Change search
Refine search result
3456789 251 - 300 of 824
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 251.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Bernhardsson, Patrik
    University West, School of Business, Economics and IT, Division of Media and Design.
    CollaborGeneous: A Framework of Collaborative IT-Tools for Heterogeneous Groups of Learners2015In: New Horizons in Design Science: Broadening the Research Agenda / [ed] Donnellan, Brian; Helfert, Markus; Kenneally, Jim; VanderMeer, Debra; Rothenberger, Marcus; Winter, Robert, Springer International Publishing , 2015, Vol. 9073, p. 376-380Chapter in book (Other academic)
    Abstract [en]

    In this paper, we present our designed prototype: CollaborGeneous. CollaborGeneous is a framework of collaborative IT-tools for heterogeneous groups of learners in Civic Orientation. It is designed to serve different types of activities for producing, maintaining, distributing and presenting digital learning-material within Civic Orientation. The significance of introducing our prototype is relevant for both practitioners and researchers within Design Science Research. The novelty of our artifact lies in its characteristic of use in the intersection between Civic Orientation and Information Systems, providing different groups of learner's necessary tools to collaborate and create an open digital experience of Civic Orientation.

  • 252.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Bernhardsson, Patrik
    University West, School of Business, Economics and IT, Division of Media and Design.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    An information systems design theory for adaptabe E-learning2016In: Proceedings of the Annual Hawaii International Conference on System Sciences, ISSN 1530-1605, Vol. 2016-March, p. 4414-4423Article in journal (Refereed)
    Abstract [en]

    An Information Systems Design Theory is a prescriptive theory that offers theory-based principles, which can guide practitioners and scholars in the design of effective information systems and set an agenda for on-going research. This paper introduces and describes an ISDT for adaptable E-Learning. We formulate our ISDT based on two cycles of Action Design Research. The cycles were conducted in an authentic organizational setting with end-users, responsible for organizing, producing and distributing civic orientation. Based on our findings, we propose that our ISDT, together with its components, can be used to design, implement and support an information system that incorporates E-Learning, which is not explicitly constrained to the formal context of higher education. © 2016 IEEE.

  • 253.
    Haj-Bolouri, Amir
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Bernhardsson, Lennarth
    University West, Department of Economics and IT, Division of Media and Design.
    Rossi, Matti
    Aalto University, Finland.
    Introducing PADRE: Participatory Action Design Research2015In: Workshop Programme and Proceedings: AIS SIGPRAG Pre-ICIS Workshop :Practice-based Design and Innovation of Digital Artifacts, SIGPrag , 2015, p. 1-16Conference paper (Refereed)
    Abstract [en]

    Action Design Research (ADR) is a Design Research (DR) method that enriches the DesignScience Research (DSR) paradigm, by providing stages and principles for designing IT artifacts and allowing for their emergence in an organizational context. The method has been used and elaborated by scholars, extending the mode of the method and its stages, incorporating and adopting knowledge from related approaches such as Participatory Action Research(PAR) and Participatory Design (PD). In this paper, we have adopted principles and philosophy from PAR and PD to extend and elaborate the AD R method, by providing afront-end of Action Research (AR) that emphasizes learning through incremental iteration. We will introduce our elaborated method as Participatory Action Design Research (PADRE) and demonstrate how we have used it in our own research. We argue that the ADR method can benefit from incorporating learning within and across each and every stage iteratively. We also argue that learning can be used as an repository of knowledge, which informs and gets accumulated for formalization of learning that can be re-used within different cycles of ADR.Hence, we introduce PADRE and provide a model that consists of a set of key-components, which extends and elaborates the ADR method.

  • 254.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Rossi, Matti
    Information Systems, Aalto University, Finland.
    PADRE: a Method for Participatory Action Design Research2016In: Tackling Society's Grand Challenges with Design Science: 11th International Conference, DESRIST 2016, St. John's, NL, Canada, May 23-25, 2016, Proceedings / [ed] Editors: Parsons, J., Tuunanen, T., Venable, J., Donnellan, B., Helfert, M., Kenneally, J. (Eds.), Springer International Publishing , 2016, Vol. 9661, p. 19-36Conference paper (Refereed)
    Abstract [en]

    Action Design Research (ADR) is a Design Research (DR) method that enriches the Design Science Research (DSR) paradigm, by providing stages and principles for designing artifacts and allowing for their emergence in an organizational context. The method has been used and elaborated by scholars, extending the mode of the method and its stages, incorporating and adopting knowledge from related approaches such as Participatory Action Research (PAR) and Participatory Design (PD). In this paper, we have adopted principles and philosophy from PAR and PD to extend and elaborate the AD R method, by providing a front-end of Action Research (AR) that emphasizes learning through incremental iteration. We will introduce our elaborated method as Participatory Action Design Research (PADRE) and demonstrate how we have used it in our own research. We argue that the ADR method can benefit from incorporating learning within and across each and every stage iteratively. We also argue that learning can be used as a learning nexus, which informs and gets accumulated for formalization of learning that can be re-used within different cycles of ADR. Hence, we introduce PADRE and provide a model that consists of a set of key-components, which extends and elaborates the ADR method

  • 255.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Chandra Kruse, Leona
    University of Liechtenstein, Vaduz, Liechtenstein.
    Iivari, Juhani
    University of Oulu, Information Systems, Pentti Kaiteran katu 1, 90014 Oulu, Finland.
    Flensburg, Per
    University West, School of Business, Economics and IT, Divison of Informatics.
    How Habermas' Philosophy can Inspire the Design of Information Systems: The Case of Designing an Open Learning Platform for Social Integration2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016. Ljungskile, Sweden, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika, 2016, Vol. 7, p. 1-13Conference paper (Other academic)
    Abstract [en]

    The notions of immigration and social integration have increasingly become central themes in public discourse,particularly in the European Union. Besides opportunities, this phenomenon also poses challenges to the host nations of promoting social integration of immigrants. Continuing an earlier Design Science Research project that developed an open learning platform for Civic Orientation in Sweden, this paper attempts to extend this platform using Jürgen Habermas' Theory of Communicative Action as an inspiration. We aim at designing a more inclusive open learning platform for social integration that supports instrumental, strategic, normatively-regulated, dramaturgical, and communicative action. We expect to further the relevance of philosophy in IS research by not only making sense of phenomena through philosophical lens, butalso attaining inspirations from philosophy in designing sociotechnical information systems.

    Download full text (pdf)
    fulltext
  • 256.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Flensburg, Per
    University West, School of Business, Economics and IT, Divison of Informatics.
    Conceptualizing the Essence of Presence in Distance Education through Digital Dasein2017In: International Journal on E-learning, ISSN 1537-2456, E-ISSN 1943-5932, Vol. 16, no 2, p. 149-173Article in journal (Refereed)
    Abstract [en]

    Abstract: In order to learn, presence is necessary. If we experience a genuinely rich presence, exams, tests and other forms of evaluating knowledge are not crucial for learning. In distance learning, the concept of presence is not obvious. Presence in distance and network contexts usually means being active on social media. However, in distance and network learning, something more is needed. It is the face-to-face interaction that needs to be "digitalized". In order to investigate this, we have turned to Heidegger (1927) and the concept of Dasein. The concept of Dasein means to apprehend the existence of the world and not only the world itself. Digital Dasein means to transcend the digital medium and reveal the essence of presence for a more translucent form of e-learning. The need for an artefact mediating Digital Dasein has been identified.

