När köp blir en del av spelet: En studie om köpdrivande design i digitala spel
2026 (Swedish)Independent thesis Basic level (university diploma), 5 credits / 7,5 HE credits
Student thesisAlternative title
When buying becomes part of the game : A study of purchase-driven design in digital games (English)
Place, publisher, year, edition, pages
2026. , p. 50
Keywords [en]
dark patterns, manipulative design, digital games, microtransaction, consumer behavior, behavioral economics, game design
Keywords [sv]
dark patterns, manipulativ design, digitala spel, mikrotransaktion, konsumentbeteende, köpbeslut, beteendeekonomi, speldesign
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hv:diva-25986Local ID: EXB340OAI: oai:DiVA.org:hv-25986DiVA, id: diva2:2093699
Subject / course
Informatics
Educational program
Webmaster
Supervisors
Examiners
2026-08-242026-08-192026-08-27Bibliographically approved