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  • 301.
    Johansson, Ann
    et al.
    University West.
    Lundh Snis, Ulrika
    University West, Department of Informatics and Mathematics.
    Stahl-Falck, Pia
    Svensson, Lars
    University West, Department of Informatics and Mathematics.
    Attitudes to ICT in a Healthcare Organisation2001In: IRIS 24: proceedings of the 24th Information Systems Research Seminar in Scandinavia / [ed] Solveig Bjørnestad ... (eds.)., Bergen: Department of Information Science, Univ. of Bergen , 2001Conference paper (Refereed)
  • 302.
    Johansson, Birgitta
    et al.
    University of Gothenburg, The Sahlgrenska Academy, Department of Clinical Neuroscience and Rehabilitation, Institute of Neuroscience and Physiology, .
    Karlsson, Jan-Olof
    University West, School of Business, Economics and IT, Divison of Informatics.
    Rönnback, Lars
    University of Gothenburg, The Sahlgrenska Academy, Department of Clinical Neuroscience and Rehabilitation, Institute of Neuroscience and Physiology, .
    Use the app-Measure mental fatigue-Take control2014In: Brain Injury, ISSN 0269-9052, E-ISSN 1362-301X, Vol. 28, no 5-6, p. 574-574Article in journal (Refereed)
    Abstract [en]

    OBJECTIVESFatigue after an acquired brain injury is common, and is characterized by limited energy reserves to accomplish ordinary daily activities. A typical characteristic of mental fatigue is that the mental exhaustion becomes pronounced during sensory stimulation or when cognitive tasks are performed for extended periods without breaks. There is a drain of mental energy upon mental activity in situations in which there is an invasion of the senses with an overload of impressions, and in noisy and hectic environments. Another typical feature is a disproportionally long recovery time needed to restore the mental energy levels after being mentally exhausted. The mental fatigue is also dependent on the total activity level as well as the nature of the demands of daily activities. For many people, there is an increased risk of doing too much and becoming even more fatigued.METHODSWe have developed an application for Windows Phone for assessment of mental fatigue. The Mental Fatigue Scale is used. The MFS is a multidimensional questionnaire containing 15 questions. The questions included in the MFS are based on symptoms described following longitudinal studies of patients with TBI, brain tumours, infections or inflammations in the nervous system, vascular brain diseases, and other brain disorders. The app also includes information about mental fatigue.   RESULTSThis application can help people determine the level of mental fatigue and it can also serve to provide an overall picture of the severity of the condition, and detect changes in mental fatigue over time. The scores will be added up and the results will be presented in the form of a rating scale and a diagram. People can then see their results for one week ago, one month ago or a whole year ago. Today, the most important recommendations are to adapt to the energy available by doing one thing at a time, resting regularly and not overdoing things. However, this is challenging for most people and it may take a long time, even years, to adapt to a sustainable level. It may also be difficult for the person to learn by himself/herself and it can take several years of considerable struggle, frustration, despair and depression, to find the right balance between rest and activity. This app can help people to be aware of mental fatigue. If they connect the results to daily activities, the app may also help them to be more aware about what may alleviate and what may make mental fatigue worse. CONCLUSIONSWith regular assessment of mental fatigue, this app may give feedback and support in order to achieve an enduring balance between activities and rest.

    The application can be downloaded without cost: http://www.windowsphone.com/en-us/store/app/mental-fatigue/87d4cb88-c9b5-4ac9-9a92-b63a5d8f4d82

  • 303.
    Johansson, Christine
    et al.
    University West, Department of Economics and Informatics.
    Bumbar, Sanja
    University West, Department of Economics and Informatics.
    Kommuner och sociala medier: en studie om kommuners användning av Facebook2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study deals with the use of social media in general and Facebook in particular by Swedish municipalities. The phenomenon of social media has grown stronger in recent years and are not now days only used by individuals, but also by companies and organizations and now also authorities, which have begun to see the benefits of using them. This paper builds on a study carried out by the Swedish Local Authorities and Regions, which have developed guidelines for municipalities on how to respond to citizens using social media. From this previous study, a number of municipalities were found that use social media on a regular basis. In the context of this study these municipalities were then contacted in order to find out how they use social media and whether there are any guidelines when communicating with citizens. The study is then narrowed down to focus more on Facebook specifically and what message they want to convey through the use of Facebook, and how possible guidelines may look like. A total of 26 municipalities out of 51 elected to answer the electronic questionnaire, with locations from Kalix in the north to Ystad in the south.

    The method used for this study is a qualitative approach with quantitative elements, where an electronic questionnaire was sent out, containing questions answered in free text by the municipalities, which were then analysed, processed and interpreted. The theory section introduces concepts used in the study and a more detailed presentation of research and guidelines by the Swedish Local Authorities and Regions. The importance of communication, both internal and external, is also discussed.

    This paper concludes with the finding that municipalities are using social media as a communication channel to increase communication with their citizens. Municipalities would thus create a forum for dialogue and be able to reach out to wider audiences. Marketing possibilities and the creation of a positive image of themselves is seen as an important reason why municipalities are using social media. Another benefit is the ease of reaching the municipality as a citizen, and that the municipalities themselves are able to expand their civic service and offer a greater variety of it. Additional benefits can also be seen, such as making it easier to share information and to obtain input and feedback from citizens. The study also shows that the vast majority of the responding municipalities comply with some form of guidelines, used to support and supplement the use of social media. 

    Download full text (pdf)
    Kommuner och sociala medier - En studie om kommuners användning av Facebook
  • 304.
    Johansson, Fredrika
    et al.
    University West, School of Business, Economics and IT.
    Lagergren, Sofie
    University West, School of Business, Economics and IT.
    Navigering på mobil skärm för äldre och yngre vuxna: En studie för att inkludera äldre vuxna2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    This report aims to find out how older and younger adults perceive navigation on mobile screens in given situations. We have investigated difficulties for older adults and what web designers should think about to ensure elderly people are included when considering internet use on mobile devices.

    We have used observations to see the informants' actual handling of web pages on mobile screens, as well as interviews to capture their experiences and feelings. We did find noticeable differences between how younger and older adults handle and experience the use of the internet on a mobile screen. It takes longer and requires more attempts for older adults to navigate correctly. The older adults also experienced that web pages were more difficult to navigate as well as manage, unlike the younger adults.

    When designing applications or web pages, consideration should be given for creating clear navigation, placement of important objects in the center of the screen, icons with descriptive text, text and buttons that older adults are able to read and click on, as well as a clear description for going back one step and close boxes. Something that was refuted in the study is that older adults have difficulty scrolling on mobile screens

  • 305.
    Johansson, Kenny
    University West, School of Business, Economics and IT.
    Färgval på webben: Färgsättning utifrån harmoni och funktionalitet2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    The aim of this with this study is to provide knowledge regarding different color theories. It will also answer the queston of which of these theories that is the best suited for creatng a harmonious and appealing website based on diferent primary colors and color combinatons.

    The questons of the study are explored and answered partly through scientfcl iterature and research in the feld, partly by popular science and prominent blogs in the feld, but also through a quantitative survey. This survey consists of three questions depending on the choice of primary color and the different color theories which the study is based on.

    The analysis and conclusion of the study suggest that the monochromatic color scheme is the theory that provides the most harmonious and appealing layout regarding the color choice. This is found in the outcome of the survey and the total number of votes the monochromatic illustratons received. It also appears that there is option for other color theories to be better suited than the monochromatic depending on which primary color is used. 

  • 306.
    Johansson, Lars-Olof
    University West, School of Business, Economics and IT, Divison of Informatics.
    An engaged practice research approach to digital service design supporting everyday lifeIn: Article in journal (Refereed)
  • 307.
    Johansson, Lars-Olof
    University West, School of Business, Economics and IT, Divison of Informatics.
    Engaged in digital service innovation2018Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    The research in this thesis has digital services innovation to support Human-Centred Service Systems (HCSSs) from a practice theory perspective as a foundation. Digital service innovation is understood as service system reconfiguration due to digitalization, with the aim to change the service systemsin a way that increases the value for the involved actors. There are several challenges in digital service innovation; one of the challenges is to address value for a Human-Centered Service System (HCSS), especially since value is the outcome that is determined by the beneficiary. Another challenge is the complexity of sharing and translation of knowledge among heterogeneous actors. The interaction among the involved actors is crucial to understand because it is through human interaction that knowledge is shared and generated.The research has been guided by two research questions: (1) What constitutes value in HCSSs? And (2) How can perceptions of value be aligned in digital service innovation? The presented research expands our understanding of digital service innovation in HCSSs supporting everyday life from a practice perspective. The overall research approach has been engaged scholarship, where the attached insider perspective has been the main focus. The empirical data is collected in two innovation projects (FIND and Free2Ride), the data comes from activities within the projects such as workshops and interviews. One finding in the thesis is the interplay between different levels of value during digital service innovation. Another finding is that beneficiaries and developer stake initiatives to share and translate knowledge. The main contribution of the research is a set of digital service innovation principles. Temporal brokering that leads to leaps in the process of reaching a common understanding and the importance of a learning dimension regarding the roles taken by service beneficiaries are also contributions in this thesis. The research also contributes an exemplification of how learning theories have been applied in order to understand digital service innovation. There are also practical contributions directed to those involved in digital service innovation on a tactical or strategic level. Future research could approach digital service innovation of HCSSs inother service systems and with other perspectives from the practice theory research.

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    Download full text (pdf)
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  • 308.
    Johansson, Lars-Olof
    et al.
    Halmstad University, Sweden.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Co-Creation in a Boundary Practice: Lessons Learned from an Engaged Scholarship Approach2013In: 19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World: Anything, Anywhere, Anytime, 2013, p. 757-766Conference paper (Other academic)
    Abstract [en]

    In this article, Engaged Scholarship is disentangled from a co-creation and boundary practice perspective. The focus is on the attached inside researcher in collaborative basic research and action research project. Within the information systems discipline the intersection between collaborative basic research and action research is not that well explored. An extra interest has been on the transformation of descriptions to proposed actions that takes place in this intersection. From our empirical findings of an Engaged Scholarship project we have identified four lessons learned that could be used as considerations and proposed actions for the attached inside researcher. The lessons learned are derived from four theoretical themes: co-creation,dialogue, boundary practice and boundary objects. The empirical data presented in the article is from a project called Free2Ride, which was a co-creation project between researchers, ICT-developers and members from two equestrian clubs.

  • 309.
    Johansson, Lars-Olof
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Quality of everyday life supported by digital services: a landscape of practice perspective2017In: 10th International Conference on Researching Work & Learning Transitions, Transformations and Transgressions in Work and Learning & Work and Learning Research 6–8 December 2017 Rhodes University, Grahamstown South Africa.: Book of abstracts, 2017, p. 54-54Conference paper (Refereed)
  • 310.
    Johansson, Lars-Olof
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lundh Snis, UlrikaUniversity West, School of Business, Economics and IT, Divison of Informatics.
    SESMA Om framtidens hållbara mobilitet i en liten stor stad: Forskningsrapport2021Collection (editor) (Other academic)
    Abstract [en]

    Autonomous cars will soon be a party of our community and our city traffic. However, autonomous cars are likely to be too expensive for ordinary households to own. As a result, car manufacturers are trying to create business models making car sharing more attractive and stimulate individuals and households to share cars.

    Several different research and collaboration initiatives are moving towards tests and solutions for smarter and more sustainable mobility. Globally, studies on smart mobility focus on opportunities and challenges mainly in very big cities such as London, Phoenix, Shanghai and New York. There is a lack of research on how sharing economy and smart mobility can become a reality for small and medium-sized cities. In a Swedish perspective, such a focus is far behind and almost neglected.

    This project aims to explore attitudes and mobility habits around automated, electric and shared cars in a municipality, where the population density is significantly lower than in big Swedish cities, i.e., Trollhättan. The project is based on a research collaboration on smart mobility and sharing economy between an interdisciplinary research team from University West and the city of Trollhättan, private companies and a real estate company. The basis has been to identify a selection of people and households that vary in age, gender, family situation, ethnicity, functional and intellectual abilities, and basic attitudes towards technology and change. The approach is a combination of design ethnography and time geography where observations and qualitative interviews form the basis for arriving at three different results:

    i) guidelines for the municipality in their planning of a sustainable city;

    ii) a business model for car manufacturers with the vision of creating more sustainable mobility services; and

    (iii) digital services for shared and autonomous cars.

    An overall goal with this collaborative research is that the results should be developed together and be of value to the various actors, regardless of whether they operate within academy or within the private or public sector. Collaborative research is also based on all project participants interacting in order to accommodate as many different perspectives as possible.The project contributions include the production of a number of user stories of car sharing, design ideas and solutions for digital services, business models and future scenarios for autonomous, self-driving cars, as well as guidelines for municipal urban planning. The results show a number of challenges related to people’s attitudes. One is to change behavior from using an own car to instead starting to share cars and ride with others. People must have good arguments7for changing their habits and they need enough knowledge to make an informed decision. It is therefore of great importance that smart mobility solutions are based on the citizens' life situation, hopes, and wishes. The city's residents must be included as a fundamental part of the work with developing a smart city and smart mobility solutions. It requires both access to and knowledge of mobility services and its technical requirements, such as internet access and mobile payment methods etcetera, as well as cognitive ability to be able to handle both digital services and physical handling of electric cars. Their daily planning varies, but the degree of freedom to be able to move as flexibly as possible is palpable.The project has contributed to a basis for a coherent municipality-wide strategy for planning for future smart mobility, both in the community building process and as part of the city's task to create a sustainable and attractive city for companies and people to work and live in. The project participators see clear synergies with collaboration in this project. Initiatives for continued development and research are ongoing at both a regional and an international level.

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  • 311.
    Johansson, Lars-Olof
    et al.
    Högskolan i Halmstad.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    A Boundary Practice Perspective on Co-creation of ICT Innovations2016In: Nordic Contributions in IS Research: 7th Scandinavian Conference on Information Systems, SCIS 2016 and IFIP8.6 2016, Ljungskile, Sweden, August 7-10, 2016, Proceedings / [ed] Ulrika Lundh Snis, Springer Publishing Company, 2016, Vol. 259, p. 100-115Conference paper (Refereed)
    Abstract [en]

    Research has shown that collaboration and co-creation among different groups of stakeholders add complexity and challenges to the innovation process. In this paper a study of co-creation in a multi-stakeholder innovation process is presented. The co-creation is explored and described from a boundary practice perspective. The empirical data presented in the study is based on a user-centric innovation project, Free2Ride, where researchers, developers and members of two equestrian clubs co-created a piece of ICT safety equipment consisting of a transmitter (on the horse) and a receiver (application on a smartphone) to be used by equestrian club members during their everyday riding activities. Three episodes were extracted from the empirical data and presented in the paper. From these episodes the researchers have identified four characteristics of the spanning of boundaries in co-creation from a boundary practice perspective. One of the contributions in the papers is a description of boundary practice-spanning. The research approach adopted in the study is the action case approach.

  • 312.
    Johansson, Lars-Olof
    et al.
    Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), Halmstad Embedded and Intelligent Systems Research (EIS), Människa och Informationsteknologi (MI-lab)..
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Boundary dialogues in co-creation of ICT-innovations2012In: IRIS 35, Proceedings of the 35th Information Systems Research Seminar in Scandinavia: Designing the Interactive Society, 2012, 2012Conference paper (Refereed)
    Abstract [en]

    This paper is based on a user-centric innovation project, Free2Ride, which is seen as an example of community interaction that overcomes boundaries. The Free2Ride projects goal was to develop a piece of ICT safety equipment consisting of a sender (on the horse) and a receiver (application in a smartphone) to be used by equestrian club members during their everyday riding activities. We will answer the research question of what the characteristics of a boundary dialogue in user-centric innovation activities are. The aim of the paper is to propose a model describing the characteristics of boundary dialogue in user-centric innovation that involve different communities of practices such as ICT developers, users and researchers. An important element of that model is the mental wandering, inwards and outwards, by core members in a community. We discuss the temporal as well as the symbolic nature of the mental wandering during the boundary dialogue in user-centric innovation activities. We applied a combination of research approaches consisting of action research and engaged scholarship approach. The theoretical framework for analyzing our findings is communities of practices with a specific interest in boundary spanning and learning dialogues.

  • 313.
    Johansson, Lars-Olof
    et al.
    Halmstad University, Halmstad.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Exploring brokering situations in an innovation boundary context2011In: Selected Papers of the Information Systems Research Seminar in Scandinavia:: “IRIS 34 - ICT of Culture – Culture of ICT” / [ed] Judith Molka-Danielsen & Kai Kimppa,, 2011Conference paper (Refereed)
    Abstract [en]

    This paper is based on studies of a living lab process, which is an open, user-centric, innovation approach, where several actors from industry, user groups and academia are involved. We aim to describe and analyze the dynamics in an innovation boundary context based on a living lab process. An action-oriented research approach was applied and the empirical results are from The Find Project (TFP), with the aim of customizing an ICT product based on the needs of a user group. The findings are analyzed from a community of practice perspective where the three different communities i) researchers from Halmstad Living Lab (HLL), ii) ICT developers (ICTD), and iii) next of kin's to demented elderly persons (NOKD) represented the units of analysis. The analysis identified several boundary situations that played a vital role for the innovation process. The contribution of our research to innovation theory is a process model describing the dynamics in an innovation boundary context with regard to boundary objects-in-use as well as to brokering. The research highlights two different levels of brokering: i) product/service brokering; and ii) process brokering.

  • 314.
    Johansson, Lars-Olof
    et al.
    Halmstad University, School of Information Technology.
    Norström, Livia
    Gothenburg University, Department of Applied IT.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Islind, Anna Sigridur
    Reykjavik University, School of Computer Science (ISL).
    Introduction to the Minitrack on Sharing Economy in Rural Areas2021In: Proceedings of the 54th Hawaii International Conference on System Sciences, 2021, p. 2420-2421Conference paper (Other academic)
  • 315.
    Johansson, Marlene
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Bengtsson, Fanny
    University West, Department of Economics and IT, Division of Media and Design.
    Bland linnelakan och vita väggar: En kvantitativ och kvalitativ analys av inredningsbilder på Instagram2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this thesis is to analyze and create a greater understanding of what users of popular interior design accounts on Instagram choose to show and what the pictures convey. The goal is to provide relevant facts for people who are active on social media or decor, through both pure facts and interpretations to increase understanding of how one chooses to present themself, styles, trends and picture messages via Instagram.  The material consists of content analysis of 60 instagram pictures from ten users within the category of interior design. We have analyzed the material by semiotic approach and interpreted the message with Erving Goffman's theory of self-presentation, Pierre Bourdieu's theory of symbolic capital and scientific articles.  The results show that people tend to show their symbolic and cultural capital and exclude private possessions such as family portraits, television as well as dishes and children's rooms.

  • 316.
    Johansson, Victoria
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Islind, Anna Sigridur
    University West, School of Business, Economics and IT, Divison of Informatics. Reykjavik University, School of Computer Science, Reykjavik, Iceland (ISL).
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design. University of Gothenburg, Department of Applied IT, Gothenburg, Sweden..
    Angenete, Eva
    University of Gothenburg, Department of Surgery, SSORG - Scandinavian Surgical Outcomes Research Group, Institute of Clinical Sciences, Sahlgrenska Academy, Gothenburg, Sweden; Region Västra Götaland, Sahlgrenska University Hospital/Östra, Department of Surgery, Gothenburg .
    Gellerstedt, Martin
    University West, School of Business, Economics and IT, Divison of Informatics. University of Skövde, School of Health Sciences, Skövde, Sweden.
    Online Communities as a Driver for Patient Empowerment: Systematic Review.2021In: Journal of Medical Internet Research, E-ISSN 1438-8871, Vol. 23, no 2, article id e19910Article in journal (Refereed)
    Abstract [en]

    BACKGROUND: The use of online resources has changed how people manage health care processes. Patients seek information about health conditions, guidance in treatment, and support from peers online, complementary to traditional health care trajectories. Online communities have the potential to contribute to the quality of care by increasing patient empowerment; however, there is a gap in research regarding in what way online communities contribute to patient empowerment.

    OBJECTIVE: We synthesized research regarding how online communities contribute to patient empowerment to address the research question "In what ways can participation in online communities support patient empowerment?" by studying how patient empowerment is operationalized in different studies. The definition of patient empowerment used in this paper is enablement for people to develop mastery over actions and control over decisions that influence their lives. The mastery is both through processes and outcomes of the development.

    METHODS: A systematic review was conducted by searching in the following databases: Scopus, ACM Digital Library, EBSCO (CINAHL and MEDLINE), PubMed, and Web of Science. In total, there were 1187 papers after excluding duplicates, and through selection processes using an analytical framework with definitions of patient empowerment and related concepts, 33 peer-reviewed papers were included.

    RESULTS: Findings indicated that online communities support patient empowerment both as a process and as outcomes of these processes. Additionally, it was seen as a complement to traditional health care and encouragement for health care professionals to have a more positive attitude toward patients' usage. There was a mix between deductive (19/33, 58%), inductive (11/33, 33%), and a mixed approach (3/33, 9%) of studying patient empowerment in various forms. The online communities in most papers (21/33, 64%) were well-established and represented patients' initiatives.

    CONCLUSIONS: There is a need to include professionals' perspectives regarding how health care can embrace patient empowerment through online communities. This systematic review's main contribution is the proposal of a new framework and conceptualization of how patient empowerment in online communities can be understood from different hierarchical levels.

  • 317.
    Kadish, David
    et al.
    Department of Computer Science and Media Technology, Malmö University, (SWE).
    Sarkheyli-Hägele, Arezoo
    Department of Computer Science and Media Technology, Malmö University (SWE).
    Font, Jose
    Department of Computer Science and Media Technology, Malmö University (SWE).
    Hägele, Georg
    Autonomous Operations and Services, Husqvarna AB (SWE).
    Niehorster, Diederick C.
    Lund University Humanities Lab and Department of Psychology, Lund University, (SWE).
    Pederson, Thomas
    University West, School of Business, Economics and IT, Divison of Informatics.
    Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne2022In: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22), Association for Computing Machinery (ACM), 2022, p. 133-139Conference paper (Refereed)
    Abstract [en]

    Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes. © 2022 Owner/Author.

  • 318.
    Karlsson, IC MariAnne
    et al.
    Chalmers University of Technology, Division Design and Human Factors, Department of Product and Production Development, SE-412 96 Gothenburg, Sweden.
    Engelbrektsson, Pontus
    Chalmers University of Technology, Division Design and Human Factors, Department of Product and Production Development, SE-412 96 Gothenburg, Sweden.
    Larsson, Lena E.
    Region Vaestra Gotaland, Regionens hus, SE-462 80 Vaenersborg, Sweden.
    Pareto, Lena
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Berndtsson, Bo
    University West, School of Business, Economics and IT.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Use-centred design of medical and healthcare technology: a pilot study of field tests as a development tool2011In: International Journal of Biomedical Engineering and Technology, ISSN 1752-6418, Vol. 5, no 1, p. 11-28Article in journal (Refereed)
    Abstract [en]

    The purpose of the project has been to develop a process through which users, staff as well as patients, can be involved in field evaluations of medical and healthcare technology. Interviews with different stakeholders and the experiences from four case studies have led to the following conclusions. Users have the potential to act as active evaluators rather than passive subjects or participants only. However, user involvement in field evaluations must be supported by a formation of facilitators or 'door openers' to the healthcare organisation, moderators enhancing the dialogue between developers and users, and mentors for the users acting as evaluators

  • 319.
    Karlsson, Jan-Olof
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Johanson, Birgitta
    Department of Clinical Neuroscience and Rehabilitation, Institute of Neuroscience and Physiology, The Sahlgrenska Academy, University of Gothenburg.
    Professional E-Therapy in a Low Budget Setting2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016. Ljungskile, Sweden, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, 2016, p. 1-11Conference paper (Other academic)
    Abstract [en]

    Mindfulness based stress reduction was mediated as e-therapy to a group of patients suffering from mental fatigue. The e-therapy was arranged using standard video conferencing software and web cameras without any studio capacity. During sessions all interaction with participants was handled by psychology professionals. This study shows that it is possible for non-technical specialists to arrange an advanced e-therapy using a low budget setting

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  • 320.
    Karlsson, Marianne
    et al.
    Chalmers.
    Engelbrektsson, Pontus
    Chalmers.
    Larsson, Lena E.
    Chalmers.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Divison of Informatics.
    Berndtsson, Bo
    University West, Department of Economics and IT.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Use-centred design ofmedical and health care technology: A pilot study of fieldtests as a development tool2011In: International Journal of Biomedical Engineering and Technology, ISSN 1752-6418, Vol. 5, no 1, p. 11-28Article in journal (Refereed)
    Abstract [en]

    The purpose of the project has been to develop a process through which users, staff as well as patients, can be involved in field evaluations of medical and healthcare technology. Interviews with different stakeholders and the experiences from four case studies have led to the following conclusions. Users have the potential to act as active evaluators rather than passive subjects or participants only. However, user involvement in field evaluations must be supported by a formation of facilitators or 'door openers' to the healthcare organisation, moderators enhancing the dialogue between developers and users, and mentors for the users acting as evaluators.

  • 321.
    Karlsson, Rasmus
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Sveninge, Alvar
    University West, School of Business, Economics and IT, Divison of Informatics.
    Virtual Reality Locomotion: Four Evaluated Locomotion Methods2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift and PlayStation VR. Locomotion or virtual travel inside immersive experiences is an area which is yet to be fully solved due to space constraints, problems with retaining immersion and potential sickness. This thesis had the goal of evaluating user preferences for four locomotion methods in Virtual Reality with a first generation HTC Vive through the gaming platform Steam.  The theoretical framework provides an elementary understanding of the field of Virtual Reality and how humans interact and get affected by locomotion in that context. To contextualize the experience of evaluating the locomotion systems the Hedonic-Motivation System Adoption Model is used as it covers intrinsic motivation which is common in video games, social networking and virtual worlds.  An extensive process for games selection has been performed which has resulted in four locomotion methods with four games per method. Sixteen participants got to test one locomotion method each where their gameplay got recorded for later observation. After each game session answers were provided by the participants based on surveys and after completion of all games a questionnaire gauged their sickness level.  The conclusion proved inconclusive. While the results without interpretation showed the locomotion method Artificial as the overall winner a range of potential problems were found with the study in general. Some problems included observations which did not provide the expected results, introducing doubt into either how the study was conducted or the reliability of certain users. A larger sampler size along with a better study procedure could possibly have provided a more conclusive answer.

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  • 322.
    Keleta Aregat, Joel
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Saavedra Carlström, Joakim
    University West, Department of Economics and IT, Divison of Informatics.
    Hur användarfrånvaro vid design av användargränssnitt påverkar användbarheten2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study deals with the topic of system development with a focus on the user interface design process, which is part of the system development lifecycle. Earlier studies within the problem area have pointed out that user involvement is one of the key factors to a successful system development result and a usable system, but user involvement may also conduct problems for system development projects. A question was raised to examine whether the absence of actively involved users during the design phase affects the usability of the user interface. The approach that was used to examine the subject was a case study, and the method that was used to collect the data throughout the study was triangulation. The triangulation made it possible to generate a concrete conclusion based on the collected data.  The empirical data that was collected and the prototype that was produced during the case study were then interpreted against the theoretical reference framework that the study obtained. The theoretical framework consisted of the ten usability heuristics produced by Jakob Nielsen and the standard for usability which is ISO 9241-11:1998. Based on the theoretical framework the conclusion of the study was made possible, the conclusion implied that a usable user interface can be conducted without active user involvement in the design phase.

  • 323.
    Kinder, Pontus
    et al.
    University West, School of Business, Economics and IT.
    Johansson, Klara
    University West, School of Business, Economics and IT.
    Denna video är i betalt samarbete med: En kvalitativ studie om hur unga mäns köpintentioner påverkas av influerares annonser på Youtube.2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    People encounter different advertisements from various influencers and that companies today spend their budgets, time and money on social media influencers is nothing new. The purpose of this study is to find out how men between 18-30 purchase intentions are affected by influencers' ads on Youtube, with the aim of examining which form of advertisement contributes to an increased purchase intention. To answer this, qualitative studies were conducted in the form of focusgroups, with a focus on influencers and purchase intention on Youtube. The results show that those who were most affected by purchases are dependent on whether the influencer is defined as trustworthy and if the content and products are adapted to them. The results also indicate that the respondent's purchase intention increases if he knows who the person is and that he has followed them for a longer period. The study thus concludes that credibility, parasocial relationship and adaptation have the greatest impact on men's buying intentions from influencers ads on Youtube.

  • 324.
    Kinnunen, Kalle
    University West, School of Business, Economics and IT, Division of Media and Design.
    Granen brinner!: En undersökning av instagrams sociotekniska kapacitet till informella självbildningskurser2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study explores instagram's sociotechnical possibilites for informal self formation courses, or so called "micro courses" as I've chosen to call them. The study was performed with design research as the main approach, where a instagram account was created and framed to resemble and function as a webbased course environment, where the learning occured exclusively using the social media app instagram. Five participants got the chance to test the microcourse which aimed to teach beginner finnish, and they were then interviewed individually about their opinions and experience of taking the microcourse.

    The results shows that the technical possibilities are there for a teacher or facilitator to upload different types of content to the platform, as well as with the different functions of Instagram design activities that can engage the user in various ways. The result also highlighted that the learning got an entire different presence in the daily lives of the users since it was conducted on a platform they already were accustomed to and comfortable with using. The study concludes with recommendations for future studies within the subject.

  • 325.
    Klefberg, Pierre
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Parfitt, Thomas
    University West, School of Business, Economics and IT, Divison of Informatics.
    Högskolelärare – att vara både pedagog och administratör: En kvalitativ studie om hur svenska högskolelärare inom informatik upplever sin användning av digital teknik2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Digital technology has become a big part of our lives and has led to extensive changes at all levels of society. With Sweden being one of the world's most technology evolved countries we see that technology has even set its roots within people's daily working lives, which also includes schoolteachers on all levels.

    The main purpose of the study is to investigate how Swedish university teachers in informatics experience their use with digital technology of which they are surrounded by at their workplace, which includes how they affect and are affected by the digital technology they use.

    A qualitative research approach was used to answer the study's question and the method consisted of individual semi-structured interviews.

    In the study, it emerged that Swedish university teachers in informatics experience their use of digital technology as both negative and positive. In most cases, they cannot influence the digital technology to any great extent in terms of its design or purchase, as systems such as administration systems and learning management platforms are introduced through public procurement without their participation. There is a belief that the university's digitization in the future will mean that it facilitates their administrative work, but there is no complete consensus that digital technology already facilitates it in an optimal way.

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  • 326.
    Kolbaek, Ditte
    et al.
    Aalborg University, Departement of Learning and Philosophy, Copenhagen, Denmark.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Divison of Informatics.
    Online Learning for Master Students and Their Organisation of Employment in Proactive Review2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, p. 1-18Conference paper (Other academic)
    Abstract [en]

    This paper analyses an online community of master's students taking acourse in ICT and organisational learning. One assignment for the students was to initiate and facilitate an educational design for organisational learning called Proactive Review in the organisations where they were employed. The study explores the interplay between the students' learning activities at work and in their master study. By using an online discussion forum on Google groups, they created new ways of initiating and reflecting on learning. We used netnography to select qualitative postings from the online community. Our findings include implications for changing communications from the spoken word to the written word, which lacks spontaneity but supports equality among students in regard to "being heard". Our contribution tore search shows how students changed practices of organisational learning in their organisations of employment.

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  • 327.
    Kolbaek, Ditte
    et al.
    Aalborg University, Departement of Learning and Philosophy, Copenhagen, Denmark.
    Snis, Ulrika L.
    University West, Department of Economics and IT, Divison of Informatics.
    Proactive Review: Towards an Emerging Middle-Range Theory of Learning from Experience in the Context of Work2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016, 2016, p. 1-19Conference paper (Other academic)
    Abstract [en]

    Many organizations today require continuous development and effective learning processes to meet the challenges of globalization and digitalization. In this seven-year study, we investigate a learning practice as an integrated part of work in a global IT company on their way to act more knowledgeable and effective world-wide. We aim to develop a middle-range theory for learning from experience in the context of work by utilizing qualitative case study research as methodology for the vast amount of data including a thick description of the seven year development. The middle-range theory is suggested as an organizational learning spiral that considers critical ontological dimensions as well as critical starting points for how and when such an intermediate model might be applicable. We hope to contribute to research on learning in the context of work and further research is needed in order to determine the usefulness of this middle-range theory.

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  • 328.
    Kollamana, Job Mathew
    University West, School of Business, Economics and IT.
    An Empirical Investigation of Requirement Volatility in Agile Software Development: Impacts and Strategies for Mitigation2023Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Requirement Volatility (RV), characterized by the uncertainty or alterations in software requirements during the development process, constitutes a critical hurdle in agile software development projects. This empirical study seeks to validate the effectiveness of Agile methodologies in mitigating RV. The study uses an interpretive approach and qualitative research methods such as semi-structured interviews and thematic analysis to understand the effects of RV and to find effective strategies for its management. Several factors, including unclear requirements, ineffective communication, market feedback, competition, stakeholder engagement, expertise shortage, regulatory compliance, and requirement ambiguity, contribute to RV. The manifestations of these factors are detrimental to project outcomes, leading to escalated project risks, lags, cost overruns, and deteriorated software quality. Despite these challenges, agile methodologies including Scrum, XP, and Kanban demonstrate their efficacy in managing RV, attributed to their inherent adaptability, collaboration emphasis, and iterative development process. Additionally, the emotional reactions of agile team members in response to fluctuating requirements are analyzed, and strategies to uphold morale and satisfaction levels are proposed. Efficient communication, proactive and continuous feedback from stakeholders, small and self-organizing teams, and inclusion of domain experts are identified as effective strategies to mitigate RV. While acknowledging potential limitations, such as the limited scope for generalizability and potential constraints in depth of analysis, the study concludes by offering recommendations for effective RV management and lays groundwork for further investigations in the domain of RV management within agile software development projects

  • 329.
    Krut, Alexandra
    et al.
    University West, School of Business, Economics and IT.
    Karlsson, Niklas
    University West, School of Business, Economics and IT.
    Digital trygghet i den digitala journalen: om förutsättningarna för Blockchain inom svensk hälso- och sjukvård med fokus på lagring och delning av vårddata2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In health care, the digital medical record reflects the reciprocal document that represents the meeting between the caregiver and the patient. However, due to  the fact that laws and regulations place higher demands on storage and the sharing of care data, the digital medical record is an increasingly complex document where high demands need to be met in terms of managing medical records within the healthcare sector. One technology that is becoming increasingly present in several business areas is the Blockchain technology. This technology, whose special area of use is linked to storage and security, could be a complement to patient records management and at the same time satisfy one of the Government's digital sub-goals that sheds light on digital security. Therefore, we intend to investigate whether these areas can be compatible with each other and at the same time operate in accordance with the laws, regulations and guidelines that affect patient- and information security in the Swedish healthcare sector. The study has been executed using a qualitative method where interviews have been performed. The respondents have been selected based on experiences in managing health records, Blockchain or digitalization. The interviews have later been analyzed using a thematic analysis model. From the electronic health records systems requirements, we have identified that Sweden is not currently ready to implement Blockchain in this context. However, Blockchain might help with solving many of the security problems associated with electronic health records. It can also help with the difficulties around storage in a national system, should such become implemented.

  • 330.
    Kylén, Selma
    et al.
    Göteborgs Universitet, Göteborg.
    Svensson, Ann
    University West, School of Business, Economics and IT, Divison of Informatics.
    Kommunala omsorgsplaner i gränsregionen2021In: Organisering, implementering och användning av välfärdsteknologi: Resultat från eTeam-projektet / [ed] Ann Svensson, Camilla Gjellebæk, Trollhättan: Högskolan Väst , 2021, p. 36-37Chapter in book (Other academic)
  • 331.
    Kylén, Selma
    et al.
    Göteborgs Universitet, Göteborg.
    Svensson, Ann
    University West, School of Business, Economics and IT, Divison of Informatics.
    Organisering, beslutsfattande och implementering av välfärdsteknologi2021In: Organisering, implementering och användning av välfärdsteknologi: Resultat från eTeam-projektet / [ed] Ann Svensson, Camilla Gjellebæk, Trollhättan: Högskolan Väst , 2021, p. 24-35Chapter in book (Other academic)
  • 332.
    Lagerblad, Sebastian
    University West, Department of Economics and IT, Divison of Informatics.
    Kartläggning av användarupplevelse inom mobil e-handel2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to create a clearer picture of user-experience on the subject of mobile-e-commerce. The study states with a content analysis of articles written about mobile user-experience by web developers. A number of hypothesis are then tested in a user test that compares user-experience between Siba and Inets mobile e-commerce sites.

  • 333.
    Lanamäki, Arto
    et al.
    University of Oulu, Finland.
    Haj-Bolouri, Amir
    University West, School of Business, Economics and IT, Divison of Informatics.
    Grounded Theory Methodology as a Resource for Pluralist Information Systems Research2019In: Proceedings of the 27th European Conference on Information Systems (ECIS), Stockholm & Uppsala, Sweden, June 8-14, 2019, AIS Electronic Library (AISel) , 2019Conference paper (Refereed)
    Abstract [en]

    MIS Quarterly recently published an extensive review of the Grounded Theory Methodology (GTM) inInformation Systems research (Wiesche et al., 2017). Our paper contributes to the IS research methodsliterature by reflecting on, commenting on, and elaborating on their review. Even though our paper isa commentary to a single paper, we provide it as a general argument in support of pluralist GTM researchpractice. Specifically, we argue that Wiesche et al. have omitted paradigmatic assumptions fromtheir considerations, which hides their positivist/functionalist single-paradigm framing. Paradigmaticassumptions are important, because what it is means for a 'theory' to be 'grounded' is a matter ofontology and epistemology. We make four arguments to advance GTM pluralism: 1) identification ofdifferent GTM generations may not be purposeful; 2) abduction should be acknowledged in addition toinduction; 3) GTM procedures are resources not necessities; and 4) theorization should be grounded inlocal meanings in the context of explanation.

  • 334.
    Larsson, Clara
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Kvarnåsen, Josefine
    University West, School of Business, Economics and IT, Division of Media and Design.
    Restriktivt, impulsivt och effektivt?: En studie om hur dark patterns påverkar konsumenter vid näthandel2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Not all designs have the user's best in mind. Dark patterns are web design whose goal is to exploit, deceive and negatively affect the consumer. Based on this, the purpose of this study is to give consumers an increased understanding of how they can be affected by dark patterns in their everyday lives. The question "How effective are dark patterns in e-commerce in order to negatively affect consumers' decisions?" was investigated through the use of a web-based survey. Through this survey, the respondents answered questions about their habits and experiences regarding situations where dark patterns are common on e-commerce sites. The study has focused on dark patterns called hidden costs, hidden information, countdown timers, limited-time messages and low stock messages. The survey has revealed that hidden costs was the dark pattern that most effectively fulfills its purpose of negatively affecting the consumer. Limited-time messages were also shown to have a clear impact on consumers' decision-making when purchasing online. Countdown timers as well as low stock messages were shown to have low efficiency in affecting consumers, meanwhile, data regarding hidden information could not show reliable results and needs further research.

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  • 335.
    Larsson, Clara
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Wästberg, Beata Stahre
    Department of Computer Science and Engineering, Chalmers University of Technology, 412 60, Gothenburg (SWE).
    Sjölie, Daniel
    University West, School of Business, Economics and IT, Divison of Informatics.
    Eriksson, Thommy
    Department of Computer Science and Engineering, Chalmers University of Technology, 412 60, Gothenburg (SWE).
    Pleijel, Håkan
    Department of Biological and Environmental Sciences, University of Gothenburg, Box 461, 405 30, Gothenburg (SWE).
    Visualizing Invisible Environmental Data in VR: Development and Implementation of Design Concepts for Communicating Urban Air Quality in a Virtual City Model2023In: Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries. CAAD Futures 2023. Communications in Computer and Information Science,: 20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5–7, 2023, Selected Papers / [ed] Turrin, M., Andriotis, C., Rafiee, A. (eds), Springer Science+Business Media B.V., 2023, Vol. 1819 CCIS, p. 253-267Conference paper (Refereed)
    Abstract [en]

    As cities continue to grow, the desire to combine densification with sustainability and greenery may present a challenge to air quality, resulting from reduced ventilation caused by dense buildings and vegetation. To support the careful urban planning required, effective and interactive tools that can visualize and communicate information about air quality to stakeholders are essential. In a transdisciplinary research project aiming to explore such visualizations a prototype pedagogical virtual reality tool was developed, allowing users to explore the impact of aspects of the built environment upon urban air quality. The tool was evaluated with adolescents in upper secondary school through interviews and observations, as well as with the general public through a questionnaire study. This paper provides insights, potential solutions, and initial assessments relevant to data visualization in 3D and immersive analytics in urban planning and stakeholder communication. Identified challenges include difficulties with color association and data distinguishability, and as well as tool complexity relating to the many features requested by experts involved in a transdisciplinary project.  

  • 336.
    Larsson, Erik
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Stark, Olle
    University West, School of Business, Economics and IT, Divison of Informatics.
    Industri 4.0 inom biltillverkning: En kvalitativ studie kring hur teknologi, projektarbete och innovationsnivå möjliggör konceptet2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This case study investigates how CEVT, a firm operating within the automotive industry, can implement Industry 4.0, a concept based on constructing a “smart” manufacturing environment. The purpose of this study is to examine how technologies from Industry 4.0 can be used to provide real time updates from the manufacturing plants to the company´s Product Lifetime Management system. The study also investigates how the current practice of project management and innovation relates to an implementation of Industry 4.0. The study used qualitative interviews with a few key employees within CEVT to collect in-depth data. This material was processed using a content analysis to interpret the current situation and study how this relates to the theories of critical success factors and absorptive capacity. The first one of these two theories dictates a set of central aspects that need to be considered to carry out a successful system implementation project. The second one, absorptive capacity, highlights four capabilities that ties in to a company´s ability to gather and use external information to create innovations. The innovative capabilities are strong within CEVT, which indicates that new concepts and technologies such as Industry 4.0 would be handled in a positive manner. The company executes projects in a very agile and quite unconventional manner, and does not consider all aspects put forth by critical success factors. The particular problem CEVT faces can be solved using Industry 4.0. However, the relationship with the manufacturing plants located in China is complicated, and CEVT somewhat lacks the power to dictate the daily operations. This, combined with the unorthodox project methods, makes an implementation of Industry 4.0 risky.

  • 337.
    Larsson, Julia
    et al.
    University West, School of Business, Economics and IT.
    Blom, Daniel
    University West, School of Business, Economics and IT.
    Behovet av persondata inom AI-drivna tjänster: En kvantitativ undersökning av användarens perspektiv på webbtillgänglighet och insamling av persondata2023Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [sv]

    En av de största utmaningarna för webbutvecklare är att skapa tillgängliga webbplatser. Tack vare den snabba utvecklingen inom AI börjar vi se fler verktyg som kan förbättra tillgängligheten. Något som har möjligheten att förbättra användarupplevelsen för personer med funktionsnedsättning som förlitar sig på att webbplatser är tillgängliga. Men för att denna teknik ska kunna vidareutvecklas behöver vi stora mängder data (Trewin m.fl., 2019). Problematiken uppstår när den data vi behöver för att träna AI är av känslig karaktär, som personlig information om användares funktionshinder. Denna forskning undersöker användare i Sverige med funktionsnedsättning, för att förstå deras erfarenheter av webbtillgänglighet och AI genom kvantitativ urvalsanalys. Syftet med denna studie är att förstå de här användares svårigheter med webbtillgänglighet och se vad nästa steg i utvecklingen bör vara. Våra resultat visar att användare upplever problem med tillgänglighet på webben och de vanligaste problemen är navigering och sidstruktur. Vi finner dock att många användare saknar kunskap om olika tillgänglighetsverktyg och AI. Även då majoriteten är positiva till AI och tror att det kan hjälpa oss känner de också en oro med tekniken och känner starkt emot att dela personlig information för utvecklingen

  • 338. Larsson, Lena G.
    et al.
    Svensson, Ann
    University West, School of Business, Economics and IT, Divison of Informatics.
    Grundén, Kerstin
    University West, School of Business, Economics and IT, Divison of Informatics.
    Samverkan i vårdens övergångar: utvärdering av betydelsen av utbildning2021In: Organisering, implementering och användning av välfärdsteknologi: Resultat från eTeam-projektet / [ed] Ann Svensson, Camilla Gjellebæk, Trollhättan: Högskolan Väst , 2021, p. 84-86Chapter in book (Other academic)
  • 339.
    Larsson, Ludvig
    et al.
    University West, School of Business, Economics and IT.
    Le, Nini
    University West, School of Business, Economics and IT.
    Vad attraherar utvecklare?: En kvantitativ studie som undersöker vad utvecklare vill ha och vad rekryterare erbjuder2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    This quantitative study means to answer questions regarding what factors IT developers prioritize when looking for a job and contrast that with what factors IT recruiters mention as selling points when trying to recruit developers. The purpose ist o see if there are any differences in what developers and recruiters answer in the survey. This survey lacks the amount of responses necessary to draw any scientific conclusions. The conclusions drawn in this paper should not be viewed as scientific.

    There is a lack of developers available for employment which in a large part depends on digitisation and digitalisation, higher demands regarding employer effectiveness and a high turnover rate of IT personnel. Because of this we found it interesting to study this area.

    The results of this study showed that there was a significant difference in responses between developers and recruiters. Developers prioritized salary the highest when they choose a place of employment. Recruiters prioritize the possibility of working with interesting projects the highest when choosing a selling point to recruit developers.

    Full stack developers and back end developers which could be viewed with more seniority prioritize salary to a higher grade than front-end developers.

  • 340.
    Latif, Hana
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Tellmyr, Lovisa
    University West, School of Business, Economics and IT, Divison of Informatics.
    Från Baby Boomers till Generation Z: Vem har bäst kännedom om sin skärmtid på mobilen?2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The amount of mobile users increases staggeringly every year. These figures have awoken questions and debates that have sparked research within the topic of screen time. Previous papers have focused primarily on how screen time can affect our physical and psychological health. However only a minority of papers have focused on whether mobile users are aware of how much time they spend behind their screens. On top of that there are few to none papers that focus on people's ability to estimate their mobile screen time based on which generation they belong to. This lack of information encouraged us to carry out our thesis within people's ability to estimate their screen time based on which generation they belong to. The question at issue that our research paper focuses on is: Are there any differences between generations in the ability to estimate their screen time? If so, how do these differ from each other?. This research paper used online surveys as our quantitative method to collect data from different participants in Västra Götaland county, Sweden. A total of 114 answers were collected of which 95 answers were relevant for our research. Limitations of participants were set to where they had to be over 18 years old and own a mobile which operates either android or IOS. This was to allow us to access their data without requiring parental permission and that most mobiles that operate android and IOS have a built in screen time function. The results show clearly that people's ability to estimate their mobile screen time varies depending on which generation they belong to. Overall Generation Z, 1996-2002, generated results that show that they are the best generation at estimating their mobile screen time. Generation Y, 1977-1995 were just behind them with results showing that they are more often than not accurate at estimating their screen time. Results demonstrate that Generation X, 1965-1976, have the lowest capability of estimating their screen time accurately.

  • 341.
    Lee, Petra
    University West, Department of Economics and IT, Divison of Informatics.
    Reserelaterade onlinerecensioners trovärdighet och påverkan på användarna2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Online communication and use of electronic word of mouth (e-WOM) has become an important part of e-commerce today, as it provides useful information to potential customers. E-WOM in the form of reviews is an important asset for consumers looking for a product or service. Negative e-WOM can affect the customer's attitude and it can also harm a company's brand and reputation. This study contains theory areas that includes the terms negative and positive e-WOM in digital reviews and customergenerated reviews online. The purpose of the study was to find out how users are affected by e-WOM, while using travel-related review sites online. This study used the strategy case study with a qualitative method. To collect empirical data, semi structured interviews were conducted. The result shows that users of travel-related review pages with customergenerated content are highly affected by e-WOM. The customer reviews written by others affect their choices and are relevant to how they make their choice. The negative comments affect users more than the positive ones and they want to find out if something is very bad so they can avoid it in their selection. Images in reviews also proved to be an exceptionally important factor in customer purchase decisions. This study also concluded that just as previous research shows, it turns out to be that ratings from other customers are more useful and credible than the company's own information and advertising. A userfriendly review site also plays a significant role for the customers in finding what they are looking for.

  • 342.
    Lenberg, Henrik
    et al.
    University West, School of Business, Economics and IT.
    Jubell, Sebastian
    University West, School of Business, Economics and IT.
    En studie i haptisk och visuell feedback för WELD-VR2022Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The goal of the study is to get a better understanding of how feedback in a virtual environment affects the users experience or change it. A mixed method is implemented where the user gets to explore four virtual environments that uses haptic feedback, visual feedback, both and no feedback. A semi-structured interview was conducted after and in between the versions. The result indicates that feedback generally helps the user understand the environment and gives a better understanding if the user is using the object in the right way which leads to a better experience, but feedback can also be irritating, distracting and make the environment more stressful

  • 343.
    Levin, Julia
    et al.
    University West, School of Business, Economics and IT.
    Oskarsson, Evelina
    University West, School of Business, Economics and IT.
    Analys av de populäraste typerna av bilder på Artstations trendingflöde inom miljö- och bakgrundsdesign: En empirisk kvalitativ studie2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Under senare år har digitala plattformar inom bildkonst på internet blivit allt vanligare och ses idag som ett uttrycksfullt medel för kreatörer, som är intresserade av att publicera sina verk digitalt. Artstation är en av dessa och är en mycket populär digital plattform som inriktar sig inom bildkonst som omfattar videospel, film samt underhållning. De flesta bilder som läggs ut på Artstation skapas som Concept Art som på svenska direktöversätts till konceptuell konst. Denna plattform styrs av en algoritm som gör att vissa bilder uppmärksammas mer än andra och som följaktligen ger fler visningar till verket. Detta skapar en konkurrens bland Artstations kreatörer över vilka verk som hamnar i de olika trendingflödena. Orsaken till att kreatörer väljer att lägga upp sin digitala konst på Artstation varierar, exempelvis i syfte att hitta potentiella köpare för sin konst eller hitta nya arbetsgivare eller bara visa upp sin konst för allmänheten. Fastän Artstation är ett av de mest dominerande konstmedierna finns det brist på forskning om den här typen av plattform och på grund av detta anser vi att det är ett aktuellt område att studera djupare inom. Studiens syfte handlar därför om att skapa kunskap om plattformen och vad det är som värdesätts i de bilder som populariseras. I den här studien undersöks inlägg som trendar och visas i subkategorin “Environmental; Concept Art & Design” och huvudflödet, även kallat “Explore Trending Wall” där alla typer av bilder syns. Vi studerar vilka element som regelbundet finns i de bilder som trendar och vad för slags information som uppstår om Artstations kreatörer samt besökare. Vi jämför även de miljöbilder som populariseras i respektive trendingflöde, syftet med detta är att se om det finns skillnader i Artstations algoritm mellan de olika flödena. I sin tur kan det ge betydelsefull information till bildkreatörer för hur deras konst hamnar högre upp i bildflödet och därmed har större chans till mer publicitet. Vår studie utförs genom en empirisk kvalitativ forskning med inriktning mot innehållsanalys. Vi observerar skillnader och likheter mellan inlägg som trendar. Vårt resultat visar att kreatörer med stort antal följare på Artstation har större påverkan på bilders popularitet, vilket däröver ger fler visningar. Plattformens användare uppskattar bilder som är skapta med 2D-penslar och som innehåller välkända logotyper från videospel eller film. Vi ser även att grönskade miljö- och landskapsmotiv är mycket populärt, likaså dominerar färgerna blå, grön samt orange i de mest uppskattade bilderna på plattformen. Avslutningsvis visar resultatet att den sortens bilder som trendar i huvudflödet och subkategorin skiljer sig åt

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  • 344.
    Lindahl Nokic, Isabella
    University West, School of Business, Economics and IT.
    En kvalitativ studie om typografin och färgens betydelse2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to investigate though a qualitative research how fonts and their color scheme are experienced in design contexts. This has been done by conducting semi structured interviews with a few respondents. Analysis and interpretation of data collected via the interviews has been done with the help of tables and mind maps to highlight and point out the most relevant that has emerged in the data collection. The material that has been examined has consisted of an illustrated music festival poster that has been made in several designs. Five fonts and three color combinations have been compared and the vast majority of the respondents have preferred the same font in title (Bello Script Pro), in other text (Brevia) and color composition (orange/red). The conclusion that can be drawn linked to the issues is that we experience fonts and color combinations in different wats and that it is probably largely based on our own preferences. It is probably also very much based on the design context and a heavier conclusion could have been made if one had examined this with a greater breadth and used a number of additional design contexts to compare. 

  • 345.
    Lindgren, Martin
    et al.
    University West, School of Business, Economics and IT.
    Edholm, Sofie
    University West, School of Business, Economics and IT.
    ChatGPT och dess påverkan på utbildning2023Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [sv]

    Den här uppsatsen undersöker studenters syn på OpenAI:s nya chatbot ChatGPT. En het debatt om artificiell intelligens (AI) har blossat upp över hela världen (inte minst inomutbildningssektorn), efter att den senaste versionen ChatGPT-4 visat sig ha oväntat hög kompetens med förmågan att generera trovärdiga texter som är svåra att skilja från mänskligt skrivna texter. En grupp som i allra högsta grad kommer att stå inför utmaningen att hantera en alltmer avancerad AI i framtiden, är studenterna. För att ta reda på deras inställning har vi tagit en kvantitativ ansats där enkäter skickats ut till studerande över hela Sverige.Kognitivism är en lärandeteori som pekar på många likheter med den mänskliga hjärnan och en dator och därav fann vi den relevant att använda i kontexten av AI. Studien använder konstruktivismen (en underkategori till kognitivismen) i ett försök att kartlägga respondenternas attityder. Våra resultat visar att ChatGPT ännu inte slagit igenom hos studenterna och användningen av applikationen är begränsad. Empirin tyder på att interaktionen mellan människor spelar en avgörande roll i kontexten av lärande. Oro och farhågor kring AI:s framtid i ett större perspektiv kan skönjas, både i resultatet och befintlig litteratur.

  • 346.
    Lindquist, Mikael
    et al.
    University of Gothenburg, Gothenburg, (SWE).
    Norström, Livia
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lindman, Juho
    University of Gothenburg, Gothenburg (SWE).
    Need-Solution Pairing and the Role of Emerging Technology in a Public Sector Innovation Process2023In: ECIS 2023 Proceedings: Research Papers, Association for Information Systems, 2023, p. 1-16Conference paper (Refereed)
    Abstract [en]

    New emerging digital technologies are evolving at an unprecedented pace. These advancements create increasing expectations for public sector organizations. However, we do not yet know much about the processes of these organizations when approaching emerging technologies. Such early innovation processes are critical to reaping the benefits of emerging technologies. We conducted a case study of a Nordic government agency to explore how a potentially paradigm-changing idea involving blockchain,evolves through an innovation process. We investigated the characteristics of early innovation search processes as a public sector organization approaches emerging technologies. Our contribution shows 1) how the search focus shifts over time - focus can be more about the solution, the need or the need–solution pair, and 2) how the conceptualization of technology plays an important role in the process.The findings increase our understanding of innovation processes in the public sector.

  • 347.
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design. Göteborgs universitet, IT-fakulteten.
    Being Multisituated: Characterizing laptoping in networked situations2015Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    During the last 30 years mobile IT has gone from being an exotic ingredient to an everyday artifact. This thesis presents an ethnographic study of laptop use in a university setting. The thesis concludes that it is no longer enough to describe the use of portable IT as an activity in its own right, i.e. using a laptop computer as an activity similar to reading a book or writing an essay. Additionally, describing a person as merely a user of digital technology fails to capture the intervowennessbetween the technology, situation, person and other actors. In order to find more nuanced answers about laptop use the thesis discuss what characterize the use of laptops in everyday life. With support from Actor-Network Theory, the Interaction Order and Experiential computing the thesis explores the hybrid combination of a person-laptop. The contribution is a framework of the driving forces behind the laptoper’s everyday activities. Additionally a model of the networked situation is presented, that uncovers the effects of the laptoper over time, that is, the laptoping process. The contribution is a framework with key characteristics and typified interactions where the multisituated and network dimensions are understood as fundamental elements of hybrid interaction.

  • 348.
    Lindroth, Tomas
    University West, School of Business, Economics and IT, Division of Media and Design.
    The laptop as an alibi: Use patterns of unfocused interaction2012In: Nordic Journal of Digital Literacy, E-ISSN 1891-943X, Vol. 2012, no 2, p. 132-144Article in journal (Refereed)
    Abstract [en]

    Based on a qualitative study of laptop-equipped university students, this article investigates the laptop's role in educational practice. Goffman's framework on unfocused interaction was used to develop and analyze three use patterns: screen peeking, online tics and screensaver fear. These patterns advance our understanding of laptop use, unfocused interaction and the the role of the laptop in the studied situations. The laptop introduces an interpretative flexibility that allows a greater range of different behaviors relative to the dominant involvement. © 2012 Universitetsforlaget.

  • 349.
    Lindroth, Tomas
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Bergquist, M.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Characterizing the Laptoper: The sustainability struggle of onlineness, content curation and visibilityIn: Article in journal (Refereed)
  • 350.
    Lindroth, Tomas
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design. Department of Applied IT, IT Faculty, University of Gothenburg, Sweden.
    Islind, Anna Sigridur
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lundin, Johan
    Department of Applied IT, IT Faculty, University of Gothenburg, Sweden.
    Steineck, Gunnar
    Clinical Sciences, Sahlgrenska Academy, University of Gothenburg, Sweden3.
    Data Supported Practice for Co-Creation of Value in HealthcareIn: Article in journal (Other academic)
    Abstract [en]

    The prevalence of information systems in healthcare enables the use of health data for purposes related to data-driven decision-making. The technology "promise" is to make healthcare organizations more efficient. Despite the increased interest in health data in general and patient generated data in particular, there is a need for additional research on how data support health practices. This paper therefore conducts a case study of a nurse-led clinic for cancer rehabilitation to examine how a data-supported practice achieves value. By breaking down the data-gathering process, with a focus on value, we show how value is co-created by a range of different actors, including patients, nurses and researchers. In this case, the value co-creation consist of two parallel processes. A knowledge process revolving around a research practice with the aim to produce new knowledge. It is a process which provide a foundation and structure for the clinical practice. The interactional process work in parallel and describes the interaction with and about data between the different actors and how the interaction is an essential resource to achieve data value.

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