrative learning. By creating dynamic and engaging storyworlds, VR can help students develop important skills, increase their empathetic abilities, and prepare for real-life situations.

Place, publisher, year, edition, pages
Trollhättan: University West , 2024. , p. 168
Series
PhD Thesis: University West ; 73
Keywords [en]
Virtual Reality, Work-Integrated Learning, Interactive narratives; Education, Healthcare, Semiotics, Narrative theory
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
URN: urn:nbn:se:hv:diva-22593ISBN: 978-91-89969-12-4 (print)ISBN: 978-91-89969-13-1 (electronic)OAI: oai:DiVA.org:hv-22593DiVA, id: diva2:1910308
Public defence
2024-12-05, F314, Gustava Melins gata 2, Trollhättan, 13:00 (English)
Opponent
Supervisors
Available from: 2024-11-15 Created: 2024-11-04 Last updated: 2025-09-30Bibliographically approved

Open Access in DiVA

Avhandlingen(11386 kB)834 downloads
File information
File name FULLTEXT01.pdfFile size 11386 kBChecksum SHA-512
ca085c75f742cbdb4c4ffbc01afddd9cbcdb3b6215b26763d08a56ae51656091391fe4e18cbac65a88485699760c2ba9724688313754f703bc0c50491bd4046d
Type fulltextMimetype application/pdf
Spikblad(42 kB)99 downloads
File information
File name FULLTEXT02.pdfFile size 42 kBChecksum SHA-512
d2a971341d02376929ec7b0a216c133bf7e11bf01040299828a3dd0d72de6e4d3bd453a82b8be862cd6a0a1f4ba25b22be0d883842824332ea27c89a71a472d1
Type fulltextMimetype application/pdf

Authority records

Andersson, Ulf

Search in DiVA

By author/editor
Andersson, Ulf
By organisation
Division of Media and Design
Information Systems, Social aspects

Search outside of DiVA

GoogleGoogle Scholar
Total: 935 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

isbn
urn-nbn

Altmetric score

isbn
urn-nbn
Total: 1447 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf