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  • 301.
    Islind, Anna Sigridur
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lundin, Johan
    Gothenburg University, Applied Information Technology.
    Steineck, G.
    Transition at Work: Introducing Video-mediated Consultation to Cancer Rehabilitation.2017Conference paper (Other academic)
  • 302.
    Islind, Anna Sigridur
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Pareto, Lena
    University West, School of Business, Economics and IT, Division of Media and Design.
    Rystedt, Hans
    ) University of Gothenburg, Department of Education, Communication and Learning, SE-405 30 Gothenburg, Sweden.
    Creating a Boundary Practice by Co-Design2016In: AIS SIGPRAG Pre-­ICIS Workshop 2016, 2016Conference paper (Refereed)
    Abstract [en]

    This paper explores the role of boundaries in a co-design process and how design work can be organized in order to manage the existing boundaries. The source of boundaries in design lies in the interface and dynamics between use practices, design practices and work practices.We will benefit from the boundary literature in order to contribute to practice-based design approaches in general, and to co-design approaches in particular.The researchis based on empirical data from a 2-year co-design process within the home care sector; involving participants from several professional groups: caregivers and care recipients. This paper focuses primarily on the caregivers (practitioners), the care recipients (elderly) and the designers. We particularly take into account the diversity of the participants in the co-design initiative and how these participants (representing two user groups) influenced the design process over time, and how their participation enabled the crossing of boundaries and the creation of a new boundary practice. Finally, the role of the designer is discussed in terms of redirecting its function towards facilitation instead of negotiation.

  • 303.
    Islind, Anna Sigridur
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Norström, Livia
    University West, School of Business, Economics and IT, Division of Media and Design.
    Vallo Hult, Helena
    University West, School of Business, Economics and IT, Divison of Law, Economics, Statistics and Politics.
    From Digital Fight to Digital Pride in Public Sector: Redefining Professionals' Roles and Work in Public Sector2016In: SIG USE 2016 16th Annual Research Symposium at ASIST 2016: Information Behavior in Workplaces, October 15, Copenhagen, Denmark.: Information Needs Seeking and Use (USE), 2016Conference paper (Other academic)
    Abstract [en]

    Abstract

    The digitalization in the public sector poses challenges for the professionals that have previously not been using digital tools as a part of their everyday practice. Building on three qualitative research projects this study shed light on contradictions and tussles, as well as possibilities related to professionalism in the public sector. The three cases involve different professionals: cancer rehabilitation nurses, municipality communicators, and resident physicians. The paper aims to gain a better understanding of the impact of digitalization efforts on everyday work practices, and the emerging opportunities and challenges of using digital artifacts as a part of professional work. Our findings show how the transition toward digital work practices is pushing the professional boundaries of rooted professionalism in the public sector. The meaning of work and what it means to be a professional profoundly changes. The process of tuning professionalism in the public sector is not straight forward.

  • 304.
    Islind, Anna Sigridur
    et al.
    Reykjavik University,School of Computer Science, Reykjavik Iceland(ISL).
    Norström, Livia
    University West, School of Business, Economics and IT, Division of Media and Design.
    Vallo Hult, Helena
    University West, School of Business, Economics and IT, Divison of Law, Economics, Statistics and Politics. NU Hospital GroupTrollhattan,Sweden.
    Ramadani Olsson, Suzana
    University West, School of Business, Economics and IT, Divison of Informatics.
    Socio-Technical Interplay in a Two-Sided Market: The Case of Learning Platforms2021In: Lecture Notes in Information Systems and Organisation, ISSN 2195-4968, Vol. 37, p. 33-53Article in journal (Refereed)
    Abstract [en]

    The rise of the platform era changes the way interactions are structured and enables transactions at a distance. The platform phenomena also enables co-creation of content, shifting the way services are delivered across diverse boundaries. This is especially apparent in workplaces, where the developments change roles, relationships and conditions for teaching and learning, creating the possibility of a two-sided market. From a socio-technical and socio-cultural learning perspective, this study primarily aims for a better understanding of platforms in higher educational settings. Using a learning platform as an illustrative case, we argue for platform context transactions that are not monetary transactions. The main contribution of the paper is to offer a discussion where we problematize the transactional concept in two-sided markets. The findings shed new light on emerging challenges and tensions in the interplay between the constant change of technology and what it means to work in such change. This has implications for both teaching and learning and offers insights that can be valuable for understanding the shift to online learning during the recent pandemic of covid-19.

  • 305.
    Islind, Anna Sigridur
    et al.
    Reykjavik University, Department of Computer Science (ISL).
    Vallo Hult, Helena
    University West, School of Business, Economics and IT, Divison of Informatics. NU Hospital Group, Trollhättan.
    Johansson, Victoria
    University West, School of Business, Economics and IT, Division of Media and Design.
    Angenete, Eva
    Department of Surgery, SSORG - Scandinavian Surgical Outcomes Research Group, Institute of Clinical Sciences, Sahlgrenska Academy, University of Gothenburg, Gothenburg; Region Västra Götaland, Sahlgrenska University Hospital/Östra, Department of Surgery, Gothenburg.
    Gellerstedt, Martin
    Högskolan i Skövde, Institutionen för hälsovetenskaper. Högskolan i Skövde, Forskningsmiljön hälsa, hållbarhet och digitalisering.(Medborgarcentrerad hälsa MeCH, Research on Citizen Centered Health, University of Skövde (ReaCCH US)).
    Invisible Work Meets Visible Work: Infrastructuring from the Perspective of Patients and Healthcare Professionals2021In: Proceedings of the 54th Hawaii International Conference on System Sciences, Hawaii International Conference on System Sciences , 2021, p. 3556-3565Conference paper (Refereed)
    Abstract [en]

    Increased patient engagement and the use of new types of data, such as patient-generated health data (PGHD) is shifting how work is performed in relation to healthcare. This change enables healthcare professionals to delegate parts of work previously conducted by them to patients. There is a consensus regarding the need for nurses and physicians to work seamlessly together to make healthcare flow, but the role and responsibility of patients are less researched. In this paper, we aim to fill that gap by focusing on the shift of work from healthcare professionals to patients from the perspective of i) patients and ii) healthcare professionals. We use infrastructuring as a lens to understand the design of everyday work and actions from both perspectives. The main contribution is an analysis of, and insights into, how the work of patients can support healthcare professionals along with a conceptualization of how infrastructuring processes within and outside of healthcare are interconnected.

  • 306.
    Islind, Anna Sigridur
    et al.
    Reykjavik University (ISL).
    Willermark, Sara
    University West, School of Business, Economics and IT, Division of Media and Design.
    Becoming a Designer: The value of sensitive design situations for teaching and learning ethical design and design theory2022In: Scandinavian Journal of Information Systems, ISSN 0905-0167, E-ISSN 1901-0990, no 1, p. 1-36Article in journal (Refereed)
    Abstract [en]

    Teaching and learning design theory are challenging tasks. To solely teach design theory through rules or codes of conduct, could be seen as a static way of approaching a complex phenomenon. In this paper, we argue for the importance of engagement in sensitive design situations, an approach that entails a process of de-emphasizing objectivity and promoting subjectivity through real-life sensitive cases to learn from, to foster reflectiveness for the future designers. This study aims to explore how sensitive design situations can be used when teaching and learning design theory. The research approach consists of a case study in a Nordic university, and a course in interaction design in a software engineering program. The sensitive design situation involves designing a digital artifact that can help children that have been diagnosed with cancer, cope with their cancer treatment. The main contribution is a teaching method for cultivating ethical design, which includes the application of sensitive design situations when teaching ethics to students. We illustrate that by forwarding three characteristics that can be used when teaching and learning ethical design through sensitive design situations.

  • 307.
    Islind, Anna Sigridur
    et al.
    Department of Computer Science, Reykjavik University (ISL).
    Willermark, Sara
    University West, School of Business, Economics and IT, Division of Media and Design.
    Polite Interaction Design: Capturing the Users Attention Without Compromising their Experienced Trust2022In: AMCIS 2022 Proceedings 1, AIS Electronic Library (AISeL) , 2022, p. 1-10Conference paper (Refereed)
    Abstract [en]

    Pop-ups have been widely used to control users’ attention, causing a high degree of irritation and dissatisfaction. We explore so-called ‘polite’ pop-ups, i.e., pop-ups implemented into the interface eliminating the intrusive and surprising factors. We hypothesize that: H1) Users pay less attention to, and interact less with, polite pop-ups than traditional pop-ups, and; H2) Users perceive a higher degree of trust in applications with polite pop-ups compared to traditional pop-ups. The research approachincludes: i) comparative user tests with 88 participants; ii) observations of user tests; iii) assessment questionnaire, and; iv) data-driven analysis of interaction patterns. We analyze the data through the theoretical lens of trust and show that users pay less attention to, yet perceive a higher degree of trust. Our contributions include conceptualizing ‘polite’ design elements and the research agenda of Polite Interaction Design that aims to capture users’ attention without causing unpleasant experiences or decreased trust

  • 308.
    Islind, Anna Sigridur
    et al.
    Reykjavik University, Department of Computer Science, School of Technology (ISL).
    Óskarsdóttir, María
    Reykjavik University, Department of Computer Science, School of Technology (ISL).
    Willermark, Sara
    University West, School of Business, Economics and IT, Division of Media and Design.
    Deeva, Galina
    KU Leuven, Research Centre for Information Systems Engineering (BEL).
    The Past, Present and Future of Learning Analytics: Minitrack paper2021In: Proceedings of the 54th Annual Hawaii International Conference on System Sciences / [ed] Tung X. Bui, University of Hawaii , 2021, p. 1507-1508Conference paper (Other academic)
    Abstract [en]

    In the user’s interaction with systems, waiting and interruptions often constitute a source of negative experiences. However, system response time can be difficult or impossible to control, due to for example poor internet connection. This study explores “subjective experienced time”, which refers to the users’ assessment of system response timeliness. The aim of this study is to gain increased knowledge of user satisfaction and subjectively experienced time in interaction with mobile applications. Thirty participants used and evaluated three mobile applications, containing unique stimuli in progress indicators. The results show correlation between progress indicators’ degree of feedback and the subjectively experienced time and user satisfaction. Contributions include increased insight into the somewhat complex connection between the degree of feedback, subjectively experienced time and user satisfaction, as well as design implications for user-centred design.

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    fulltext
  • 309.
    Jacobsson, Linda
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Ivarsson, Jessica
    University West, Department of Economics and IT, Division of Media and Design.
    UX-rollen: Om vikten av ett användarcentrerat förhållningssätt och en organisatorisk UX-mognad2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this study, we focus primarily on the importance of organisation and UX-maturity for applying user experience (UX). What does this mean for designers when maturity is low or high? The study shows that the user is an expert based on his/her personal experience of a product, allowing the user to select and influence solutions that best meet his/her needs. UX maturity is a highlighted concept in this UX study. If UX maturity of an organisation is low then UX is likely only applied by few or no one within the design team. If the maturity on the other hand is high, the organisation and its design team work with an UX-approach. The approach therefore becomes a part of the organisational culture and through this shows how the business benefits of UX. This then creates a win-win situation for the user, designer and organisation. If however everybody practices UX, what will then happen to the UX-role? Is it however reasonable that only one person should be responsible for UX?

    We gathered 12 experts from companies in Gothenburg and talked about how it has been, present challenges and together we speculated about the future UX role. We also discussed the significance organisations maturity has for those who work with UX. The results show that knowledge of UX should be disseminated at all levels and that at a high maturity UX strategy becomes part of the overall plan. When the maturity is high practitioners of UX get the opportunity to narrow and broaden their skills. Is maturation however low more responsibility may be placed upon the individual designer. The designer may not have the same opportunity to become an expert in their field and are instead forced to have a wider and not as deep expertise.

    Download full text (pdf)
    fulltext
  • 310.
    Jakobsson, Sara
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Johansson, Caroline
    University West, Department of Economics and IT, Division of Media and Design.
    Game Changer: En studie om indieföretags sätt att marknadsföra sig2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Small companies within the gaming community have a hard time breaching the gaming market and make themselves visible. The goal of this thesis is to help indie companies in the gaming community and offer advice related to marketing. This will be possible through contact with different companies relevant in the business where they answer questions related to marketing  what they do to market themselves and what the obstacles are when it comes to marketing. We will also conduct an analysis of companies and their development blogs where we will have a closer look on what companies re posting, both related to marketing, but also to different subjects.    The result shows that companies are aware of what they need to do to market themselves, but it is difficult. They lack the knowledge that is needed to make it all work. They talk about the importance of social media and how you need to build a community to be able to go on. The blogs are used to promote different releases but also to show what the companies are up to events, office changes and etcetera. The conclusion we are able to make is that you have to have a presence on social media and build a community. If you are a newly founded company or in need of finance, crowdfunding is an option.   

  • 311.
    Jandrić, Petar
    et al.
    Zagreb University of Applied Sciences, Zagreb (HRV), University of Wolverhampton, Wolverhampton, (GBR).
    Fuentes Martinez, Ana
    University West, School of Business, Economics and IT, Division of Media and Design. Katedralskolan (Lund).
    Reitz, Charles
    Kansas City Kansas Community College, Kansas City, MO (USA).
    Jackson, Liz
    Education University of Hong Kong, Hong Kong (CHN).
    Grauslund, Dennis
    University College of Northern Denmark (UCN), Aalborg (DNK).
    Hayes, David
    Further Education, Worcester (GBR).
    Lukoko, Happiness Onesmo
    Institute of Development Studies, University of Dar es Salaam, Dar es Salaam (TZA).
    Hogan, Michael
    School of Psychology, National University of Ireland Galway, Galway (IRL).
    Mozelius, Peter
    Department of Computer and System Science (DSV), Mid Sweden University, Östersund/Stockholm (SWE).
    Arantes, Janine Aldous
    Victoria University, Melbourne (AUS).
    Levinson, Paul
    Fordham University, New York City (USA).
    Kihwele, Jimmy Ezekiel
    Department of Education, Mzumbe University, Morogoro (TZA).
    Christensen, Line Lisberg
    Department of Communication and Psychology, Aalborg University, Aalborg (DNK).
    Brown, James Benedict
    Umeå School of Architecture, Umeå University, Umeå (SWE).
    Nejad, Harry G.
    Jindal Institute of Behavioural Sciences, O. P. Jindal Global University, Haryana (IND).
    Gustafsson, Ulrika
    Department of Applied Educational Science, Umeå University, Umeå (SWE).
    Abegglen, Sandra
    School of Architecture, Planning and Landscape, University of Calgary, Calgary (CAN).
    Burns, Tom
    Centre for Professional and Educational Development, London Metropolitan University, London (GBR).
    Sinfield, Sandra
    Centre for Professional and Educational Development, London Metropolitan University, London (GBR).
    Kishore, Pallavi
    Jindal Global Law School, O.P. Jindal Global University, Sonipat (IND).
    Carr, Paul R.
    Département des Sciences d l’éducation, Université du Québec en Outaouais, 283, boulevard Alexandre-Taché, C.P. 1250, succursale Hull, Gatineau, Québec (CAN).
    Batarelo Kokić, Ivana
    Department of Pedagogy, Faculty of Humanities and Social Sciences, University of Split, Split (HRV).
    Prinsloo, Paul
    University of South Africa, Pretoria (ZAF).
    Steketee, Anne
    School of Education, Millikin University, Decatur (USA).
    Achieng-Evensen, Charlotte
    Attallah College of Educational Studies, Chapman University, Orange, CA (USA).
    Komolafe, Blessing Funmi
    Science Education Department, Adekunle Ajasin University, Ondo (NGA), Curriculum and Pedagogy, College of Teacher Education, Zhejiang Normal University, Jinhua (CHN).
    Suoranta, Juha
    Curriculum and Pedagogy, College of Faculty of Social Sciences, Tampere University, Tampere (FIN).
    Hood, Nina
    Faculty of Education, University of Auckland, Auckland (NZL).
    Tesar, Marek
    Faculty of Education, University of Auckland, Auckland (NZL).
    Rose, Jennifer
    School of Social Science, Education and Social Work, Queen’s University Belfast, Belfast, Northern Ireland (GBR).
    Humble, Niklas
    Department of Computer and System Science, Mid Sweden University, Östersund (SWE).
    Kirylo, James D.
    University of South Carolina, Columbia (USA).
    Mañero, Julia
    University of Seville, Seville (ESP).
    Monzó, Lilia D.
    Julia Mañero & Carlos Escaño Attallah College of Educational Studies, Chapman University, Orange, CA (USA).
    Lodahl, Mikkel
    Institute for Danish Game Development, Dania Academy, Grenaa (DNK).
    Jaldemark, Jimmy
    Department of Education, Mid Sweden University, Sundsvall (SWE).
    Bridges, Susan M.
    The University of Hong Kong, Hong Kong (CHN).
    Sharma, Navreeti
    Global Language Centre, O.P. Jindal Global University, Sonipat, Haryana (IND).
    Davidsen, Jacob
    Aalborg University, Aalborg (DNK).
    Ozoliņš, Jānis
    College of Philosophy and Theology, University of Notre Dame Australia, Fremantle (AUS); Faculty of History and Philosophy, University of Latvia, Riga (LVA).
    Bryant, Peter
    University of Sydney, Sydney (AUS).
    Escaño, Carlos
    University of Seville, Seville (ESP).
    Irwin, Jones
    School of Human Development, Institute of Education, Dublin City University, Dublin (IRE).
    Kaur, Kulpreet
    Jindal Global Business School, Jindal Institute of Behavioural Sciences, O.P Jindal Global University, Sonepat (IND).
    Pfohl, Sarah
    Department of Art & Design, University of Indianapolis, Indianapolis, (USA).
    Stockbridge, Kevin
    Attallah College of Educational Studies, Chapman University, Orange, CA (USA).
    Ryberg, Thomas
    Department of Planning, Aalborg University, Aalborg, (DNK).
    Pyyhtinen, Olli
    Tampere University, Helsinki (FIN).
    SooHoo, Suzanne
    Attallah College of Educational Studies, Chapman University, Orange, CA (USA).
    Hazzan, Moses Kayode
    Department of Educational Management, Faculty of Education, University of Ibadan, Ibadan (NGA).
    Wright, Jake
    Center for Learning Innovation, University of Minnesota Rochester, Rochester, MN (USA).
    Hollings, Stephanie
    Faculty of Education, Beijing Normal University, Beijing (CHN).
    Arndt, Sonja
    Melbourne Graduate School of Education, University of Melbourne, Melbourne (AUS).
    Gibbons, Andrew
    School of Education, Auckland University of Technology, Auckland (NZL).
    Urvashi, Shreya
    Centre for Studies in Sociology of Education, Tata Institute of Social Sciences, Mumbai (IND).
    Forster, Daniella J.
    School of Education, College of Human and Social Futures, The University of Newcastle, Newcastle (AUS).
    Truelove, Ian
    Leeds Beckett University, Leeds (GBR).
    Mayo, Peter
    University of Malta, Msida (MLT).
    Rikowski, Glenn
    College of Social Science, University of Lincoln, Lincoln (GBR).
    Stewart, Paul Alexander
    MIMA School of Art and Design, Teesside University, Middlesbrough (GBR).
    Jopling, Michael
    Education Observatory, University of Wolverhampton, Wolverhampton (GBR).
    Stewart, Georgina Tuari
    Auckland University of Technology, Auckland, Aotearoa (NZL).
    Buchanan, Rachel
    School of Education, University of Newcastle, Newcastle (AUS).
    Devine, Nesta
    Faculty of Culture and Society, Auckland University of Technology, Auckland (NZL).
    Shukla, Richa
    OP Jindal Global Business School, OP Jindal Global University, Sonipat (IND).
    Novak, Rene
    BestStart, Christchurch (NZL).
    Mallya, Madhav
    Jindal Global Law School, Jindal Global University, Sonipat, Haryana (IND).
    Biličić, Eva
    Zagreb University of Applied Sciences, Zagreb (HRV).
    Sturm, Sean
    Faculty of Education and Social Work, University of Auckland, Auckland (NZL).
    Sattarzadeh, Sahar D.
    Education Studies, DePauw University, Greencastle (USA); Chair for Critical Studies in Higher Education Transformation (CriSHET), Nelson Mandela University, Port Elizabeth (ZAF).
    Philip, Abey A.
    Department of Banking and Finance, Faculty of Business, Curtin University, Miri (MYS).
    Redder, Bridgette
    Te Rito Maioha Early Childhood New Zealand, Rotorua (NZL).
    White, Jayne E.
    School of Teacher Education, University of Canterbury, Christchurch, Aotearoa (NZL).
    Ford, Derek R.
    DePauw University, Greencastle, IN (USA).
    Allen, Quaylan
    Attallah College of Educational Studies, Chapman University, Orange, CA (USA).
    Mukherjee, Mousumi
    International Institute for Higher Education Research & Capacity Building, O. P. Jindal Global University, Sonipat, Haryana (IND).
    Hayes, Sarah
    Education Observatory, University of Wolverhampton, Wolverhampton (GBR).
    Teaching in the Age of Covid-19—1 Year Later2021In: Postdigital Science and Education, ISSN 2524-485X, Vol. 3, no 3, p. 1073-1223Article in journal (Refereed)
  • 312.
    Jandrić, Petar
    et al.
    Zagreb University of Applied Sciences, Zagreb, HRV; University of Wolverhampton, Wolverhampton, GBR.
    Fuentes Martinez, Ana
    University West, School of Business, Economics and IT, Division of Media and Design.
    Reitz, Charles
    Kansas City Kansas Community College, Kansas City, MO, USA.
    Jackson, Liz
    Education University of Hong Kong, Hong Kong, HKG.
    Grauslund, Dennis
    University College of Northern Denmark (UCN), Aalborg, DNK.
    Hayes, David
    Further Education, Worcester, GBR.
    Lukoko, Happiness Onesmo
    University of Dar Es Salaam, Dar es Salaam, TZA.
    Hogan, Michael
    National University of Ireland Galway, Galway, IRL.
    Mozelius, Peter
    Mid Sweden University, Östersund, SWE.
    Arantes, Janine Aldous
    Victoria University, Melbourne, AUS.
    Levinson, Paul
    Fordham University, New York City, USA.
    Ozoliņš, Jānis John
    University of Notre Dame Australia, Fremantle, AUS; University of Latvia, Riga, LVA.
    Kirylo, James D.
    University of South Carolina, Columbia, USA.
    Carr, Paul R.
    Université du Québec en Outaouais, CAN.
    Hood, Nina
    University of Auckland, Auckland, NZL.
    Tesar, Marek
    University of Auckland, Auckland, NZL.
    Sturm, Sean
    University of Auckland, Auckland, NZL.
    Abegglen, Sandra
    University of Calgary, Calgary, CAN.
    Burns, Tom
    London Metropolitan University, London, GBR.
    Sinfield, Sandra
    London Metropolitan University, London, GBR.
    Stewart, Georgina Tuari
    Auckland University of Technology, Auckland, Aotearoa, NZL.
    Suoranta, Juha
    Tampere University, Tampere, FIN.
    Jaldemark, Jimmy
    Mid Sweden University, Sundsvall, SWE.
    Gustafsson, Ulrika
    Umeå University, Umeå, SWE.
    Monzó, Lilia D.
    Chapman University, Orange, CA, USA.
    Kokić, Ivana Batarelo
    University of Split, Split, HRV.
    Kihwele, Jimmy Ezekiel
    Mzumbe University, Morogoro, TZA.
    Wright, Jake
    University of Minnesota Rochester, Rochester, MN, USA.
    Kishore, Pallavi
    O.P. Jindal Global University, Sonipat, IND.
    Stewart, Paul Alexander
    Teesside University, Middlesbrough, GBR.
    Bridges, Susan M.
    The University of Hong Kong, Hong Kong, HKG.
    Lodahl, Mikkel
    Dania Academy, Randers, DNK.
    Bryant, Peter
    University of Sydney, Sydney, AUS.
    Kaur, Kulpreet
    O.P Jindal Global University, Sonipat, IND.
    Hollings, Stephanie
    Jilin International Studies University, Jilin, CHN.
    Brown, James Benedict
    Umeå University, Umeå, SWE.
    Steketee, Anne
    Oakland City University, Oakland City, IN, USA.
    Prinsloo, Paul
    University of South Africa, Pretoria, ZAF.
    Hazzan, Moses Kayode
    University of Ibadan, Ibadan, NGA.
    Jopling, Michael
    University of Wolverhampton, Wolverhampton, GBR.
    Mañero, Julia
    University of Seville, Seville, ESP.
    Gibbons, Andrew
    Auckland University of Technology, Auckland, NZL.
    Pfohl, Sarah
    University of Indianapolis, Indianapolis, IN, USA.
    Humble, Niklas
    Mid Sweden University, Östersund, SWE.
    Davidsen, Jacob
    Aalborg University, Aalborg, DNK.
    Ford, Derek R.
    DePauw University, Greencastle, IN, USA.
    Sharma, Navreeti
    O.P. Jindal Global University, Sonipat, Haryana, IND.
    Stockbridge, Kevin
    Chapman University, Orange, CA, USA.
    Pyyhtinen, Olli
    Tampere University, Helsinki, FIN.
    Escaño, Carlos
    University of Seville, Seville, ESP.
    Achieng‑Evensen, Charlotte
    Chapman University, Orange, CA, USA.
    Jennifer, Rose
    Queen’s University Belfast, Belfast, Northern Ireland, GBR.
    Irwin, Jones
    Dublin City University, Dublin, IRL.
    Shukla, Richa
    O.P Jindal Global University, Sonipat, IND.
    SooHoo, Suzanne
    Chapman University, Orange, CA, USA.
    Truelove, Ian
    Leeds Beckett University, Leeds,GBR.
    Buchanan, Rachel
    University of Newcastle, Newcastle, AUS.
    Urvashi, Shreya
    Tata Institute of Social Sciences, Mumbai, IND.
    E. Jayne, White
    University of Canterbury, Christchurch, Aotearoa, NZL.
    Novak, Rene
    BestStart, Christchurch, NZL.
    Thomas, Ryberg
    Aalborg University (AAU), Aalborg, DNK.
    Arndt, Sonja
    University of Melbourne, Melbourne, AUS.
    Redder, Bridgette
    Te Rito Maioha Early Childhood New Zealand, Rotorua, NZL.
    Mukherjee, Mousumi
    O.P. Jindal Global University, Sonipat, Delhi, IND.
    Funmi Komolafe, Blessing
    Adekunle Ajasin University, Akungba, NGA.
    Mallya, Madhav
    Jindal Global University, Sonipat, Haryana, IND.
    Devine, Nesta
    Auckland University of Technology, Auckland, NZL.
    Sattarzadeh, Sahar D.
    DePauw University, Greencastle, IN, USA; Nelson Mandela University, Port Elizabeth, ZAF.
    Hayes, Sarah
    University of Wolverhampton, Wolverhampton, GBR.
    Teaching in the Age of Covid-19: The New Normal2022In: Postdigital Science and Education, ISSN 2524-485X, Vol. 4, no 3, p. 877-1015Article in journal (Refereed)
    Abstract [en]

    On 17 March 2020, Postdigital Science and Education launched a call for testimonies about teaching and learning during very frst Covid-19 lockdowns. The resulting article, ‘Teaching in the Age of Covid-19’ (attached), presents 81 written testimonies and 80 workspace photographs submitted by 84 authors from 19 countries. On 17 March 2021, Postdigital Science and Education launched a call for a sequel article of testimonies about teaching and learning during very first Covid-19 lockdowns. The resulting article, ‘Teaching in the Age of Covid-19—1 Year Later’(attached), consists of 74 textual testimonies and 76 workspace photographs submitted by 77 authors from 20 countries.These two articles have been downloaded almost 100,000 times and have been cited more than 100 times. This shows their value as historical documents. Recent analyses, such as ‘Teaching in the Age of Covid-19—A Longitudinal Study ’(attached), also indicate their strong potential for educational research. As the Covid-19 pandemic seems to wind down, pandemic experiences have entered the mainstream. They shape all educational research of today and arguably do not require special treatment. Yet, our unique series of pandemic testimonies provides a unique opportunity to longitudinally trace what happens to the same people over the years—and this opportunity should not be missed.

    Today, we launch a call for fnal sequel: Teaching in the Age of Covid-19—The New Normal. In this sequel, we would like to hear about ways in which you—contributors to the previous articles—have established your own new normal. We hope that this will be the last iteration in this series of testimony articles. Unless the world faces another strong pandemic outburst, we would like to end the series with this last article.

  • 313.
    Jeppsson, Kristina
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Morell, Erik
    University West, School of Business, Economics and IT, Division of Media and Design.
    Användning av responsiv webbdesign för att skapa en användarvänlig webb: Webb- och enhetsanpassning utifrån olika åldersgruppers behov2020Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    Today, the internet is a big part of our everyday lives. We can scroll through social media, post pictures, share links and surf the web wherever we are thanks to the development of mobile devices. More than 50 percent of all internet use today is through mobile phones. Since the technological development is so big, this has also meant that web development and web design has had the need to develop parallel with the technology. In order for web pages to keep up with the technological development and to work on all types of devices regardless of screen size or screen resolution, the technique responsive web design had been developed. In responsive web design there are also several different methods to facilitate the work for responsive web design. In this report we will investigate some of these methods. Also, the web design concept "mobile first" and "one click away" will be discussed. In addition to the fact that the web has been forced to adapt to the technological development, we must not forget that the web should be a user-friendly place where all different age groups can interact with each other and with different types of web pages without difficulty or annoyance. It is important that all age groups are able to use the web and that it is adapted for different types of users so that all people are able to access and take part of the information that is available online.

  • 314.
    Jobe, William
    et al.
    Stocholm Universitet, DSV.
    Nilsson, Stefan
    University West, Department of Economics and IT, Division of Media and Design.
    Designing the CloudBoard: an innovative tool for collaborative e-learning environments using HTML52011In: Proceedings of IRIS 2011: TUCS Lecture Notes No 15, October 2011. / [ed] Leino, Timo, Turku: Turku Centre for Computer Science , 2011, p. 327-338Conference paper (Refereed)
    Abstract [en]

    This paper aims to summarize the concepts of e-learning, LMS/VLE and cloud-based computing and present how the use of these technologies trends towards collaboration and interactive multimedia. Another purpose is to define and explain this trend in e-learning environments and technologies by presenting research grounded in constructivist learning theory. Subsequently, this paper summarizes the current situation of online whiteboard tools and the new HTML5 standard and key attributes. Next, this paper outlines how an open HTML5 solution for a collaborative, cloud-based, online whiteboard can improve accessibility, performance, collaboration, and security plus offer enhanced multimedia opportunities. Finally, this paper concludes with a presentation of an early prototype of an open, cloud-based online whiteboard, an e-learning cloudboard, which utilizes the advancements found in HTML5 and modern JavaScript libraries such as JQuery.

  • 315.
    Jobe, William
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Nilsson, Stefan
    University West, Department of Economics and IT, Division of Media and Design.
    Designing the CloudBoard: an innovative tool for collaborative e-learning environments using HTML52011In: Proceedings of 24th ICDE World Conference 2011, Universitas Terbuka , 2011Conference paper (Refereed)
    Abstract [en]

    This paper aims to summarize the concepts of e-learning, LMS/VLE and cloud-based computing and present how the use of these technologies trends towards collaboration and interactive multimedia. Another purpose is to define and explain this trend in e-learning environments and technologies by presenting research grounded in constructivist learning theory. Subsequently, this paper summarizes the current situation of online whiteboard tools and the new HTML5 standard and key attributes. Next, this paper outlines how an open HTML5 solution for a collaborative, cloud-based, online whiteboard can improve accessibility, performance, collaboration, and security plus offer enhanced multimedia opportunities. Finally, this paper concludes with a presentation of an early prototype of an open, cloud-based online whiteboard, an e-learning cloudboard, which utilizes the advancements found in HTML5 and modern JavaScript libraries such as JQuery. 

  • 316.
    Jobe, William
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Nilsson, Stefan
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bernhardsson, Patrik
    University West, School of Business, Economics and IT, Division of Media and Design.
    Rask, Anders Bindslev
    University College Nordjylland, Energi- og miljøuddannelserne, Professionshøjskolen University Colleges.
    Improving the creation, curation and discovery of open educational resources for work integrated and lifelong learning2018Conference paper (Other academic)
    Abstract [en]

    This paper concerns open education (OER) resources, and more specifically the process of publishing OER material to make it easier to find on the web. The overarching goals are to improve the creation and discovery of OER material for workplace learning as well as strive towards UNESCO’s Sustainable Development Goal 4, which aims to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. As we see it, there are two key challenges. The first challenge regards the content creation and curation side; i.e. the process of making OER material available to the general public, how to maintain the resource and how to get feedback on it. The second challenge regards discovery i.e. for OER consumers to easily find OER material and discern its usefulness in their specific learning context. We are in the process of developing a web based system that aids content creators in publishing and maintaining their OER material. The system helps the content creator by generating semantic metadata about the resource based on the Dublin Core system and creates a package of the material itself along with said metadata in a search engine optimized HTML5 file, ready for publishing on a web server or a video streaming site like YouTube, or other media sharing sites. This approach primarily utilizes common search engines to find the material, thus making the OER material decentralized and not necessarily specific to a specific OER repository. The metadata created by the system does, however, enable developers to create systems specialized in collecting and aggregating OER material, further enhancing the capability of the decentralized ecosystem of OER resources to be used by learning management systems. The key contribution is a suggestion as to how to automatically generate and use an OERID so that all resources can be discovered, curated, and reused.

  • 317.
    Johannesson, Joella
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Lundbjörk, Josefin
    University West, Department of Economics and IT, Division of Media and Design.
    Navigering ur ett användarperspektiv: En experimentell studie med responsiva webbsidor i mobilen2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis will bring up whether responsive navigations is useful and which strategies users might have when they browse on a mobile website. The purpose is to shed some light on the subject of responsive navigations that it is something one need to take a closer look at. It plays an important role when you develop responsive websites. In this thesis there will be a study with experimental elements. The participants are going to test a few types of menus that is available on responsive mobile sites today. The participants in the study will also be part of a short interview after they have completed the study. The result shows that users have different strategies when they are on a mobile website. There were for example some who wanted filters that made it easier to find on the website. It also shows that the websites that are in this study have some problems that you as user come across when you visit the site. In the conclusion you can see that there are a few things you need to consider when one creates a website for mobile phones. There are some theories that indicates that the website needs to be obvious in how you use it.

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  • 318.
    Johansson, Christoffer
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Sutt, Ellinor
    University West, Department of Economics and IT, Division of Media and Design.
    "Då menar jag inte att man ska få en käftsmäll när man får en käftsmäll": En kvalitativ analys om spelares uppfattning av inlevelse med Head Mounted Displays2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis will study if Head Mounted Displays affect the immersion experienced by gamers while playing video-games, how they expect it to affect the experience and what gamers feel is missing from the technology today to be able to experience total immersion.

    The research is conducted by using a survey and interviews. The main purpose of the survey is to identify which aspects affect the immersion while playing with classic videogame consoles. The in-depth interview show the responses from four different gamer respondents about their experiences and expectations for using Head Mounted Displays today.

    Our study show that Head Mounted Displays do make the user experience higher levels of immersion compared to classic consoles, but if there is a break in presence the reaction is much stronger, since the amount of sensory data that needs to be dealt with is increased. The study also identifies new possible design issues for more seamless experiences with the Head Mounted Displays. For example, using better hand representations, to be able to see and use your own hand in the game, applying wireless technology and solutions for better support for users travel over large areas in game. Summing up, the gamers are optimistic about how Virtual Reality and Head Mounted Displays will affect the gaming industry, they believe it is the future of videogames.

  • 319.
    Johansson, Marlene
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Bengtsson, Fanny
    University West, Department of Economics and IT, Division of Media and Design.
    Bland linnelakan och vita väggar: En kvantitativ och kvalitativ analys av inredningsbilder på Instagram2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this thesis is to analyze and create a greater understanding of what users of popular interior design accounts on Instagram choose to show and what the pictures convey. The goal is to provide relevant facts for people who are active on social media or decor, through both pure facts and interpretations to increase understanding of how one chooses to present themself, styles, trends and picture messages via Instagram.  The material consists of content analysis of 60 instagram pictures from ten users within the category of interior design. We have analyzed the material by semiotic approach and interpreted the message with Erving Goffman's theory of self-presentation, Pierre Bourdieu's theory of symbolic capital and scientific articles.  The results show that people tend to show their symbolic and cultural capital and exclude private possessions such as family portraits, television as well as dishes and children's rooms.

  • 320.
    Johansson, Matilda
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Svensson, Freja
    University West, School of Business, Economics and IT, Division of Media and Design.
    “Men det står ju rekommenderat, då tar jag väl det”: En kvalitativ studie om nudging i e-handelns kassa2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In recent years, consumption in e-commerce has increased with more purchases being made in down payment. The consequences of that being more citizens in Sweden, and especially young adults, applying for debt restructuring. To overcome the problem, the government made new legislation that has been integrated into the digital cash register, where paying methods that involve credit are no longer to be promoted as a default. The legislation is based on Nudging technology, where the aim is to push consumers towards making more well-thought-out decisions, without limiting the free will, in hope that more consumers will make better choices for their economy. The purpose of this study is to examine how consumers act in digital cash registers, to see if nudging can be applied and influence the choice of payment method. The study was implemented by using qualitative research methods where two semi-structured focus group interviews were implemented. Consumers were invited to talk about their own experience and discuss the visual examples of digital cash registers that were presented before them. The result of the study shows that consumption in e-commerce is carried through mostly due to flexibility, that a payment method that is default is not as effective at check-out at the digital cash register, but that personal preferences, experiences, and trust play a great role in choosing payment methods. The result also implies that the consumers were unfamiliar with nudging, were positive about the new legislation but thought that if nudging is to be used, they should be simple and transparent. Finally, the conclusion that is drawn: nudging the digital cash registers would have had a greater effect if the information was clear about why the choice was the default or recommended, in order to increase motivation and reduce the risk of manipulation among those who were exposed to nudging.

  • 321.
    Johansson, Sofia
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Norman, Erik
    University West, Department of Economics and IT, Division of Media and Design.
    Ju fler Jump Cuts, desto bättre: Att redigera en vlogg visuellt2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose with this essay was to look closer how so called vlogs (video-diaries) are edited on YouTube. Earlier research has shown that movement and verbal communication is very important, although it lacked a more deep analysis on what of a vlog consisted of regarding clip, camera work, effects, etc. To answer that question we performed a content analysis consisting of 20 vlogs. These vlogs were the ones that under the last month had gotten most views and thus were most popular. The data collected showed that most vlogs were edited in a similar way, or that they had the same goal: to consist of much content but under a short time span.   

  • 322.
    Johansson, Victoria
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Islind, Anna Sigridur
    University West, School of Business, Economics and IT, Divison of Informatics. Reykjavik University, School of Computer Science, Reykjavik, Iceland (ISL).
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design. University of Gothenburg, Department of Applied IT, Gothenburg, Sweden..
    Angenete, Eva
    University of Gothenburg, Department of Surgery, SSORG - Scandinavian Surgical Outcomes Research Group, Institute of Clinical Sciences, Sahlgrenska Academy, Gothenburg, Sweden; Region Västra Götaland, Sahlgrenska University Hospital/Östra, Department of Surgery, Gothenburg .
    Gellerstedt, Martin
    University West, School of Business, Economics and IT, Divison of Informatics. University of Skövde, School of Health Sciences, Skövde, Sweden.
    Online Communities as a Driver for Patient Empowerment: Systematic Review.2021In: Journal of Medical Internet Research, E-ISSN 1438-8871, Vol. 23, no 2, article id e19910Article in journal (Refereed)
    Abstract [en]

    BACKGROUND: The use of online resources has changed how people manage health care processes. Patients seek information about health conditions, guidance in treatment, and support from peers online, complementary to traditional health care trajectories. Online communities have the potential to contribute to the quality of care by increasing patient empowerment; however, there is a gap in research regarding in what way online communities contribute to patient empowerment.

    OBJECTIVE: We synthesized research regarding how online communities contribute to patient empowerment to address the research question "In what ways can participation in online communities support patient empowerment?" by studying how patient empowerment is operationalized in different studies. The definition of patient empowerment used in this paper is enablement for people to develop mastery over actions and control over decisions that influence their lives. The mastery is both through processes and outcomes of the development.

    METHODS: A systematic review was conducted by searching in the following databases: Scopus, ACM Digital Library, EBSCO (CINAHL and MEDLINE), PubMed, and Web of Science. In total, there were 1187 papers after excluding duplicates, and through selection processes using an analytical framework with definitions of patient empowerment and related concepts, 33 peer-reviewed papers were included.

    RESULTS: Findings indicated that online communities support patient empowerment both as a process and as outcomes of these processes. Additionally, it was seen as a complement to traditional health care and encouragement for health care professionals to have a more positive attitude toward patients' usage. There was a mix between deductive (19/33, 58%), inductive (11/33, 33%), and a mixed approach (3/33, 9%) of studying patient empowerment in various forms. The online communities in most papers (21/33, 64%) were well-established and represented patients' initiatives.

    CONCLUSIONS: There is a need to include professionals' perspectives regarding how health care can embrace patient empowerment through online communities. This systematic review's main contribution is the proposal of a new framework and conceptualization of how patient empowerment in online communities can be understood from different hierarchical levels.

  • 323.
    Jonasson, Amanda
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Öhman, Emelie
    University West, Department of Economics and IT, Division of Media and Design.
    Vill ni betala för min film?: En kvalitativ fallstudie kring framgångsfaktorer i crowdfundingkampanjer2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Crowdfunding is a concept that is growing among entrepreneurs. Crowdfunding involves using small donations from many people able to finance their product or project. Kickstarter is a crowdfundingplattform where you can create campaigns to raise money. If the campaign should be seen as successful need a financial target that met. Our investigation involves identifying factors that are important for the success of their campaign. We also want to investigate how these factors are interrelated and how the description of the project affects people to donate.

    The survey found that personal and targeted languages to different types of genres is important to motivate people to want to donate. Use of images to enhance text is a factor that proved to be effective. Moreover, it is important to work creatively with rewards given to people who donate. These factors motivate a person to both donate money to the campaign, but also spread it to other social media, which is crucial for the success of the campaign.

  • 324.
    Jonsson, Christoffer
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Pettersson, Robert
    University West, School of Business, Economics and IT, Division of Media and Design.
    Hur fungerar lärplattformen Canvas enligt studenten?: Förstå hur studenter använder lärplattformen och hur den upplevs utifrån ett studentperspektiv2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study aims to understand how students at University West perceive the chosen LMS, (Learning Managing System) Canvas. Previous studies show that neither students nor teachers feel that their LMS is always optimal. Through usertesting and qualitative interviews, we try to understand both how students use the LMS and how the LMS is perceived by the students. The result shows that students at University West are positive towards Canvas in general, but not completely satisfied with the functionality. Identified problems concerning how content on the courses is structured and how functions that Canvas provides for communication between students and teachers, such as/along with groups and appointment booking, are used by teachers. The result from our study match similar studies which indicate that this is a global problem that affects other universities that use different LMS.

    The conclusion that can be made from this study is that it is recommended that teachers at University West use different types of templates to structure their courses based on the education that the course belongs to. This way you can prevent or minimize the risk of students not being satisfied with their LMS.

  • 325.
    Josefsson, Anton
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Johansson, Timmy
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kunskapsefterfrågan för webbutvecklare2020Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    That the knowledge which is required for a web developer is shifting with time is absolute. The development of both internet services and hardware is rapidly advancing, and with that theprerequisites of web pages and web apps increases. Qualities such as functionality, performance, safety, production time and simplicity are sought after. Through the use of frameworks and content management systems these qualities are acquired. In this work, we conduct an empirical study to find out what knowledge in addition to the most basic ones that employers are looking for when hiring a web developer, by collecting data from active job advertisements and also by interviewing web developers. The result from our data collection shows that the most requested programming language is C#, the framework is React, the content management system is WordPress and the database knowledge is SQL. PHP is also in high demand. Our analysis shows that traditional web development, that is, using only HTML, CSS and JavaScript is no longer sufficient. Nowadays, broader knowledge is needed.

  • 326.
    Josefsson, Pernilla
    et al.
    Södertörn University, Natural Sciences, Technology, and Environmental Studies (SWEDEN).
    Willermark, Sara
    University West, School of Business, Economics and IT, Division of Media and Design.
    What does teachers' digtal vulnerabiltiy look like?2022In: INTED2022 Proceedings: 16th annual International Technology, Education and Development Conference, Valencia: IATED , 2022, p. 1018-1025Conference paper (Other academic)
    Abstract [en]

    In an increasingly digitalized society cyberbullying of children and young people constitutes a high-profile problem yet there are also reports where teachers become vulnerable in the digital environment. This study aims to explore teachers' experiences of what we introduce as digital vulnerability concerning the teaching profession. An online questionnaire was developed and distributed to teachers via teachers' Facebook groups. The questionnaire was based on open-ended questions where teachers were asked to tell in their own words about their experiences of digital vulnerability, including in which situations, how they affected them, and what support they received. The data analysis was conducted based on an iterative process by qualitative content analysis and the use of ideal type situations. The purpose of the analysis was to create narratives that reflect a reduction to the most important characteristics of different experiences of teachers vulnerable in the digital environment. The contribution of the paper includes empirical examples and a theorization about teachers' digital vulnerability by ideal type situations. 

  • 327.
    Jungselius, Beata
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Weilenmann, Alexandra
    University of Gothenburg, Gothenburg (SWE).
    Keeping Memories Alive: A Decennial Study of Social Media Reminiscing, Memories, and Nostalgia2023In: Social Media + Society, E-ISSN 2056-3051, Vol. 9, no 4, p. 1-15Article in journal (Refereed)
    Abstract [en]

    In this article, we present findings from an analysis of social media users’ own descriptions of having lived with social media for over a decade. In doing so, we draw upon the users’ reflections as related in data collected over 10 years. We present findings from a unique dataset of 36 stimulated-recall interviews, where we have studied the same group of informants in 2012, 2017, and 2022. While previous work on reminiscing, memories, and social media have relied on descriptions of practices as they are remembered, our approach has allowed us to follow and examine how users reflect upon their own practices over time. In this article, we focus on social media reminiscing practices and show how social media users seek and engage with previously posted social media content to reminisce and how their reflecting upon how their social media practices have evolved over time evoke ambiguous feelings. Drawing upon previous work and our own empirical material, we define and discuss social media nostalgia. We describe how social media users experience both personal social media nostalgia (referring to how I was), and historical social media nostalgia (referring to how it was) when reflecting upon past social media practices and demonstrate how social media users nostalgize as they interact with and through social media memories. Finally, we discuss our findings in relation to the interplay between reminiscing practices and technology and point to how social media memories represent a detailed insight into an ongoing social transformation of everyday life.

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  • 328.
    Karlsborn, Sophia
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Hafezi, Mona
    University West, School of Business, Economics and IT, Division of Media and Design.
    Produktvisualisering i marknadssyfte: En jämförande analys mellan fotorealistiska datorgenererade bilder och fotograferade bilder2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    he purpose of the thesis is to find out the differences between photorealistic computer-generated image and photographed images for marketing purposes, and to find out the advantages and disadvantages of using photorealistic computer-generated image in the field of product visualization for marketing purposes. We also investigate whether there are any moral issues with using photorealistic computer-generated images for marketing purposes. The survey was conducted through a qualitative method through interviews of companies and individuals who use or have used photorealistic computer-generated still images for marketing purposes, where the focus was on the participants' experiences and opinions. The essay highlights six methods for achieving a photorealistic computer-generated image, which relates to the interpretation of Lee and Shim (2012) which deals with the factors that make a computer-generated image photorealistic. The theoretical part of the essay aims to create a greater understanding of the field of photorealistic image, and presents differences between photographs and computer-generated images. The results of the study show that there are several advantages for companies to use photorealistic computer-generated images for marketing purposes, while there are areas where photography with a camera can be a better method. 

  • 329.
    Karlsson, Anneli
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kontio, Katja
    University West, School of Business, Economics and IT, Division of Media and Design.
    Första intryckets betydelse inom Webbdesign: En studie som jämför olika restaurangwebbplatser2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The first impression is important to get a visitor to stay on a website. If the website does not meet the requirements, there is a high risk that they will continue their search for another website. The purpose of this study was to investigate the importance of first impression in web design. The study also examined which factors were crucial for success with the first impression. The work is delimited by only analyzing and comparing restaurant websites. This is a qualitative study where the results were based on focus group interviews that consisted of a total of three groups with three participants in each group. Respondents were allowed to analyze four different restaurant websites and answer questions. The results showed that the first impression is an important factor for users to stay on a website, in this case a restaurant website. It also showed that a good first impression was individual and based on past experiences and expectations. The factors that are crucial to a successful first impression is to convince users through a persuasive design. Persuasive design includes four factors, emotion, relationship, credibility and logic. If a design meets these requirements, the first impression will be positive.

  • 330.
    Karlsson, IC MariAnne
    et al.
    Chalmers University of Technology, Division Design and Human Factors, Department of Product and Production Development, SE-412 96 Gothenburg, Sweden.
    Engelbrektsson, Pontus
    Chalmers University of Technology, Division Design and Human Factors, Department of Product and Production Development, SE-412 96 Gothenburg, Sweden.
    Larsson, Lena E.
    Region Vaestra Gotaland, Regionens hus, SE-462 80 Vaenersborg, Sweden.
    Pareto, Lena
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Berndtsson, Bo
    University West, School of Business, Economics and IT.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Use-centred design of medical and healthcare technology: a pilot study of field tests as a development tool2011In: International Journal of Biomedical Engineering and Technology, ISSN 1752-6418, Vol. 5, no 1, p. 11-28Article in journal (Refereed)
    Abstract [en]

    The purpose of the project has been to develop a process through which users, staff as well as patients, can be involved in field evaluations of medical and healthcare technology. Interviews with different stakeholders and the experiences from four case studies have led to the following conclusions. Users have the potential to act as active evaluators rather than passive subjects or participants only. However, user involvement in field evaluations must be supported by a formation of facilitators or 'door openers' to the healthcare organisation, moderators enhancing the dialogue between developers and users, and mentors for the users acting as evaluators

  • 331.
    Karlsson, Marianne
    et al.
    Chalmers.
    Engelbrektsson, Pontus
    Chalmers.
    Larsson, Lena E.
    Chalmers.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Divison of Informatics.
    Berndtsson, Bo
    University West, Department of Economics and IT.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Use-centred design ofmedical and health care technology: A pilot study of fieldtests as a development tool2011In: International Journal of Biomedical Engineering and Technology, ISSN 1752-6418, Vol. 5, no 1, p. 11-28Article in journal (Refereed)
    Abstract [en]

    The purpose of the project has been to develop a process through which users, staff as well as patients, can be involved in field evaluations of medical and healthcare technology. Interviews with different stakeholders and the experiences from four case studies have led to the following conclusions. Users have the potential to act as active evaluators rather than passive subjects or participants only. However, user involvement in field evaluations must be supported by a formation of facilitators or 'door openers' to the healthcare organisation, moderators enhancing the dialogue between developers and users, and mentors for the users acting as evaluators.

  • 332.
    Karlsson, Simon
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Gustafsson, Gustaf
    University West, Department of Economics and IT, Division of Media and Design.
    Poängen med poäng: En studie av hur förhandsinformation påverkar acceptansen av ett poängsystem på en webbsida2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to investigate how well users accept badges as an element depending on prior information. This study conducts a user test where two user groups where created. The first group gets prior information about badges and that they are going to test a webpage, and participate in a survey. The secound groups dosen't get any information that the website contains badges. 34 participant conducted the survey and showed low acceptance towards badges. The results also showed that the prior information had negative impact on the user acceptance.

  • 333.
    Kasurinen, Jesse
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Utter, Johanna
    University West, School of Business, Economics and IT, Division of Media and Design.
    Mätning av mänsklig beteendedata som ett verktyg i design: En kvalitativ litteraturstudie2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Our smartphones and its applications feed on information from their users to develop, become even smarter and more adapted to the one who uses it. By studying human behaviour, one can identify and measure patterns in a user's activities and behaviour digitally. This paper examines how human behaviour data can be used in design situations. How human behaviour patterns can be measured and how they can be implemented in the development of user-centered design. The study has been carried out as a literature study with a qualitative approach where nine number of articles form previous research were analysed. Three themes were emerged. The first one is regarding how our smartphones are information factories filled with behavioural data, the second theme analyzes frequency measurement to understand behavioural patterns and the third and last theme presents the possibilities and difficulties of using behavioural data. In conclusion, with smartphones as a tool one can measure frequencies in human activities and see patterns in the user's habits and behaviors. When we understand the pattern of these measurements of the user's habits and behaviors, we can benefit from the data in design situations.

  • 334.
    Kihlberg, Fredrik
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Williams, Theodor R
    University West, Department of Economics and IT, Division of Media and Design.
    Berättande i independentspel2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this thesis we are researching the development of storytelling in games, in particular independent game productions. By looking at the already established development in the American cinema we compare the mainstream and independent productions to modern societies' producer patterns in games.We explore differences and similarities of storytelling in mainstream-and independent games by making a comparative analysis of two games: the mainstream production L.ANoire, 2011, and the independent production Journey,2012. By using theories such as Aristotle's three act structure, mise-en-scen and character development we are able to get an overall impression of the aspects storytelling has in these games. To further strengthen our analysis we conducted two interviews with established game developers. One of them has an extensive history of working with mainstream productions and the other is an independent game developer with a successful production history.We manage to argue for the impact independent game development has on the mainstream productions in regard to storytelling. Both the interviews and analysis show that independent game productions are using storytelling in a much more experimental manner, adapting it from the American cinema to the medium of games. However, wefailed to give a clear representation to how storytelling, as a new language, is developing in games.

  • 335.
    Kinnunen, Kalle
    University West, School of Business, Economics and IT, Division of Media and Design.
    Granen brinner!: En undersökning av instagrams sociotekniska kapacitet till informella självbildningskurser2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study explores instagram's sociotechnical possibilites for informal self formation courses, or so called "micro courses" as I've chosen to call them. The study was performed with design research as the main approach, where a instagram account was created and framed to resemble and function as a webbased course environment, where the learning occured exclusively using the social media app instagram. Five participants got the chance to test the microcourse which aimed to teach beginner finnish, and they were then interviewed individually about their opinions and experience of taking the microcourse.

    The results shows that the technical possibilities are there for a teacher or facilitator to upload different types of content to the platform, as well as with the different functions of Instagram design activities that can engage the user in various ways. The result also highlighted that the learning got an entire different presence in the daily lives of the users since it was conducted on a platform they already were accustomed to and comfortable with using. The study concludes with recommendations for future studies within the subject.

  • 336.
    Klakina, Svetlana
    University West, School of Business, Economics and IT, Division of Media and Design.
    Den trettonde principen?: En undersökning om färgens roll för karaktärsbygge och scendesign2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis examines the function of color in the design of a character and the scene of animated films and answers the question about color features in character and scene design as a separate animation principle, similar to the established 12 animation principles. The paper contains analysis about basic concepts of color and its visual perception, color theory and color psychology. The paper takes into consideration previous studies about color in physics, psychology and animation. The purpose of this study is to research the influence of the color on the plot perception in animation. The method of the study consists of comparing the statistics for correctness of recognition of the character's role and diegesis in the frame depending on the color change. Recognition correctness is established by conducting a blind survey of the representative sample of viewers. The survey is based on five sketches of the frame that use the same original drawing of the character's pose and different combinations of colors for the character and the background coloring. The following combinations of colors were used: warm color tones for the character and warm color tones for the background; warm for the character and cold for the background; cold for the character and warm for the background; warm for the character and warm for the background; uncolored character and uncolored background. Survey participants have assessed and identified different roles of the character and diegesis in each sketch of the frame based on the proposed five alternatives of the scene description according to the scenario idea. The results show that the effect of colors function was detected in all four colored sketches of the frame. The study confirms that all four combinations of color significantly increase the number of correct recognitions of all four roles of character in colored sketch of the frame compared to the uncolored sketch of the frame. This fact confirms the described hypothesis and emphasizes the effect of the color function which helps the viewer to interpret the design of the scene more clearly and to easily perceive the role of the character in colored sketch of the frame compared to the uncolored sketch.

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  • 337.
    Kotlowski, Daniel
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Veinbergs, Niklas
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kundernas uppfattning av de svenska matbutikernas e-handelsplatser2021Independent thesis Basic level (degree of Bachelor), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    With the on-going digitalization of our society, more and more of our daily activities now take place online. This change has led to an enormous growth of the e-commerce market, and has for some people even replaced the need for any local stores. The local grocery markets however still remain as popular as ever, but has seen a big growth due to the situation surrounding the covid-19 pandemic. Our goal with this essay is to study how some of the largest companies involved in the swedish grocery market have developed their e-commerce platforms - and especially how their potential customers experience them. 

  • 338.
    Kotlowski, Daniel
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Veinbergs, Niklas
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kundernas uppfattning av de svenska matbutikernas e-handelsplatser2021Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    With the on-going digitalization of our society, more and more of our daily activities now take place online. This change has led to an enormous growth of the e-commerce market, and has for some people even replaced the need for any local stores. The local grocery markets however still remain as popular as ever, but has seen a big growth due to the situation surrounding the covid-19 pandemic. Our goal with this essay is to study how some of the largest companies involved in the swedish grocery market have developed their e-commerce platforms - and especially how their potential customers experience them. 

  • 339.
    Krook, Lina
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Shinkai, Miho
    University West, School of Business, Economics and IT, Division of Media and Design.
    VR-designers arbete med tillgänglighet inom virtuella upplevelser2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Virtual Reality (VR) is an extensive field where significant development has been made. A critical aspect of the user experiences is still relatively unexplored, the accessibility. How VR designers can work to make their experiences more accessible becomes an important part regarding the development of the technology and the inclusion of users with disabilities. Today, there is no known, structured study about how VR designers in Sweden work practically with accessibility within virtual experiences. The purpose of this study is therefore to create knowledge about how designers within the VR industry work with accessibility in the design of virtual experiences. In this study we conducted a survey, which focused on factors that influence the work with accessibility in VR, and six deepening interviews. The result of the survey showed differences within occupational groups, where visual VR designers work more with accessibility than other occupational groups. The result of the interviews revealed tendencies that VR designers’ point of view and definition considering accessibility, affected which people with disabilities that were included in their design process. Establishing generic guidelines or tools can support VR designers' work with accessibility, but these do not make the virtual experiences accessible. Some kind of collaborative work between designers and users with disabilities is needed to ensure accessible VR experiences. 

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  • 340.
    Lagrosen, Stefan
    et al.
    University West, Department of Economics and IT, Division of Business Administration.
    Josefsson, Pernilla
    University West, Department of Economics and IT, Division of Media and Design.
    Social media as an entrepreneurial learning process2011In: 4th Annual Conference of the Euromed Academy of Business, 20-22/10 2011, Elounda, Greece, 2011, p. 1048-1057Conference paper (Refereed)
    Abstract [en]

    The purpose for this paper is to explore social media marketing from the perspective of

    entrepreneurial learning. The theoretical basis consists of contributions from the fields of

    organisational learning and entrepreneurship. An empirical study involving ten companies

    has been carried out. The data were analysed with methods inspired by grounded theory.

    Categories describing the companies' social media presence from an entrepreneurial

    learning perspective are provided. Thus, the paper presents a novel way of studying social

    media activities which should contribute to the theoretical fields of organisational learning

    and entrepreneurship as well as to the understanding of social media marketing. For

    practitioners, the findings provide additional knowledge that should be useful for their

    own social media activities. 

    The purpose for this paper is to explore social media marketing from the perspective of

    entrepreneurial learning. The theoretical basis consists of contributions from the fields of

    organisational learning and entrepreneurship. An empirical study involving ten companies

    has been carried out. The data were analysed with methods inspired by grounded theory.

    Categories describing the companies’ social media presence from an entrepreneurial

    learning perspective are provided. Thus, the paper presents a novel way of studying social

    media activities which should contribute to the theoretical fields of organisational learning

    and entrepreneurship as well as to the understanding of social media marketing. For

    practitioners, the findings provide additional knowledge that should be useful for their

    own social media activities.

  • 341.
    Lagrosen, Stefan
    et al.
    University West, School of Business, Economics and IT, Division of Business Administration.
    Josefsson, Pernilla
    University West, School of Business, Economics and IT, Division of Media and Design.
    Social media marketing as an entrepreneurial learning process2011In: International Journal of Technology Marketing, ISSN 1741-878X, E-ISSN 1741-8798, Vol. 6, no 4, p. 331-340Article in journal (Refereed)
    Abstract [en]

    The purpose for this paper is to explore social media marketing from

    the perspective of entrepreneurial learning. The theoretical basis consists of

    contributions from the fields of organisational learning and entrepreneurship.

    An empirical study involving ten companies has been carried out. The

    data were analysed with methods inspired by grounded theory. Categories

    describing the companies’ social media presence from an entrepreneurial

    learning perspective are provided. The value of using organisational learning as

    a framework for social media marketing is shown. Thus, the paper presents a

    novel way of studying social media activities which should contribute to the

    theoretical fields of organisational learning and entrepreneurship as well as to

    the understanding of social media marketing. For practitioners, the findings

    provide additional knowledge that should be useful for their own social media

    activities.

  • 342.
    Larsfelt, Martina
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Ekvall, Julia
    University West, Department of Economics and IT, Division of Media and Design.
    Producenter och projektledare i medieproduktionsbolag: En undersökning om yrkesval, kompetenser och kvalifikationer inom medieproduktionsbolag2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
  • 343.
    Larsson, Clara
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kvarnåsen, Josefine
    University West, School of Business, Economics and IT, Division of Media and Design.
    Restriktivt, impulsivt och effektivt?: En studie om hur dark patterns påverkar konsumenter vid näthandel2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Not all designs have the user's best in mind. Dark patterns are web design whose goal is to exploit, deceive and negatively affect the consumer. Based on this, the purpose of this study is to give consumers an increased understanding of how they can be affected by dark patterns in their everyday lives. The question "How effective are dark patterns in e-commerce in order to negatively affect consumers' decisions?" was investigated through the use of a web-based survey. Through this survey, the respondents answered questions about their habits and experiences regarding situations where dark patterns are common on e-commerce sites. The study has focused on dark patterns called hidden costs, hidden information, countdown timers, limited-time messages and low stock messages. The survey has revealed that hidden costs was the dark pattern that most effectively fulfills its purpose of negatively affecting the consumer. Limited-time messages were also shown to have a clear impact on consumers' decision-making when purchasing online. Countdown timers as well as low stock messages were shown to have low efficiency in affecting consumers, meanwhile, data regarding hidden information could not show reliable results and needs further research.

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  • 344.
    Lebar Sanders, Anna
    University West, Department of Economics and IT, Division of Media and Design.
    "Man åldras för varje produktion!": Några filmarbetares upplevelser av hälsotillstånd i sin yrkesutövning2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
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  • 345.
    Lidström, Sanna
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Nilsson, Marcus
    University West, School of Business, Economics and IT, Division of Media and Design.
    Funktionalitet och upplevelse för de med synnedsättning: En litteraturstudie inom UX-design2020Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    In this study, the reader will gain an insight into how to create user-friendly websites to improve the experience for people with different types of visual impairments. The purpose is to convey the methods and guidelines that exist in this area with the help of prototypes that have been developed to clearly show what potential differences arise. No tests or interviews have been conducted in the study, however the work has been based on previous research literature, for example, what definitions of visual impairments that exist. The reader also gets a good idea of what UX-design is and what significance this can have for the development on websites. The result shows how color, typography and navigation should look on a user-friendly website for the visually impaired.

  • 346.
    Liljegren, Kristian
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Mozart, Therése
    University West, Department of Economics and IT, Division of Media and Design.
    När Hollywood gör svensk film: En studie om skillnader mellan ideologiska reproduktioner i en svensk originalfilm och en amerikansk remake.2015Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Purpose:

    The aim is to gain a deeper understanding of the structure of ideological messages in the Swedish film Män som hatar kvinnor (2009) as compared to the U.S. American version The Girl ith the Dragon Tattoo (2011) through a qualitative approach and a multi-perspective film analysis as research method.

    Method and materials:

    Through the use of a qualitative approach we have analyzed the films Män som hatar kvinnor (2009) and The Girl with The Dragon Tattoo (2011). We have compared the films in order to read out the differences in ideological reproductions and films stylistic appearance.

    Results:

    The research has shown that the films relate differently to the theoretical premises that formed the basis of our analysis. The films narrative and methods of using cinematic basic elements, such as choices of actors, editing and lighting, are in some ways different from each other. At the same time it follows a line that is faithful to each film's cultural context and typical genre traditions.

    Män som hatar kvinnor is focusing on political elements and the film's gender representation violates traditional gender roles while The Girl with the Dragon Tattoo has a classic film style with commercial and spectacular elements.

  • 347.
    Lillerskog, Marcus
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Svenberg, Daniel
    University West, Department of Economics and IT, Division of Media and Design.
    De osynliga visuella effekterna: Filmeffekterna som ska verka utan att synas2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The use of effects in filmmaking is not a new innovation. But today more film productions choose to use visual effects to achieve other things than spectacular explosions, space ships that invade earth or resurrected dinosaurs. Today effects are also used to create everything from natural elements like fog and snow to city scenes and buildings.

    These effects reinforce a filmed scene rather than standing out and drawing attention in them selves, hence the term "invisible effects".

    In an analysis of three different films, this essay examines the concept of "Visual Effects" and how these are used to create and reinforce the realism of the natural and urban environments. The essay and the analysis covers a variety of concepts and theories of, among other things, semiotics, perceptual realism, digital imaging and visual communication.

    The result shows that the visual impact is the sum of the different tools that form a realistic result.

    Among other things, you should customize the created visual effects for the filmed material and its attributes, such as lighting, motion and structure.

  • 348.
    Linderot, Rebecka
    University West, Department of Economics and IT, Division of Media and Design.
    Kreativitet som första steget mot innovation: Hur man kan skapa ett kreativt klimat för att främja innovation2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This essay is about how a creative climate can be created to support creativity. The study has been implemented with a survey which has been sent to specially selected people whom might work with creativity. Results has shown that the creative climate and what creates it is highly individual. However if we work in teams there are general factors which affect the creative climate. Two of these factors are the teams communication climate and members psychological safety. When members are feeling safe and trust, they dare sharing their ideas. Teams are less creative than the individual but by creating a positive communication climates and psychological safety teams can work more effectively with creativity. By using both teams and individual work we can take advantage of a broad knowledge base by simultaneously utilizing that the individual is more creative.

  • 349.
    Lindquist, Mikael
    et al.
    University of Gothenburg, Gothenburg, (SWE).
    Norström, Livia
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lindman, Juho
    University of Gothenburg, Gothenburg (SWE).
    Need-Solution Pairing and the Role of Emerging Technology in a Public Sector Innovation Process2023In: ECIS 2023 Proceedings: Research Papers, Association for Information Systems, 2023, p. 1-16Conference paper (Refereed)
    Abstract [en]

    New emerging digital technologies are evolving at an unprecedented pace. These advancements create increasing expectations for public sector organizations. However, we do not yet know much about the processes of these organizations when approaching emerging technologies. Such early innovation processes are critical to reaping the benefits of emerging technologies. We conducted a case study of a Nordic government agency to explore how a potentially paradigm-changing idea involving blockchain,evolves through an innovation process. We investigated the characteristics of early innovation search processes as a public sector organization approaches emerging technologies. Our contribution shows 1) how the search focus shifts over time - focus can be more about the solution, the need or the need–solution pair, and 2) how the conceptualization of technology plays an important role in the process.The findings increase our understanding of innovation processes in the public sector.

  • 350.
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design. Göteborgs universitet, IT-fakulteten.
    Being Multisituated: Characterizing laptoping in networked situations2015Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    During the last 30 years mobile IT has gone from being an exotic ingredient to an everyday artifact. This thesis presents an ethnographic study of laptop use in a university setting. The thesis concludes that it is no longer enough to describe the use of portable IT as an activity in its own right, i.e. using a laptop computer as an activity similar to reading a book or writing an essay. Additionally, describing a person as merely a user of digital technology fails to capture the intervowennessbetween the technology, situation, person and other actors. In order to find more nuanced answers about laptop use the thesis discuss what characterize the use of laptops in everyday life. With support from Actor-Network Theory, the Interaction Order and Experiential computing the thesis explores the hybrid combination of a person-laptop. The contribution is a framework of the driving forces behind the laptoper’s everyday activities. Additionally a model of the networked situation is presented, that uncovers the effects of the laptoper over time, that is, the laptoping process. The contribution is a framework with key characteristics and typified interactions where the multisituated and network dimensions are understood as fundamental elements of hybrid interaction.

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