  • 257.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Flensburg, Per
    University West, School of Business, Economics and IT, Divison of Informatics.
    Conceptualizing the essence of presence in E-learning through digital dasein2017In: International Journal on E-learning, ISSN 1537-2456, E-ISSN 1943-5932, Vol. 16, no 2, p. 149-173Article in journal (Refereed)
    Abstract [en]

    In order to learn, presence is necessary. If we experience a genuinely rich presence, exams, tests and other forms of evaluating knowledge are not crucial for learning. In distance learning, the concept of presence is not obvious. Presence in distance and network contexts usually means being active on social media. However, in distance and network learning, something more is needed. It is the face-to-face interaction that needs to be “digitalized”. In order to investigate this, we have turned to Heidegger (1927) and the concept of Dasein. The concept of Dasein means to apprehend the existence of the world and not only the world itself. Digital Dasein means to transcend the digital medium and reveal the essence of presence for a more translucent form of e-learning. The need for an artefact mediating Digital Dasein has been identified. © 2017, Association for the Advancement of Computing in Education. All rights reserved.

  • 258.
    Haj-Bolouri, Amir
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Flensburg, Per
    University West, Department of Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Divison of Informatics.
    Conceptualizing the Essence of Presence in Distance Education through Digital Dasein2014In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014, Chesapeake, VA: Association for the Advancement of Computing in Education, 2014, p. 746-754Conference paper (Refereed)
    Abstract [en]

    In order to achieve learning, presence is necessary. If we have good presence, no tests are necessary. In distance learning, the concept of presence is not obvious. Presence in distance and network contexts usually means being active on social media. However, in distance and network learning, something more is needed. It is the face-to-face interaction that needs to be “digitalized”. In order to investigate this, we have turned to Heidegger (1927) and the concept of Dasein. The need for an artifact mediating Dasein has been identified. The concept of Dasein is not easy, not even in philosophical terms. It means being somewhere else, and not on the place you are present. We have extended the The Community of Inquiry Model originating from Garrisson & Andersson (2003) by introducing the concept of digital Dasein.

  • 259.
    Haj-Bolouri, Amir
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Flensburg, Per
    University West, Department of Economics and IT, Divison of Informatics.
    Thapa, Devinder
    University of Agder, Department of Information Systems, Gimlemoen 25, Kristiansand.
    Imparting social values through eLearning platform: A social learning approach2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, p. 1-15Conference paper (Other academic)
    Abstract [en]

    In this paper, we have identified a gap with regard to imparting social values in an eLearning platform that was designed for orienting immigrants entering Sweden (newcomers). We identified that an existing eLearning platform is more oriented towards creating awareness rather than imparting transformative learning. Therefore, we propose a conceptual framework suggesting how to bring in the social values in eLearning platform,by subsequently applying social learning approach to promulgate transformative learning in which the learner also internalize the values in their attitude and behavior. The proposed framework makes a theoretical contribution by combining the notion of value, value content, value systems and social learning approach in the eLearning platform. The contribution also has practical implications in terms of providing transformative learning to newcomers. We argue that the contents on social values through the eLearning platform should be transformative, and not only informative. We suggest to integrate social values in the eLearning platform; make the learning transformative, and impart those values through social learning approaches such as triple-loop learning, connecting various communities of practices and to make the platform more interactive and engaging

    Download full text (pdf)
    fulltext
  • 260.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Katende, Jesse Oluwafemi
    University West, School of Business, Economics and IT, Divison of Informatics.
    Rossi, Matti
    Information Systems, Aalto University, Espoo (FIN).
    A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach2023In: Design Science Research for a New Society: Society 5.0: 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 – June 2, 2023, Proceedings / [ed] Aurona Gerber, Richard Baskerville, Springer, 2023, Vol. 13873, p. 449-469Conference paper (Refereed)
    Abstract [en]

    Gamification provides a prominent technique that can be used to provide Immersive Learning Environments (ILEs) for domains, where it is dangerous or expensive to learn in real environments. Especially industrial organizations (e.g., manufacturing, mining, construction) are a promising domain for implementing ILEs that combine gamification concepts with a pedagogical design to facilitate safety training under secure circumstances. Although there are design research studies that exemplify the utility of gamification of learning activities, or how to improve organizational safety training through gamification, there is a need to address how sustainable safe spaces can be designed for enhanced safety training in ILEs. Safe spaces are key elements of a successful safety training experience in ILEs as they provide safe and secure training environments, which in the physical world are typically considered too dangerous with high risk of injuring the training participants. This study reports findings from an ongoing DSR project that stresses the design of ILEs for sustainable safety training. Within the project, an artifact for immersive fire safety training in virtual reality has been designed, developed, and evaluated together with employees of a train operator company. The research responds to the need of producing design knowledge that moves beyond the highly contextualized designs principles that are particular for IVR applications. We use gamification concepts as a kernel theory for developing a mid-range theory of designing immersive virtual safety training environments.

  • 261.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Master Östlund, Christian
    University West, School of Business, Economics and IT, Divison of Informatics.
    Rossi, Matti
    Aalto University, Helsinki (FIN).
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Action design research as a means for organizing workplace learning: case studies of e-learning platforms2021In: Journal of Workplace Learning, ISSN 1366-5626, E-ISSN 1758-7859, Vol. 33, no 6, p. 405-425Article in journal (Refereed)
    Abstract [en]

    Purpose

    Although there is a large body of literature available on the foundations of workplace learning (WPL), little is known about designated research methods that systematically combine intervention, design and learning at work. The purpose of this study is to propose action design research as an alternative method for organizing WPL in general and facilitating pedagogically rich activities in particular.

    Design/methodology/approach

    This research used a case study approach to focus the action design research method and exemplify its utility through two case studies that emphasize WPL in general and how the method can be used to facilitate pedagogically rich activities in particular.

    Findings

    The results of the case studies indicate that the action design research method had a significantly positive effect on organizing WPL in organizations systematically, as well as creating a narrative that structures the research process and its outcomes.

    Originality/value

    The findings help scholars that are in need of organizing WPL research in a systematic way. The findings do also help practitioners in organizations to solve real-world problems and develop new knowledge jointly together with scholars. Consequently, the findings contribute to the existing literature by exemplifying how to facilitate pedagogically rich activities and disseminate the outcomes of doing so in a formalized way.

  • 262.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Purao, Sandeep
    Information and Process Management, Bentley University, USA.
    Rossi, Matti
    Information Systems, Aalto University, Finland.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Action Design Research as a Method-in-Use: Problems and Opportunities2017In: Designing the Digital Transformation: DESRIST 2017 Research in Progress Proceedings / [ed] Maedche, Alexander [Hrsg.]; Brocke, Jan vom [Hrsg.]; Hevner, Alan [Hrsg.], Karlsruhe: KIT Publishers, 2017, p. 110-118Conference paper (Refereed)
    Abstract [en]

    This paper reports on the results of a study to investigate how scholars engage with and use the action design research (ADR) approach. ADR has been acknowledged as an important variant of the Design Science Research approach, and has been adopted by a number of scholars, as the methodological basis for doctoral dissertations as well as multidisciplinary research projects. With thisuse, the research community is learning about how to apply ADR's central tenets in different contexts. In this paper, we draw on primary data from researchers who have recently engaged in or finished an ADR project to identify recurring problems and opportunities related to working in different ADR stages, balancing demands from practice and research, and addressing problem instance vs. class of problems. Our work contributes a greater understanding of how ADR projects are carried out in practice, how researchers use ADR, and pointers to possibilities for extending ADR.

    Download full text (pdf)
    fulltext
  • 263.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Purao, Sandeep
    Bentley University, Bentley, USA.
    Rossi, Matti
    Aalto University, Helsinki, Finland.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Action Design Research in Practice: Lessons and Concerns2018In: Proceedings ECIS 2018 / [ed] Frank U.,Kautz K.,Bednar P.M., 2018, article id 1755Conference paper (Other academic)
    Abstract [en]

    This paper reports on the results of a study of how scholars engage with and use the action designresearch (ADR) method. Since its publication, ADR has been acknowledged as an importantvariant of DSR, and has been adopted by a number of researchers. It has been adopted as theprimary research method for doctoral dissertations as well as research projects in severaldisciplines. With the increasing use of ADR, the research community is also learning about how toapply ADR in different contexts. In this paper, we focus on how researchers are using the method.Drawing on primary data from researchers who have recently engaged in or finished an ADRproject, we identify several recurring themes: managing expectations with actual outcomes ofADR-projects, coordinating work across different ADR-stages, and balancing the focus on probleminstance versus class of problems. Our work contributes a greater understanding about how ADRprojects are carried out in practice, how researchers can avoid some of the common pitfalls, andhow the method can be applied more effectively.

  • 264.
    Haj-Bolouri, Amir
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Divison of Informatics.
    Designing for Heterogeneous Groups of End-Users Towards a Nascent Design Theory2014In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014, Chesapeake, VA: Association for the Advancement of Computing in Education, 2014, p. 765-776Conference paper (Refereed)
    Abstract [en]

    Poverty, war, conflicts, and other forces of global turmoil are constantly challenging how developed nations design their processes for immigration in general, and civic orientation in particular. This paper focuses on an exploratory study of the challenges coupled with the digitalization of civic orientation in a region of West Sweden – and concludes with a set of five tentative design guidelines for how to design for heterogeneous groups of end-users.

  • 265.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Winman, Thomas
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Meta-requirements for Immersive Collaborative Spaces in Industrial Workplace Learning: Towards a Design Theory2020In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, Vol. 12388 LNCS, p. 339-346Article in journal (Refereed)
    Abstract [en]

    As the digital transformation of society accelerates, sophisticated Information Technologies (IT) emerge and are introduced into organizations and institutions of society. An example of such technologies is the Virtual Reality (VR) technology that has re-emerged and become a frequently used solution for supporting collaboration and workplace learning in immersive spaces. The deep sense of immersion in VR enables users to learn and develop working skills in an authentic virtual space, which facilitates an increased feeling of user presence and mapping with real world working scenarios. However, due to the emerging nature of using VR for collaboration and workplace learning, there are wide possibilities for Information Systems (IS) scholars to explore the prescriptive knowledge space of how to design and theorize VR technologies through Design Science Research (DSR). In this research in progress paper, we scrutinize the question of how to design immersive collaborative spaces for industrial workplace learning, and subsequently perform a preliminary round of literature review to address the question. Consequently, the findings of the review are reported as three meta-requirements, which we target as the contribution and input for further development of an information systems design theory. © 2020, Springer Nature Switzerland AG.

  • 266.
    Hajigatmiri, Fatemeh Delbar
    University West, School of Business, Economics and IT.
    The Potential Privacy and Security Challenges and Benefits of Digital Healthcare From the Patient’s Perspective In Sweden2022Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The growth, expansion, and acceleration of large networks in recent years have led to massive changes in various aspects of human life. These changes in science, technology, and business have resulted in emerging new fields such as e-government, e-learning, and e-health. Electronic Health or digital health collects and integrates health information by creating an electronic health record. Electronic health records are beneficial for all stakeholders if patient privacy and security are maintained. This research aimed to study the potential privacy and security challenges and benefits of digital healthcare in Sweden from the patients’ perspective. In this research, a qualitative analysis was performed to investigate the patients’ perspectives on the security and privacy challenges and benefits of digital healthcare. Findings show considerable benefits from patients’ views are accessibility, time efficiency, and trustworthy information. Also show patients in Sweden have not had any experiences with privacy and security threat in e-healthcare, but they are aware of the potential challenges. And regarding the importance of the personal information including the private information and all health information for them, they feel more worried about privacy and maintaining the anonymity of information.

  • 267.
    Hallgren, Anna
    University West, School of Business, Economics and IT, Division of Media and Design.
    Disney: Från cartoon-komik till uncanny valley2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A conducted quantitative survey regarding a comparison of spectators experience of two of Disney's object characters in Beauty and the Beast from 1991 and 2017 revealed that object characters could be perceived uncanny. The cartoon characters were perceived to be more vibrant, due to exaggeration, which need to be used to a lesser extent to produce credible "photorealistic" 3D CGI-animated characters.

    The study indicates that the animation in photorealistic film needs to be more adapted to a greater tactile perceptiveness regarding the material of the character, which makes anthropomorphic object characters less anthropomorphic, and vivid, hence uncanny.

  • 268.
    Hansen, Rotvit Perlt Hansen
    et al.
    Department of People and Technology, Roskilde University, Roskilde, Denmark (DNK).
    Haj-Bolouri, Amir
    University West, School of Business, Economics and IT, Divison of Informatics.
    Design Principles Exposition: A Framework for Problematizing Knowledge and Practice in DSR2020In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, p. 171-182, article id 12388 LNCSArticle in journal (Refereed)
    Abstract [en]

    Design principles (DPs) have been recognized as a central contribution in Design Science Research and the research community has begun acknowledging their importance. Much of this work implicitly assumes that design principles are natural components of contributions that can easily be derived by researchers without a need for criteria for their proposal, application or evaluation. In this paper we infer a framework for how to expose the conceptual structure of DPs as both components and sole contributions. We find a danger in assuming that design principles alone are contributions as they are very broadly used to propose utility yet the specific target audience or the explicit use of them as components of design theory occur less frequent. Furthermore, by applying our framework to a set of DPs, we offer four parts of their conceptual structure that can be used to convey the nature of design principle contributions and further identify potential areas for improvement or further research. We derive 8 questions that offer a guiding hand to researchers who attempt to embed DPs as components of their contribution either to research or to practice. © 2020, Springer Nature Switzerland AG.

  • 269.
    Hassen, Yasin Ali
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Ann
    University West, School of Business, Economics and IT, Divison of Informatics.
    The Role of ICT for the Growth of Small Enterprises in Ethiopia2014In: The Electronic Journal of Information Systems in Developing Countries, E-ISSN 1681-4835, Vol. 65, no 1, p. 1-20Article in journal (Refereed)
    Abstract [en]

    Small enterprises strive to survive and grow in the business they are involved. They make efforts to utilize different resources and technologies available to this end as long as it is affordable and productive. Information Communication Technology or e-commerce are among those technologies that take the front line. This paper aims to define an adoption level of e-commerce in small Ethiopian enterprises and show that their business requirements and perceived benefits of e-commerce are related to business growth. It takes five small enterprises involved in import and export business to perform case study research on the issue and examines their utilization level of the technology. The findings show that small enterprises in the country have low levels of e-commerce utilization due to: (1) the scarcity of infrastructure development and expertise in the area, and (2) barriers created by government policy and bank regulations. However, this study found good understanding of the business opportunities and benefits that could be exploited from e-commerce.

  • 270.
    Hattinger, Monika
    University West, Department of Engineering Science, Division of Production Systems.
    Co-constructing Expertise: Competence Development through Work-Integrated e-Learning in joint Industry-University Collaboration2018Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis is inter-disciplinary and proceed from the ongoing challenges of the increased digitalization, automation and robotization that impact the manufacturing industry's emergent need of high-qualified practitioners. Digitalization also challenges universities to open up to external collaboration and to design blended e-learning targeting industry knowledge needs. The studies take up on such challenges and explore inter-organizational collaborations and forms of knowledge construction to strengthen engineering competences integrated inwork in a way that enables manufacturing companies to remain effective and to be prepared for future industrial transformations. The objective is to explore how mutual construction of knowledge emerge through learning activities between multiple actors in a joint industry-university collaborative e-learning practice. The empirical setting is a new type of collaborative course concept developed within the project ProdEx. The project comprise a network of industries and one university in a longitudinal design and implementation process of blended and work-integrated e-learning. This initiative was explored with a collaborative action research approach integrated with five studies, from four perspectives, the industry managers, the practitioners, the research teachers and the course unit. Negotiated knotworking, from cultural-historical activity theory, became a central theoretical concept and a working tool to examine how managers, practitioners and research teachers together negotiated production technology knowledge content and e-learning design towards future workplace transformations. This concept was used to further understand how co-construction of knowledge was developing over time into a richer concept. The results contributes to a wider understanding of how co-construction of knowledge in an e-learning design practice was developing into stronger relations between actors and into more stable courses. Real learning cases and digital labs support theory-practical intertwining of mutual learning of active participation between practitioners and ix research teachers. Initial e-learning technology failures and pedagogical mistakes in the courses were easier to overcome, than issues concerning continuous company support for course participation. Matching industry competence needs with university research fields is continuously challenging. Practitioners' aiming for personal continuous competence development on university level created critical and high-qualitative performances and valuable engagement throughout the process of co-construction of knowledge. The knowledge co-construction became a two-way development, pushing research teachers to active involve and consider practitioners' industry experiences concerning learning content, pedagogical strategies and e-learning forms. While earlier research has discussed the problems of crossing boundaries between industry and university, overall findings show that industry and university actors are crossing boundaries when they mutually co-construct knowledge in an elearningpractice. Co-construction of knowledge entail mutual trust, sideways and interactive learning in a collaborative context. The main contribution suggested in the thesis is that co-constructing expertise entail three levels of activities among actors; to have insight into the purposes and practices of others (relational expertise), the capacity to transform the problems of a practice and together build common knowledge (distributed expertise), and finally the capacity of mutually co-construct knowledge acted upon in practice towards work-integrated transformations (co-constructing expertise).

    Download full text (pdf)
    fulltext
    Download full text (pdf)
    Spikblad
  • 271.
    Hattinger, Monika
    et al.
    University West, Department of Technology, Mathematics and Computer Science, Division for Mechanical Engineering.
    Christiernin-Gustafsson, Linn
    University West, School of Business, Economics and IT, Division of Computer Engineering.
    Eriksson, Kristina M.
    University West, Department of Engineering Science, Division of Production Engineering. University West, Department of Engineering Science, Division of Production System.
    Digitizing work: Organizational Work-Integrated Learning through Technology Mediated Courses in Manufacturing Industry2013In: 18th WACE World Conference on Cooperative & Work-Integrated Education: WIL-POWER: FUELING THE FUTURE WORKFORCE, WACE , 2013, p. 1-12Conference paper (Other academic)
    Abstract [en]

    The manufacturing industry is continuously facing global competition and customer demands which impose the need to knowledge development to manage changes and long-term business goals. Continuous and lifelong learning is often seen as processes that support competence development and learning integrated within work. In this paper we focus on processes of learning within the manufacturing industry and how learning initiatives as technology mediated courses (TMC) can support learning from the workplace learning needs. Is learning initiatives integrated in work considered as means for strategic business goals? Can TMC be an important learning tool for support of knowledge creation? The study is performed through interviews with production managers and human resource managers with eight manufacturing industries in the western part of Sweden. Through the study we try to understand what knowledge the industry needs to evolve and achieve effective production. We also study the readiness for technology mediated learning. Early results show that the industries have interest in learning initiatives such as TMC and are willing to co-produce knowledge together with universities. We present a matrix model that interlinks business goals and the industries current use of technology mediated learning tools. However, the experience of using tools such as web conference systems and learning management systems for learning initiatives is diversified.

    Download full text (pdf)
    Digitizing work
  • 272.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production Systems.
    Engeström, Y.
    Sannino, Annalisa
    University West, School of Business, Economics and IT, Divison of Law, Economics, Statistics and Politics.
    From contradictions to transformation: a study of joint Work-Integrated Elearning between Industry and UniversityIn: Journal of Engineering Education, ISSN 0096-0640Article in journal (Refereed)
  • 273.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Eriksson, Kristina
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Action Design Research: Design of e-WIL for the Manufacturing Industry2015In: The 2015 Americas Conference on Information Systems (AMCIS 2015): Proceedings, 2015, p. 1-14Conference paper (Refereed)
    Abstract [en]

    This paper reports on a design process of e-learning courses for competence development of experienced employees in the manufacturing industry. Through a cross- organizational collaborative action design research project the aim was to design e-learning courses at university level to support work-integrated learning. Two design- and learning cycles were evaluated over two years. The first cycle identified challenges that were applied to a pilot course in Industrial automation. From evaluation of this course we derived design principles applied to two further courses in Machining and Negotiation skills. The results from our empirical data suggest general principles as competence mapping work, collaborative manufacturing e-WIL cases and interactive learning technologies for design of e-WIL courses as boundary crossing activities to reach transformative learning integrated in the manufacturing industry.

    Download full text (pdf)
    fulltext
  • 274.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production Systems.
    Eriksson, Kristina M.
    University West, Department of Engineering Science, Division of Production Systems.
    Learning negotiations skills on-line by a case-based methodology through co-construction of knowledge between industry and academy2018In: 12th International Technology, Education and Development Conference (INTED), Valencia, Spain: IATED-INT ASSOC TECHNOLOGY EDUCATION & DEVELOPMENT , 2018, p. 6651-6658Conference paper (Refereed)
    Abstract [en]

    University e-learning education aims to support lifelong learning for practitioners in the manufacturing industry and strengthen their competence development integrated in work practice. However, traditional higher education courses are usually designed for individuals on campus and do not support work practitioners working full time. Hence, they are not usually designed for time independence, flexibility or collaborative learning. Traditionally, campus courses do not include practitioners’ knowledge from their work experiences as a valuable source to be negotiated in knowledge construction with other peers and teachers. However, to integrate practitioners’ workplace experiences, as a valuable knowledge source, is a demanding process when designing e-learning courses that includes pedagogical strategies, case-based methodologies and choices of learning technologies. The aim of this study was to explore how engineering practitioners and research teachers mutually co-construct knowledge in a case-based methodology, specifically within the subject Negotiation Skills. Studies took part within a longitudinal and joint industry-university competence development project between a network of manufacturing industries and one university in the Western part of Sweden. The courses comprise 2.5 European Credits (ECTS) and include cases as a Harvard Case designed with a predefined role-play negotiation game, video production and essay. The case methodology was developing during three design cycles (2014-2015), as a part of the whole course design inspired by an Action Design Research (ADR) approach. Analysis from three focus group session discussions from the three courses including 34 practitioners, and through observations of web-conferencing show that that practitioners’strengthened their knowledge of handling negotiations within work practice. There were problems of using web-conferencing, producing own videos and fulfil written essays stringently, however these problems decreased throughout the three design cycles of the course, due to explicated instructions and a higher practitioner involvement. Generally, results show that practitioners; 1) strengthened their knowledge on how cultural differences affected negotiations, 2) improved their decision making skills in problematic business situations, and 3) developed personal skills on how to visualize conflict situations through reflections on their own actions and communications within practical work situations. The e-learning technology failures also decreased.

  • 275.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production Systems.
    Eriksson, Kristina M.
    University West, Department of Engineering Science, Division of Production Systems.
    Mind the Gap: A Collaborative Competence E-learning Model Evolving Between University and Industry2020In: Journal of Strategic Innovation and Sustainability, ISSN 1718-2077, Vol. 15, no 5, p. 10-24Article in journal (Refereed)
    Abstract [en]

    This article arises from consideration of the effects of inter-organizational collaboration on participating partners, specifically from design-related activities and co-production of e-learning courses. The research focus is on critical factors for inter-organizational collaborative e-learning and co-production between university and industry. We describe the process of a six-year longitudinal collaborative action research project comprising six cases and three phases-initialization, implementation, and dissemination. The analysis is conducted from a multi-stakeholder perspective: managers, teachers, and practitioners. The overall aim is development of a sustainable collaborative competence e-learning model that will increase industrial employees' competencies. This work's main contribution is the finding that co-production of knowledge entails three levels of activities among actors: insight into the purposes and practices of others, capacity to transform the problems of a practice and build common knowledge together, and finally, the capacity to mutually co-produce knowledge acted upon for transformation in the workplace.

    Download full text (pdf)
    fulltext
  • 276.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Eriksson, Kristina
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Malmsköld, Lennart
    University West, Department of Engineering Science, Division of Automation Systems.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    E-learning Readiness and Absorptive Capacity in the Manufacturing Industry2014In: International Journal of Advanced Corporate Learning, E-ISSN 1867-5565, Vol. 7, no 3, p. 33-40Article in journal (Refereed)
    Abstract [en]

    The manufacturing industry constantly strive to develop the competencies of their expert production engineers in order to achieve and maintain a competitive advantage. Research shows that the absorptive capacity of a firm is central in order to reach such a goal. The absorptive capacity is the firm´s ability to recognize the value of new external information, assimilate it, and apply it to commercial ends, and thereby exploit the conditions for innovation. In this paper the concept of absorptive capacity is used as a lens for analyzing managerial rationales for engaging in technology enhanced competence development projects. Through interviews with key informants in 15 manufacturing firms we study the capabilities and readiness that organizations need for participation in e-learning initiatives. We present a framework of readiness for technology enhanced competence development comprised of the following interrelated constructs; awareness, e-learning maturity, dynamic capability and co-creativity. Results show a broad variation of levels within the constructs among the firms. Notable is the low level of e-learning maturity and dynamic capability. We argue that e-learning maturity is dependent on all four constructs.

  • 277.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production Systems.
    Lundh Snis, Ulrika
    University West, Department of Informatics and Mathematics.
    The Role of Learning Centers for Communities of Distance Education2004In: Proceedings of the IASTED International Conference on Web-based Education, Innsbruck, Austria, February 16-18, 2004, 2004Conference paper (Other academic)
  • 278.
    Hattinger, Monika
    et al.
    University West, Department of Informatics and Mathematics.
    Lundh Snis, Ulrika
    University West, Department of Informatics and Mathematics.
    The Role of the Learning Centers for Web-based Distance Education2004In: Proceedings of the IASTED International Conference(WBE-2004) Web-Based Education, 2004, p. 350-355Conference paper (Refereed)
    Abstract [en]

    Distance Education (DE) is not a new phenomenon butinformation technology has increased the use and accessibility to education anywhere and anytime. In Sweden, it is possible to study online courses on university level, using locally placed learning centres (LC). Focus of the study was to get a better understanding of what role locally learning environment, has on students performance. 14 interviews were conducted on Arvika LC, with both students and LC staff. The result show that a LC promote socialisation, technical and administrative support. Communication on organisationaland pedagogical levels between LC, universities and students are though not satisfactory. Thus, we argue for the importance of learning centres as mediators to facilitate a locally constructed learning context.

  • 279.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production Systems.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Islind, Anna Sigridur
    Reykjavik University, School of Computer Science (ISL).
    Real-time Analytics through Industrial Internet of Things: Lessons Learned from Data-driven Industry2021In: Digital Innovation and Entrepreneurship (Amcis 2021), Association for Information Systems, 2021, article id 172685Conference paper (Refereed)
    Abstract [en]

    Industrial Internet of Things (IIoT) and the increasing role of real-time analytics (RTA) data are currently transforming industry and shop floor work. Manufacturing industry needs to adapt accordingly and implement systems solutions for rich data analysis to achieve increased business value. However, a data-driven implementation of RTA applications, often launched as “Plug&Play” solutions, often lacks both insights into shop floor work and the alignment to user perspectives. This paper focuses both on the technical implementation and the deployment of RTA applications from a design-in-use perspective and therefore we argue for congruence between a data-driven and a user-driven approach. The main findings reveal how configuration and implementation of RTA applications interplay with users’ work operations that further extends current IIoT layered models by aligning architectural levels with user and business levels. The main contribution is presented as lessons learned to inform sustainable and innovative implementation for increased business value for data-driven industry.

    Download full text (pdf)
    fulltext
  • 280.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Production System.
    Norström, Livia
    University West, School of Business, Economics and IT, Division of Media and Design.
    Unpacking Social Media to explore professionals work practice2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, p. 1-14Conference paper (Other academic)
    Abstract [en]

    Organizations are inspired by the massive social media use in the private domain and try to filter interactions and knowledge sharing in socialmedia also for professional purposes. Even if the interest in social media isstrong in the private domain, the use is far less widespread in organizations. The trajectory of traditional information spread through web platforms into use of new and open social media platforms stresses organization's and professionals to enrich user-generated content and take part in and enhance social networking. This study explore how social media is used in organizations and how professionals´ practice is challenged by use of social media of reaching out, sharing knowledge and interaction with target groups. Through illustration of two research cases; municipality-citizens' interactions and university-industry collaborations, three affordances of social media practice are emerging; incentives, perceptions and openness, where social media is constituted as the boundary object

    Download full text (pdf)
    fulltext
  • 281.
    Hedeblom, Therese
    et al.
    University West, School of Business, Economics and IT.
    Frisk, Rut
    University West, School of Business, Economics and IT.
    Tillgänglighet för dyslektiker på svenska myndigheters hemsidor2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [en]

    Web accessibility is something that affects all public actors in society. In this research the focus is on dyslexic users and Swedish authorities and how they follow the guidelines according to WCAG (Web Content Accessibility Guidelines). Swedish authorities have an obligation to maintain good accessibility in conformity with the DOS law (Accessibility to Digital Public Service)(2018:1937). Having the diagnosis dyslexia means that the person has a disability linked to speech and writing, this is a common disability not only in the world but also in Sweden. In this study 20 Websites of Swedish Authorities have been checked against 8 of the guidelines in WCAG that are relevant for dyslexic individuals. It turned out that 50% of the authorities met all 8 guidelines and that 50% failed to meet one or more of these guidelines. There is a need for further work on maintaining good accessibility for the web, and further research to develop individual adaptations on the web for people with dyslexia. This can also provide conditions for increasing accessibility for all groups in society.

    Download full text (pdf)
    fulltext
  • 282.
    Hedlund, Elin
    University West, School of Business, Economics and IT, Divison of Informatics.
    Citizen's Perspectives on Municipalities' E-Services: A Study about how a Municipality works with their E-Services and how they involve the Citizens2020Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Digitalization and e-services are a hot topic within the Swedish municipalities today. There are a lot of discussions about how the municipalities can improve their services with the help of digital tools. However, the one thing that is often missed is what the citizens or end users' needs and want from a service. Through a mixed method approach, this research is looking into how one municipality in the western part of Sweden are working with their e-services and what the citizens think about them. In the study, the results show that the municipality needs a general strategic position in relation to digitalization. The research also show that it is more about the process and journey for both the employees and citizens rather than a question about which digital tool or service that they should use. The municipality is in the initial phase of digitalization and they need to have both the employees and the citizens on board to be able to succeed.

    Download full text (pdf)
    fulltext
  • 283.
    Hedlund, Elin
    University West, School of Business, Economics and IT, Division of Media and Design.
    (Ur)kunden har alltid rätt: En studie om plagiat och användandet av plagiatkontrollsystem vid ett svenskt lärosäte2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study was to better understand how the universities in Sweden work to prevent plagiarism, how they use plagiarism detection tools and what knowledge the students have or wish to have about plagiarism. This was studied through interviews with teachers and administration staff from one smaller university in Sweden together with a questionnaire for students attending any university in Sweden. The study shows that the information about plagiarism can be clearer from teachers according to the students, to prevent plagiarism as far as possible. It also shows that the university is already working to improve the information so that the students in a better way can understand, but it is hard to know how to give the information and what information that the students need. The examined university are using the system Urkund as a plagiarism detection tool and the study shows that teachers in general are satisfied with the system and how they use it. However, some teachers see an opportunity to use the detection tool in their teaching practises but need more knowledge of the system to do so efficiently. The students reportedly know what plagiarism means according to the study, but they do not have a deeper knowledge about it which they want from their universities, especially how the school is handling plagiarism cases and how the plagiarism detection tool works. The study concludes with recommendations for the universities to improve their work against plagiarism.

    Download full text (pdf)
    fulltext
  • 284.
    Hedman, Ulrika
    University West, School of Business, Economics and IT, Division of Media and Design. University of Gothenburg (SWE).
    Making the most of Twitter: How technological affordances influence Swedish journalists’ self-branding2017In: Journalism - Theory, Practice & Criticism, ISSN 1464-8849, E-ISSN 1741-3001, Vol. 21, no 5, p. 670-687Article in journal (Refereed)
    Abstract [en]

    Journalists are among the most frequent users of Twitter, and Twitter has become an important platform for personal branding. Social media logic promotes not only a chase for virality and impressive metrics but also a mix of professional, personal, and private content, as well as sharing, interaction, and dialogue. Focusing one aspect of social media logic, the aim of this study is to analyze how the technological affordances of Twitter shape journalists’ self-branding in their account presentations and whether there are differences between groups of journalists. The study draws on a quantitative content analysis of Swedish journalists’ Twitter presentations and account information (N = 2543). The findings suggest that Swedish journalists on Twitter brand themselves as being more audience oriented, networking, and individualistic, projecting a mixed identity including both professional and personal features, and that social media logic influence journalists’ self-branding.

  • 285.
    Hedman, Ulrika
    Göteborgs universitet.
    Pressad profession pallar trycket2020In: Mellan det hyperlokala och globala: Journalistikens förändringar och utmaningar i en digital tid: Vänbok till Gunnar Nygren / [ed] Appelgren, Ester, Widholm, Andreas, Huddinge: Södertörns högskola , 2020, 1, p. 69-78Chapter in book (Other academic)
    Abstract [sv]

    Gunnar Nygren, Östersjöprofessor i journalistik vid Södertörns högskola, gick i februari 2020 i pension. Gunnar är en person som skapar engagemang kring viktiga frågor, driver på journalistisk förändring, och lyfter människor både i den akademiska världen och i mediebranschen. Ett signum för Gunnars forskning är att den uppmärksammar journalistikens samhällsroller på flera olika nivåer, från det hyperlokala till det globala. I denna vänbok beskriver kollegor till Gunnar hur de på olika sätt inspirerats av detta engagemang för journalistikens utveckling. Bokens 21 kapitel är författade av kollegor inom olika delar av akademin, samt av verksamma journalister som Gunnar samverkat med genom åren. Kapitlen kretsar kring fyra teman: Mediepolitik och demokrati; Kris, medieskugga och möjligheter; Gunnar som inspiratör; och Framtidens journalister och fortbildning. Kapitelförfattarna belyser centrala frågor för medieutvecklingen, men också hur Gunnar ‒ både som lärare och forskare ‒ har bidragit till en kritisk och konstruktiv diskussion om journalistikens roll i samhället.

    Download full text (pdf)
    fulltext
  • 286.
    Hedman, Ulrika
    University West, School of Business, Economics and IT, Division of Media and Design.
    Twitter var fantastiskt: nu är det dags att lämna.2022In: JournalistenArticle in journal (Other (popular science, discussion, etc.))
  • 287.
    Hedman, Ulrika
    University West, School of Business, Economics and IT, Division of Media and Design.
    Ökad polarisering bland Twitters journalister2022In: Snabbtänkt 2.022: Reflektioner från valet 2022av ledande forskare / [ed] Bolin, Niklas, Falasca, Kajsa, Grusell, Marie, Nord, Lars, Demicon; Mittuniversitetet , 2022, p. 62-62Chapter in book (Other academic)
    Download full text (pdf)
    fulltext
  • 288.
    Hedqvist, Ann-Therese
    University West, School of Business, Economics and IT, Divison of Informatics.
    Det digitala mötet: Personcentrerad samordnad vård- och omsorgsplanering via videokonferens2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Background: We are becoming older and more people remain in their home with the need for care. When these persons for some reason have been hospitalized and are to return to their homes, care planning is performed in order for the person to be able to leave the ward in a safe manner. With an increasing number of elderly persons in need of care interventions in their home, the need for coordinated care planning in hospitals will also increase. Such planning is today being performed increasingly often via video conferencing. This form of digital encounters poses new challenges for the nurse in creating and maintaining a mutuality.

    Aim: The aim of the study was to investigate the conditions for coordinated care planning via video conferencing and how this affects the ability of health care professionals to understand and interpret the patient’s situation from a holistic perspective, thus performing a person-centered meeting at a distance.

    Method: A qualitative research approach was used to gain an understanding of nurses' experience of coordinated care planning via video conferencing. The method consisted of an initial exploratory literature study and individual personal semistructured interviews. The sample consisted of a total of seven nurses in primary care, primary care and municipal home nursing. The analysis of the interview material was conducted with an inductive approach inspired by phenomenology.

    Result: The result shows that the communication is affected and that meetings via video technology lose proximity and thus a part of the human contact. This can disrupt the possibility of seeing each other as persons but can be compensated by a person-centered approach. The technology can act as a means of human interaction, but not as a compensation for it. The main themes found in the result are loss of proximity compensated by multiple gains with associated themes screen as a barrier and benefits for healthcare professionals, patients and relatives as well as technology as means of human interaction with associated themes decidedly dependent on the people in the meeting and high quality in equipment and performance.

    Conclusion: Coordinated care planning via video conferencing involves challenges in conveying presence and genuine interest that compensates for the loss of physical presence. This form of meeting can make it more difficult to see each other as persons, however this obstacle can be compensated by a person-centered approach. The nurse needs to be well acquainted with person-centered care in order to meet the patient despite the barrier that the screen may create. Technology is a means, not an end in itself. Proper use of information and communication technology can be used with great time gains to access each other regardless of geographical location and can contribute to human interaction but not replace it.

    Download full text (pdf)
    fulltext
  • 289.
    Hedqvist, Ann-Therese
    et al.
    Linnaeus University, Kalmar; Region Kalmar, Västervik (SWE).
    Svensson, Ann
    University West, School of Business, Economics and IT, Divison of Informatics.
    Larsson, Lena
    University West, Department of Health Sciences, Section for nursing - graduate level.
    Nurses' experiences of person-centred care planning using video-conferencing.2023In: Nursing Open, E-ISSN 2054-1058, no 3, p. 1163-1937Article in journal (Refereed)
    Abstract [en]

    AIM: The aim was to illuminate how nurses experience person-centred care planning using video conferencing upon hospital discharge of frail older persons.

    DESIGN: Care planning via video conferencing requires collaboration, communication and information transfer between involved parties, both with regard to preparing and conducting meetings. Participation of involved parties is required to achieve a collaborative effort, but the responsibilities and roles of the involved professions are unclear, despite the existence of regulations.

    METHOD: A qualitative content analysis was conducted based on 11 individual semi-structured interviews with nurses from hospitals, municipalities and primary care in Sweden.

    RESULTS: This study provides valuable insights into challenges associated with care planning via video conferencing. The meeting format, that is video conferencing, is perceived as a barrier that makes the interaction challenging. Shortcomings in video technology make a person-centred approach difficult. The person-centred approach is also difficult for nurses to maintain when the older person or relatives are not involved in the planning.

    Download full text (pdf)
    fulltext
  • 290.
    Heldal, Ilona
    et al.
    Högskolan i Bergen, Norge.
    Hammar Wijkmark, Cecilia
    Myndighetens för Samhällsskydd och Beredskap.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media and Design.
    Simulation and serious games for firefighter training: challenges for effective use2016In: NOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi, ISSN 1892-0748, E-ISSN 1894-7719, Vol. 24, no 1, p. 1-12Article in journal (Refereed)
    Abstract [en]

    One of the main criteria of effectively managing emergency and crisis situations is good preparedness. Simulation and serious games (SSG) are often advocated as promising technologies supporting training and increasing the skills necessary to deal with new, complex and often unexpected situations. This paper is based on an investigation of why a seemingly appropriate SSG technology was not used long after procurement. We identified potential obstacles and challenges of SSG implementation in organizations responsible for societal safety. The focus is on fire fighter training and is based on 33 interviews with major stakeholders from seven countries, from organizations with successful as well as unsuccessful experiences of SSG use. By contrasting the different incentives and views regarding the technology use, this paper contributes to a better understanding of challenges related to SSG implementation and use. The results confirm the possible benefits of SSGs, but also highlight an urgent need for new approaches to integrate these new technologies into organizational practices. Only by formulating local, organizational strategies with the SSG use can the technology be implemented successfully

  • 291. Heldal, Ilona
    et al.
    Schroeder, Ralph
    Axelsson, Ann-Sofie
    Spante, Maria
    Chalmers tekniska högskola Centrum för kunskapsbildning och kommunikation (CKK).
    Wideström, Josef
    Immersiveness and Symmetry in Copresent Scenarios2005In: Proceeding of IEEE VR2005, 2005, p. 171-178Conference paper (Refereed)
    Abstract [en]

    Collaboration at a distance has long been a research goal of distributed virtual environments. A number of recent technologies, including immersive projection technology systems (IPTs) and head-mounted displays (HMDs), promise a new generation of technologies that are more intuitive to use than desktop-based systems. This paper presents an experiment that compares collaboration in five different settings. Pairs collaborated on the same puzzle-solving task using one of: an IPT connected to another IPT, an IPT connected to an HMD, an IPT connected to a desktop system, two connected desktop systems, or face-to-face collaboration with real objects. The findings demonstrate the benefits of using immersive technologies, and show the advantages of using symmetrical settings for better performance. Some usability problems of the different distributed settings are addressed, as well as factors such as “presence” and “copresence” and how these contribute to the participants’ overall experiences

  • 292.
    Heldal, Ilona
    et al.
    Chalmers tekniska högskola, Institutionen för teknikens ekonomi och organisation, Teknik och samhälle.
    Spante, Maria
    Chalmers tekniska högskola, Institutionen för teknikens ekonomi och organisation, Teknik och samhälle,.
    Assessing collaboration in virtual environments2009In: Challanges in the Evaluation of Usability and User Experience in Reality Based Interaction, 2009Conference paper (Refereed)
  • 293.
    Heldal, Ilona
    et al.
    Chalmers tekniska högskola, Institutionen för teknikens ekonomi och organisation, Teknik och samhälle.
    Spante, Maria
    Chalmers tekniska högskola, Institutionen för teknikens ekonomi och organisation, Teknik och samhälle.
    Conell, Mike
    WSP Sweden AB .
    Are Two Heads Better than One?: Object-focused Work in Physical and in Virtual Environments2006In: VRST '06 Proceedings of the ACM symposium on Virtual reality software and technology, New York: ACM Digital Library, 2006, p. 287-296Conference paper (Refereed)
    Abstract [en]

    Under which conditions has collaboration added value over individual work? How does performance change when using different technologies? These are important questions for industry and for research. This paper addresses them for pairs versus individuals using physical objects and virtual representations for object-focused task-solving. Based upon previous research on pair’s performance and experiences for collaboration in a real setting and four different distributed virtual environments (VEs), single-user experimental studies were carried out. The results show that in relation to performance, pairs working in networked CAVE™ technologies are superior compared to individuals, or pairs working in other distributed settings. In general, social interaction works as a facilitator for this type of task solving in networked VEs. Though, best performance was found in the real setting, with no major difference when comparing individuals versus pairs, working in VEs often were appreciated higher than working with physical objects.

  • 294.
    Heldal, Ilona
    et al.
    Chalmers tekniska högskola, Institutionen för teknikens ekonomi och organisation.
    Steed, Anthony
    Spante, Maria
    Chalmers tekniska högskola. Institutionen för teknikens ekonomi och organisation, Teknik och samhälle.
    Schroeder, Ralph
    Bengtsson, Sophia
    Partanaan, Marja
    Successes and Failures in Copresent Situations2005In: Presence - Teleoperators and Virtual Environments, ISSN 1054-7460, E-ISSN 1531-3263, Vol. 14, no 5, p. 563-579Article in journal (Refereed)
  • 295.
    Hellström, Martin
    University West, Administration .
    Rektors inledningsord2021In: Organisering, implementering och användning av välfärdsteknologi: Resultat från eTeam-projektet / [ed] Ann Svensson, Camilla Gjellebæk, Trollhättan: Högskolan Väst , 2021, p. 5-5Chapter in book (Other academic)
  • 296.
    Hermansson, Johan
    et al.
    University West, School of Business, Economics and IT.
    Zettervall Fredriksson, Jonathan
    University West, School of Business, Economics and IT.
    Responsiv webbdesign: En komparativ studie om CSS Grid och Flexbox2022Independent thesis Basic level (university diploma), 5 credits / 7,5 HE creditsStudent thesis
    Abstract [sv]

    Web accessibility is something that affects all public actors in society. In this research the focus is on dyslexic users and Swedish authorities and how they follow the guidelines according to WCAG (Web Content Accessibility Guidelines). Swedish authorities have an obligation to maintain good accessibility in conformity with the DOS law (Accessibility to Digital Public Service)(2018:1937). Having the diagnosis dyslexia means that the person has a disability linked to speech and writing, this is a common disability not only in the world but also in Sweden. In this study 20 Websites of Swedish Authorities have been checked against 8 of the guidelines in WCAG that are relevant for dyslexic individuals. It turned out that 50% of the authorities met all 8 guidelines and that 50% failed to meet one or more of these guidelines. There is a need for further work on maintaining good accessibility for the web, and further research to develop individual adaptations on the web for people with dyslexia. This can also provide conditions for increasing accessibility for all groups in society.

  • 297.
    Hermansson, Louise
    University West, School of Business, Economics and IT.
    Äldre personers upplevelse av en digital vardag under Covid-19 pandemin2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The Covid-19 pandemic has implicated social distance with stay-at-home restrictions and a more digital everyday life at home and in society. The aim of the study is to gain an understanding of how elderly people 65+ have experienced the digitized everyday life and to investigate whether older people have experienced and been affected by a digital divide during the Covid-19 pandemic. But also, to show any connections that might be between Covid-19 and the digital divide in the society. Through a qualitative study with semi-structured interviews, the empirical material has been produced and led to the results of the study. The results show that the informants had encountered and tested digital solutions such as Kivra, Zoom and FaceTime during Covid-19 but prefer to meet in real life. And that they value the social contact with family and friends and would rather ask for digital help. The conclusion is that none of the informants have experienced a digital divide or that they felt not being a part of the digital society. The informants expressed the combination of social restrictions and possibly not being a part of the society socially and a lack of digital skills as problematic. The informants expressed that as long as there is a social network that the elderly can get help by, and other alternatives to the digital services are still offered they did not perceive themselves as limited in their daily life. The informants' attitude to what digital services have contributed during the pandemic was generally expressed as positive. Even by those who did not prefer the digital services,the Covid-19 pandemic made it possible for several of the informants to see the benefits of digital services.

  • 298.
    Herrman, Margaretha
    et al.
    University West, Department of Nursing, Health and Culture, Divison for Health, Culture and Educational Sciences.
    Nilsson, Lena
    University West, Department of Nursing, Health and Culture, Divison for Health, Culture and Educational Sciences. University West, Department of Social and Behavioural Studies, Division of Psychology, Pedagogy and Sociology.
    "Det är upp till er hur det ska bli...": att följa en renoveringsprocess i skolmiljö2009Report (Other academic)
    Abstract [sv]

    Denna studie sätter fokus på elevers delaktighet i dialogplanering vid renovering av skolmiljö. Vårt projektintresse har vuxit fram i en växelverkan mellan fastighetsförvaltares intentioner att utveckla nya modeller för planering: delaktighet och dialog, och det intresse för lärande i arbetslivet som inryms i Högskolans Västs profil Arbetsintegrerat lärande, AIL. En övergripande frågeställning i denna rapport handlar om vilka möjligheter till ömsesidigt lärande som finns i dialogplanering. I vår analys har vi betonat en kritisk granskning av delaktighet som en styrningspraktik som gränsar till manipulation och där ansvaret läggs på de som varit delaktiga för eventuella felval. En mer positiv analys kan göras t ex med hjälp av Healey et al (2003) som menar att i deliberativ styrning finns möjligheter till ökad institutionell kapacitet via resurser i form av kunskaper och relationer. Resurserna kan utvecklas på olika nivåer från att all tillgänglig kunskap används och nya relationer skapas till att maktrelationer påverkas och ny kunskap skapas vilket kan leda till en ökning i den institutionella kapaciteten vilket kanske kan behövas för att ge elever ett större inflytande och en utveckling av professionella verksamheter. I detta projekt har man ändå kommit en bit på väg mot bättre relationer för de elever som deltog och dessa elevers kunskaper och erfarenheter har synliggjorts och till viss del kunnat utnyttjas. För att öka den institutionella kapaciteten menar vi att man måste tillåta att processen får mer tid och är mer öppen. Healey et el (2003) poängterar komplexiteten i planeringsprocesser och menar att trots att man inte når ända fram är det värt besväret att skapa dessa horisontella relationer genom att göra så många som möjligt delaktiga och det finns dessutom ingen återvändo.

    Download full text (pdf)
    FULLTEXT01
  • 299.
    Herwix, Alexander
    et al.
    Cologne Institute for Information Systems (CIIS), University of Cologne, Cologne, Germany (DEU).
    Haj-Bolouri, Amir
    University West, School of Business, Economics and IT, Divison of Informatics.
    Having a Positive Impact with Design Science Research: Learning from Effective Altruism2020In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, Vol. 12388 LNCS, p. 235-246Article in journal (Refereed)
    Abstract [en]

    How to increase the chances of overall positive, rather than negative, impacts from new technology developments is expected to be a key challenge for the future of design-oriented research. In this context, we argue that a thorough understanding of the ethical dimension of research and technology is needed so that researchers can make an informed assessment of the expected impact of their work and carry it out more effectively. Myers and Venable [1] took a first step towards investigating the role of ethics in design science research (DSR) and proposed a tentative set of principles that aim to help researchers achieve outcomes that are good from an ethical perspective. We extend this stream of research and present an ethics-aware DSR framework, which describes how values and ethics are fundamentally related to DSR and how we measure its impact. Most importantly, the framework can act as an actionable guideline for how to maximize the expected positive impact of DSR projects. Moreover, the framework can also be used to discuss the structure, direction and expected positive impact of DSR.  

  • 300.
    Herwix, Alexander
    et al.
    University of Cologne, Köln, (GER).
    Haj-Bolouri, Amir
    University West, School of Business, Economics and IT, Divison of Informatics.
    Revisiting the Problem of The Problem: An Ontology and Framework for Problem Assessment in is Research2021In: European Conference on Information Systems (ECIS). Human value crisis in a digitized world: ECIS Proceedings, Association for Information Systems, 2021, article id 154Conference paper (Refereed)
    Abstract [en]

    A comprehensive understanding of how to achieve relevance and practical impact with our work remains elusive within the information systems (IS) community. While we know that finding or constructing important research problems sets the bar for the potential impact that research can have, we know little about how to support research problem assessment and selection in practice. This paper address this gap by presenting the problem assessment framework (PAF) and outlining its application for the assessment, selection, and justification of important research problems. The PAF builds on the problem assessment ontology, which explicates the domain of problem assessment based on a synthesis of extant research. We have instantiated the PAF in the problem assessment canvas to make it more accessible. Altogether, we contribute three novel artifacts that support researchers looking to work on the most important research problems as the basis for more relevant and impactful IS research.

3456789 251 - 300 of 824
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf