Change search
Refine search result
4567 301 - 328 of 328
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 301.
    Svensson, Jonas
    et al.
    University West, Department of Economics and IT, Division of Computer Engineering.
    Bergman, Joel
    University West, Department of Economics and IT, Division of Computer Engineering.
    Utveckling av en metod för att implementera IPv6 i en existerande nätverksmiljö2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This report began with the fact that many companies and organizations today do not have any or little knowledge about IPv6 and what it means, nor do they know how to implement it. At the time of writing there were no complete method for how an analysis of a network were done, what was important to think on and which techniques were available.

    To ease future transitions to IPv6, we decided to develop a general method that a user could follow step by step, with instructions for what to think on at each step. The method also gives examples on how the user could do an analysis and examinations, and it eventually leads to a solution based on their needs. The method answers the question "what does a company need to do to be able to implement IPv6 in an already existing network?"

    The transition to IPv6 is happening and many techniques is still in development. To be able to present solutions that work with different needs, research in IP version four, version six and in transfer techniques were done as well.

    A set of transfer techniques was chosen and set up in a lab network where IPv6 functionality was verified. To develop a method that covered most of the common scenarios, the question were discussed with Empir AB, a company that works with IT solutions that hosts their own services. Their network was analyzed and the result was the foundation for the method.

    Since all techniques in the method were tested in the lab network, the IPv6 functionality was verified by testing different services over the network. The tests showed that it was possible to implement IPv6 after a step by step model. The result of this work can be used to initiate and follow through with a transition to IPv6 since the user have a method to follow, recommendations to what needs to be done and proposed solutions that can be implemented after instructions.

    Download full text (pdf)
    Examensarbete_jonas_joel
  • 302.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Me, myself and Genre : Bridging IS Design Theory and Distance Educational Practice withTechno-Pedagogical Genres 2006In: 2nd International Workshop on Digital Genre, Halmstad, June 15-16, 2006, Halmstad University , 2006Conference paper (Other academic)
  • 303.
    Svensson, Lars
    et al.
    University West, School of Business, Economics and IT, Division of Computer Science and Informatics.
    Bernheim, Bo-Göran
    Volvo Aero.
    Lundin, Johan
    Gothenburg university.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Division of Computer Science and Informatics.
    Pareto, Lena
    University West, School of Business, Economics and IT, Division of Media Production. University West, School of Business, Economics and IT, Division of Media and Design.
    Supporting Competent Acting in the new Workplace2008In: Proceedings of E-Learn2008: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education / [ed] Curtis J. Bonk, Mimi Miyoung Lee & Tom Reynolds, Las Vegas, 2008, p. 3934-3941Conference paper (Refereed)
  • 304.
    Svensson, Lars
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Nilsson, Stefan
    University West, School of Business, Economics and IT, Division of Media and Design.
    Re-thinking the LMS: Designing for Engaged Collaboration2014In: Proceedings of Society for Information Technology & Teacher Education International Conference 2014 / [ed] M. Searson & M. Ochoa, Chesapeake, VA: AACE , 2014, p. 1702-1707Conference paper (Refereed)
    Abstract [en]

    While there has been extensive research done on technology supporting communication and interaction in online higher education, this research focus on the potential of new web development tools for designing educational technologies. With the recent advent and maturity of the HTML5-standard together with CSS3 and advanced javascript libraries such as jQuery andNode.js developers now have access to tools enabling them to create dynamic, web-based systemssupporting rich social interaction & collaboration between students & educators with features that were previously only available in proprietary applications. This paper reports from an ongoingresearch project utilizing a design research approach aimed at creating and evaluating such a tool.

  • 305.
    Svensson, Lars
    et al.
    University West, School of Business, Economics and IT, Division of Computer Science and Informatics.
    Östlund, Christian
    University West, School of Business, Economics and IT, Division of Computer Science and Informatics.
    Framing work-integrated e-learning with techno-pedagogical genres2007In: Educational Technology & Society, ISSN 1176-3647, E-ISSN 1436-4522, Vol. 10, no 4, p. 39-48Article in journal (Refereed)
  • 306.
    Swenman, Patrick
    University West, Department of Economics and IT, Division of Media and Design.
    UGV - Kvalité räknas: En undersökning om skillnader mellan användargenererade videos på Youtube2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this thesis we analyzes the 75 largest user generated videos (UGV) at Youtube. The goal is to be able to place videos into categories by identifying differences and similarities between different videos. By doing this we'll be able to calculate if there is a difference in exposure value between different kind of videos. Our findings indicates that videos with a higher production quality may have a greater chance of being shared.

  • 307.
    Tallvid, Martin
    et al.
    Göteborgs universitet, Avdelningen för lärande, kommunikation och IT.
    Lundin, Johan
    Göteborgs universitet, Institutionen för tillämpad IT.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Lindström, Berner
    University West, Department of Social and Behavioural Studies, Division for Educational Science and Languages. Göteborgs universitet.
    Exploring the Relationship between Sanctioned and Unsanctioned Laptop use in a 1:1 Classroom2015In: Educational Technology & Society, ISSN 1176-3647, E-ISSN 1436-4522, Vol. 18, no 1, p. 237-249Article in journal (Refereed)
    Abstract [en]

    The research reported in this article explores and discusses students' use of laptops in a 1:1 setting. A problem experienced by teachers is that the laptops are possible distractors and tempt students to engage in use that is not in line with the teacher's idea of what would be suitable in relation to the current assignment. Three annual surveys in combination with interviews and classroom observations were carried out in two Swedish secondary schools during a phase of the implementation of 1:1-laptops. The results show how that there is not a reciprocal correlation between sanctioned laptop use and unsanctioned laptop use. The findings also show that the students' unsanctioned use of laptops was relatively high, but stable throughout the duration of the three years. Furthermore, results show that the number of students who do not game or chat at all has increased every year. The findings have implications for the discussions concerning the use of personal laptops in secondary schools.

  • 308.
    Thelander, Alex
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Gustafsson, Thomas
    University West, School of Business, Economics and IT, Division of Media and Design.
    Tillgänglighet i utvecklingsfasen: En multi-metodisk studie i tillgänglighet på webben och i JavaScript2021Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    This paper is about accessibility on the web and more specific, in JavaScript and it’s different frameworks. We set out to explore accessibility in the four most popular frameworks and through an iteration process ended up focusing on React and the tool Eslint, comparing two versions of the same application, one that has the standard Eslint configuration and the other with an a11y-plugin with strict rules to see if there was an increase in performance and accessibility score. To test this out and gather data, we usedthree of the most popular web browser-integrated testing tools for the Google Chrome browser: Lighthouse, WAVE and aXe DevTools.We discovered that using such a simple tool as Eslint together with the a11y-plugin have a significant impact on the accessibility of a website/application. 

  • 309.
    Thielen, Julia
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Goffe, Karin
    University West, Department of Economics and IT, Division of Media and Design.
    Internet of Things och marknadsföring: En kvalitativ studie om användning av Internet of Things inom marknadsföring2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim of this thesis is to identify the relationship between marketing and the Internet of Things. The goal is to contribute to increased knowledge for marketers and Internet of Things developers to understand the opportunities and challenges it is in creating marketing with the Internet of Things. To explore this matter we have used inductive approach and then made a qualitative interpretation of semistructured interviews. Through subjective selection we have selected five respondents in which everyone has actively worked with the Internet of Things in combination with marketing and there by possesses experience and knowledge of the subject. We have analyzed the answers of the respondents based on theories and concepts that involve content marketing, context marketing, interactive marketing, big data and privacy by design. The results of this thesis show that the combination of the Internet of Things and marketing is best suited to develop the customer relationship between consumers and businesses. To expand the interaction- and relationship perspective will be in focus, and to create value of the Internet of Things for the consumer. These opportunities can be summarized in the concept of "mother sees you," and that is precisely the concept that embody Internet of Things in marketing. Although the thesis demonstrates the possibilities of using the Internet of Things in marketing the challenge in getting the customer to feel confident to hand over data about themselves to the Internet of Things and see the benefits of doing so remains. To analyze the data that the customer creates and know how to use it is also a challenge for marketers and Internet of Things developers. The thesis discuss the risk that comes with the lack of framework of rules to lean on in the development of marketing with Internet of Things.

  • 310.
    Tjus, Johanna
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Thompson, Pontus
    University West, School of Business, Economics and IT, Divison of Informatics.
    Gamification inom vården: att använda spel för lärande2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study explores a learning tool that uses gamification. Gamification refers to the act of using game elements for a process that is not typically related to gaming, for the purpose to enhance engagement and motivation of the user. It is a game called SIP-spelet and has been developed for the purpose of facilitating the handling and learning of Samordnad individuell plan (SIP) in a region called Västra Götalandsregionen in Sweden. The study also explores gamification as a learning method and the role of gamification in healthcare. The game has been tested and evaluated by a selected target group. The data collection method has been via a questionnaire. This study uses mostly qualitative questions but does also use some quantitative questions for the collection of data. The results show that SIP-spelet is considered a valuable learning tool and that when gamification is used in a correct way it is a useful learning method that makes users motivated and engaged in their learning. 

    Download full text (pdf)
    fulltext
  • 311.
    Tobiasson, Jesper
    University West, School of Business, Economics and IT.
    Making Expenses: En kvalitativ studie med applicering av ADR i samband med utveckling av en mobilapplikation för att hantera ekonomiska utlägg2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study explored the development of a mobile application for managing financial expenses within a private company. The study was conducted using Action Design Research as a research method and aimed to develop an efficient and user-friendly application that reduced inaccurately documented expenses and increased employee productivity at a consulting firm collaborating with the study. Through two Building, Intervention, and Evaluation cycles, several problems related to expense management were identified, such as inaccuracies in information input, complex workflows, and unclear information. The researcher developed a mobile application from scratch to address these issues. From the results of the adapted ADR method, four main problems to be solved were generated. During the two development cycles, visual and actual prototypes were carried out in close collaboration with stakeholders from the company. From the development, four design principles were derived, intended to solve the identified problems. These design principles were created to provide general solutions for similar issues while simultaneously addressing the company's initial problems.

  • 312.
    Tran, Jonny
    University West, School of Business, Economics and IT, Division of Media and Design.
    Sökmotoroptimering: Vilka tekniker används inom on-pageoptimering för att synas på Google?2020Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    This essay is based on a literature study in Search Engine Optimization about the techniques used to make a website visable and ranked on Google. Search Engine Optimization is a practice for increasing the amount and quality of traffic (i.e., number of visitors) on a website and consists of on-page optimization and off-page optimization. The purpose of this essay is to describe and explain the central concepts that exists within on-page optimization. The term refers to measures and changes that the website owner has control over, for example code, image otimization and text content. The essay clarifies which techniques are essential and what is considered less good, so called "Black Hat" methods. The term uses unethical methods that do not follow Google's guidelines on how Search Engine Optimization should be applied. Furthermore, this essay will explain the risks and consequences that can arise if the guidelines are not followed.

  • 313.
    Upara, Rossarin
    University West, School of Business, Economics and IT.
    Cybersecurity: Digital Twins in Automotive Industry: The Road Ahead – An Exploratory Study2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The digital twin is a concept that has attracted the attention of both industry and academia in the last decade with the advent of Industry 4.0 and the adoption of future technologies. Previous research has shown that the automotive industry is facing significant challenges as demand for advanced, connected systems increases, and with it, cybersecurity risks. As the automotive industry has evolved, this concept has become prevalent in many areas and is now applied to products and systems throughout their lifecycle, which also means that the digital twin plays a key role in many development processes. Therefore, it is important to investigate what the cybersecurity stands in terms of cybersecurity. This study takes an exploratory approach that primarily aims to investigate and gain a broader perspective on a relatively unexplored topic, namely cybersecurity for digital twins in the automotive industry. The application of digital twins in the automotive industry was explored to determine what security challenges exist and whether these challenges can be solved using existing security paradigms. Industrial use cases were developed to illustrate the digital twins that exist in the automotive industry. In addition, at an overall level, a threat analysis and risk assessment (TARA) is conducted, again using STRIDE, one of the most commonly used threat models, to identify potential risks and attacks that exist and how they might be addressed in each case. Semi-structured interviews were also conducted with four experts working with digital twins and future innovations in the automotive industry to gain insight into how the experts view the digital twin in the context of cybersecurity, risks and threats of digital information. The results of the TARA analysis and the interviews showed that there are many different risks for digital twins that may vary between digital twins, and that there is a common denominator for all of them that can be defined as the biggest challenge for the digital twin, which is data and its related risks. Thus, it can be said that the security paradigms for solving the digital twin are based on the threats and risks of the individual digital twin.

    Download full text (pdf)
    fulltext
  • 314.
    Vogel-Rödin, Rasmus
    University West, Department of Economics and IT, Divison of Informatics.
    Blivande lärares perspektiv på nätmobbning: En studie baserad på transcendental fenomenologi2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The impact of digital communication due the ever-expanding Internet, has made cyberbullying a more frequent focused on topic. Smartphones and tablets are today standard communication tools used by students. However, there are few policies or guidelines describing how the consequences of this use, should be handled, or approached. This transcendental phenomenological study focus on prospective teachers, experience and experiences of cyberbullying in school, were they play a critical role in working proactive. The prospective teachers described various different experiences regarding social network sites, Internet behavior, cyberbullying in school, and proactive work related to cyberbullying. The study shows that cyberbullying is a multidimensional phenomenon, were emotional, social and technical dimensions are described with detailed experiences. Finally, the study reveals prospective teachers common unawareness and insecurities generally in schools, due to lack of knowledge and education, on how they should act when faced with the problems cyberbullying creates.

  • 315.
    Westmark, Alfred
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Granlund, Sebastian
    University West, School of Business, Economics and IT, Division of Media and Design.
    Relevanta metoder inom sökmotoroptimering: White hat & Black hat2021Independent thesis Basic level (degree of Bachelor), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    The two research questions are “What methods are used for higher ranking in Google?” and “What methods go against Google guidelines for ethical SEO?” . The Method of choice is reading scientific articles and by doing interviews with three people to understand what methods are the most popular ones and which methods give the most result from a SEO perspective. The result of the analysis we did from the data we collected shows that the most popular and most known methods are the ones that give the best optimization for SEO, this means that developers should focus mainly on these specific methods. These methods are content optimization, including keywords in the titles on each individual site and including keywords in the actual content and in main headings. If these methods are applied in a correct manner the website will climb in ranking on Google search results. 

  • 316.
    Wiberg, Olivia
    et al.
    University West, Department of Economics and Informatics.
    Ström, Frida
    University West, Department of Economics and Informatics.
    Publish on-the-go: en studie av mobilt socialt nätverkande hos early adopters2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis analyzes mobile social networking, with the use of smartphones. The purpose is to illustrate what subjective user values there are for the user type known as "early adopters". We look deeper into how society is changing due to how technology is advancing, and what consequences these changes bring us. Furthermore, we study a specific group of people, professionally engaged within the IT and Media business and therefore progressive in adopting new technologies. We study their use of the social network Facebook combined with Apple’s iPhone, and analyze the result of interview research and observations, using the theoretical model Theory of Consumption Values. This model is used to clarify different types of user-experienced values, such as functional values, social values, emotional values, epistemic values and conditional values. By analyzing the result, we find that the prime values among our participants concern availability and information. Distinguishing how social networking among our participants focuses on personal approach, the value of the personal trademark, and how knowledge and accessibility with new technologies and trends come to be extremely important within their profession.

    Download full text (pdf)
    FULLTEXT01
  • 317.
    Wikström, Henrik
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Björk, Linus
    University West, School of Business, Economics and IT, Divison of Informatics.
    DevOps inom ett stort industriföretag: utmaningar inför DevOps-implementering: En kvalitativ studie om utmaningar i implementeringen av DevOps i industriell IT-miljö2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    DevOps was introduced in 2009 as a method for delivering software quickly through automated stable software releases. Important aspects within DevOps include automated testing and releases, as well as collaboration between different project teams. Despite the advantages of DevOps, the implementation is considered a challenging task because of a demanding transition from previously used systems to the new ones. The purpose of this study was to identify the challenges, with the aim of supporting a large industrial company that faces the DevOps implementation. For this study, six respondents were interviewed. The respondents consisted of developer- and project manager roles, all of which were involved in the software development. In the conclusion it is suggested that the biggest challenges are the lack of automated processes and the lack of DevOps knowledge and experience.

  • 318.
    Willermark, Sara
    University West, School of Business, Economics and IT, Division of Media and Design.
    Technological Pedagogical and Content Knowledge: A Review of Empirical Studies Published From 2011 to 20162018In: Journal of educational computing research (Print), ISSN 0735-6331, E-ISSN 1541-4140, Vol. 56, no 3, p. 315-343Article in journal (Refereed)
    Abstract [en]

    Technological Pedagogical and Content Knowledge (TPACK) has been introduced asa conceptual framework for the knowledge domains teachers need to master to teach successfully using technology, and has drawn much attention across the educational field. Yet, the framework has been criticized for not being practically useful, due to inaccurate and insufficient definitions. To better understand the critics and the usefulness of the framework, an investigation of how the framework has been applied to show teacher TPACK is needed. This study is a systematic literature review of107 peer-reviewed journal articles concerning the use of TPACK in empirical studies published from 2011 to 2016. The study supplements previous review studies with more recent work on general characteristics of TPACK studies as well as contributes an analysis of how the framework has been applied to identify teacher TPACK inrecent literature. Findings show a variety of approaches and instruments to examine teacher TPACK. Most common is to identify teacher TPACK via self-reporting, while performance evaluations of teaching activities are rare. Additionally, the ways TPACK is operationalized as a measuring instrument are often implicit and make comparison of results difficult. Future directions for research are discussed.

  • 319.
    Willermark, Sara
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Islind, Anna Sigridur
    Reykjavik Univ, Dept Comp Sci, Reykjavik (ISL).
    Seven educational affordances of virtual classrooms2022In: Computers and Education Open, ISSN 2666-5573, Vol. 3, p. 1-9, article id 100078Article in journal (Refereed)
    Abstract [en]

    For many teachers, the COVID-19 pandemic meant an instant shift from teaching in traditional to a virtual classroom to reduce the spread of infection. It represents a widespread and intensive case of digitalization of teaching practice and many stakeholders are asking the imminent question of which transformations that ‘will stick’ and become a constant in the ‘new normal’ onwards. However, research of online teaching in a high school context remains limited. In this study, we analyze what happens when teaching is redirected from the traditional to the virtual classroom and explore what characterizes educational affordances in the virtual classroom. The context is 15 high schools in Sweden and the empirical data includes a survey with a total of 1109 teachers. Educational affordances are used as an analytic lens to conceptualize what teaching activities that the virtual classroom afford. The main contribution includes theorizing about what activities, interactions, and procedures that the virtual classroom affords by presenting seven educational affordances and contrast these with teaching in traditional classrooms. The affordances consist of (1) Structure (2) One-to-one communication (3) Formalized reconciliations (4) Peace and quiet (5) Hidden back channels (6) Right time and (7) Reaches certain students. The seven affordances can make a foundation for reflection and discussions of how to create a didactic design adapted for different classrooms. Furthermore, we contribute with implications to teachers and school leaders.

  • 320.
    Wissmach, Toni
    University West, Department of Economics and IT, Division of Computer Engineering.
    USB 3 jämfört med 2.0: En jämförande studie om bulköverföringar2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Fokuset i denna studie ligger huvudsakligen på en av de fyra överföringstyper som USB 2 och 3 använder sig av, bulköverföringar. Från den valda typen av överföring kommer tider och hastighet mätas i tolv testfall. Alla testfall delas in i två grupper ett där mätningarna genomförs under tiden media strömmas ifrån en annan USB-enhet för att belasta USB-bussen. Och ett annat där bussen är obelastat. Värden visas och jämförs sedan med hjälp av grafer och histogram där medelvärden, standardavvikelser samt variationskoefficienten har tagits fram.

    Resultatet i denna studie visar att USB 3 en högre variationskoefficient i vissa lägen. Mätvärden visar att USB 3 har ett lägre variationskoefficientvärde när testdatan består av många små filer än vad det gör för USB 2. Dock ökar variationskoefficienten för USB 3 när filstorleken blir större jämfört med USB 2 som påvisar en sjunkande variationskoefficient.

    Download full text (pdf)
    fulltext
  • 321.
    Yako, Aram
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Dahl, Isak
    University West, School of Business, Economics and IT, Divison of Informatics.
    Factors that affect usage intention towards mobile augmented reality in fashion e-commerce.: A quantitative study using UTAUT2 model2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today e-commerce is growing more and more popular. It might be because of the easy access directly from the home or workplace. It might also have to do with the continuous smartphone evolution allowing more people internet access than ever before. Augmented reality (AR) is a technology that can generate virtual objects and integrate them into the real world. When new technology such as AR enters the field of ecommerce, it is difficult to predict the consumers' response. This study will focus on the factors that are important for consumers' usage intentions towards mobile AR in fashion e-commerce. A few of these factors are how well technology provides benefits in performing certain activities, how easy it is to use technology and how enjoyable it is to use it. Based on past research, an acceptance model (UTAUT2) was adopted to examines what factors affect user's intention to use mobile AR in fashion e-commerce. PLS-SEM was used to estimate the relationship between factors in the UTAUT2 model. With the help of social media, a survey was distributed with the "snowball technique" to gather information. To limit the data, only those between the ages of 16 and 38 were allowed to participate in the survey. Towards the end of the timeframe of collecting data, there were 120 participants. Only two out of the six investigated factors had a positive impact on user's usage intentions: habit and performance expectancy.

  • 322.
    Yohannes, Betiel
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Wrede, Gabriel
    University West, School of Business, Economics and IT, Divison of Informatics.
    Effektivisera VR-träning med interaktion och realism: Virtual reality som utbildningsverktyg inom metallurgi och robotsvetsning2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Virtual Reality (VR) and Augmented Reality (AR) are techniques that can be used to perform simulated training in areas such as welding and metallurgy training. VR and AR technology is used to create as lifelike an experience as possible in the simulated environment and can be a good training tool. The problem is that there is not much research where VR and AR are used as educational tools in welding and metallurgy. Both VR and AR are within a spectrum called mixed reality (MR). The purpose of this study is to investigate how it is possible to improve welding and metallurgy education with the help of Mixed Reality (MR) to get the most realistic experience possible. To investigate the purpose, a qualitative study was conducted with semi-structured interviews to identify which materials and tools are used in the fields in welding and metallurgy areas. In the qualitative study, eight people in the field of welding and metallurgy were interviewed.

    This study shows that the respondents have a favorable view of using AR and VR technology and that there is a need to use VR and AR for educational purposes. MR is a complementary tool to the theoretical in the education and can complement existing training. Elements that can be considered very dangerous can be replaced to make education a safer environment. The study further discusses how the materials and tools that have been identified can be designed to have the most realistic experience possible with techniques such as Substitutional Reality (SR) and Smart Substitutional Reality (SSR) for AR. One conclusion is that SR and SSR can create an "Aha experience" and a transparent interface between the participant and the MR simulation to improve AR as a training tool.

  • 323.
    Zellaya, Ibrahim
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Brushwood, William
    University West, School of Business, Economics and IT, Divison of Informatics.
    Examining the performance of AR technologies to provide instructions for operators: a study at Siemens2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Siemens Industrial Turbomachinery AB is interested in digitizing their current work processes. Therefore, the reason for this study is to examine if AR performs better than paper as an instruction method for operators at Siemens in Trollhättan. In order to answer the question "How well does Augmented Reality (AR) technology perform compared to physical papers as an instruction method for operators in a production environment?", two qualitative methods have been applied. Data was collected by using observations and semi-structured interviews for the analysis of this study.

    Our choice of theoretical framework was not only applied for evaluating the performance, but also the operators' willingness to adopt AR as a form of instruction method.

    The findings from the results show that AR performs better as an instruction method and that the operators had a positive attitude when using AR. However, it is still unclear how well this technology will be accepted. This is mainly due to the fact that future improvements still need to be made to the hardware and the lack of customized applications for the operators' needs.

    Download full text (pdf)
    fulltext
  • 324.
    Öman, Anne
    et al.
    University of Gothenburg, Department of Applied IT.
    Sofkova Hashemi, Sylvana
    University West, Department of Social and Behavioural Studies, Division for Educational Science and Languages.
    Design and redesign of a multimodal classroom task: implications for teaching and learning2015In: Journal of Information Technology Education, ISSN 1547-9714, E-ISSN 1539-3585, Vol. 14, no 1, p. 139-159Article in journal (Refereed)
    Abstract [en]

    Digital technologies are increasingly implemented in Swedish schools, which impact on education in the contemporary classroom. Screen-based practice opens up for new forms and multiplicity of representations, taking into account that language in a globalized society is more than reading and writing skills. This paper presents a case study of technology-mediated instruction at the primary-school level including an analysis of the designed task and how the teacher orchestrated the digital resources during three introductory classes. The aim was also to explore the pupils’ redesigning of advertising films based on teacher’s instructions and available digital resources. Sequences of a learning trajectory were video recorded and analysed from a multimodal perspective with a focus on the designed task and the processes of how pupils orchestrate meaning through their selection and configuration of available designs. The findings show a distinction between the selection of design elements in the teacher’s orchestration of the laptop resources during instruction and the pupils’ redesigning of the task. Pupils’ work developed from the linguistic design provided by the teacher towards visual design and the use of images as the central mode of expression in the process of creating advertising films. The findings also indicate a lack of orientation towards subject content due to the teacher’s primary focus on introducing the software.

  • 325.
    Öman, Anne
    et al.
    University of Gothenburg, Department of Applied IT.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Similar products different processes: Exploring the orchestration of digital resources in a primary school project2014In: Computers and education, ISSN 0360-1315, E-ISSN 1873-782X, Vol. 81, p. 247-258Article in journal (Refereed)
    Abstract [en]

    Today, teachers and pupils are interacting with digital devices during different types of activities in theclassroom context. During such activities, dialogic interaction has a particular value as a pedagogicalpractice that helps to develop pupils' understanding. This study has explored the question: In what waysdo digital resources support dialogic and synergistic interaction?In order to explore primary schoolpupils' interaction within group activity and how they make use of the features of the laptops, theempirical material was collected through video recordings and further analysed with the interactivityanalysis framework (IAF) developed by Beauchamp and Kennewell (2010). The findings show thatalthough the products produced by the different groups of pupils were similar in a technological way (i.e.the pupils used the same modes of expression), the patterns of interaction during the group processesvaried. Two out of six groups used the digital resource as an 'object of interaction', where the tool had amore passive role during the group collaboration. The other four groups used the ICT resource as a 'toolfor interaction', where the resource became more of an interaction partner during the meaning-makingprocesses, which opened up opportunities for learning. The findings also indicate that the interplay inthese four groups between the group members and the laptop features seems to have developed thepupils' understanding of ICT resources as well as their understanding of the subject content during thegroup work. Synergistic interaction with ICT was rather rare but was observed in one of the groups

  • 326.
    Östlund, Christian
    University West, School of Business, Economics and IT, Divison of Informatics.
    E-learning use patterns in the workplace: Web logs from interaction with a web based lecture2012In: International Journal of Advanced Corporate Learning, E-ISSN 1867-5565, Vol. 5, no 4, p. 4-8Article in journal (Refereed)
    Abstract [en]

    When designing for e-learning the objective is todesign for learning i.e. the technology supporting thelearning activity should aid and support the learningprocess and be an arena where learning is likely to occur. Toobtain this when designing e-learning for the workplace theauthor argue that it is important to have knowledge on howusers actually access and use e-learning systems. In order togain this knowledge web logs from a web lecture developedfor a Scandinavian public body has been analyzed. During aperiod of two and a half months 15 learners visited the weblecture 74 times. The web lecture consisted of streamingvideo with exercises and additional links to resources on theWWW to provide an opportunity to investigate the topicfrom multiple perspectives. The web lecture tookapproximately one hour to finish. Using web usage miningfor the analysis seven groups or interaction patternsemerged: peaking, one go, partial order, partial unordered,single module, mixed modules, non-video modules.Furthermore the web logs paint a picture of the learningactivities being interrupted. This suggests that modulesneeds to be fine-grained (e.g. less than 8 minutes per videoclip) so learners’ do not need to waste time having to watchparts of a video clip while waiting for the part of interest toappear or having to fast forward. A clear and logicalstructure is also important to help the learner find their wayback accurately and fast.

  • 327.
    Östlund, Christian
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Jobe, William
    University West, Department of Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Divison of Informatics.
    E-training through web lectures2014In: Proceedings of Society for Information Technology & Teacher Education International Conference 2014 / [ed] M. Searson & M. Ochoa, Chesapeake, VA: AACE , 2014, p. 397-402Conference paper (Refereed)
    Abstract [en]

    This paper sets out to inform how technology can be designed to support formal workplace training by acknowledging the context of every day work. The research in this paper follows the approach of design science research and a design theory for e-training through web lectures emerged in collaboration with members of the county administration through four designcycles of problem awareness: conceptual suggestion, system development, and evaluation. Aframework called authentic e-learning with nine design principles was chosen as a kernel theory.The design principles were then evaluated in the context of workplace learning and after four design cycles some of the original design principles was still unaltered, some was adapted to the conditions of workplace learning and new principles emerged from the evaluation process.

  • 328.
    Östlund, Christian
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Kautz, Karlheinz
    Copenhagen Business School.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Towards adapting authentic learning for formal workintegrated e-learning2009In: Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology, DESRIST '09, 2009, p. Aricle 29-Conference paper (Other academic)
    Abstract [en]

    This poster reports from the initial steps of formulating a prescriptive design theory to support the development of scholastic/formal work-integrated e-learning systems. For this purpose a framework for authentic learning, developed andevaluated in a school setting and the eight components of design theories by Gregor and Jones has been used to guide two elearning activities in a work setting. Adapting authentic learning to a formal work-integrated e-learning context calls for a simplification of the framework where some elements of authentic learning become peripheral whereas others become more central. Copyright 2009 ACM.

4567 301 - 328 of 328
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf