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  • 101.
    Gustafsson, Jon
    et al.
    University West, Department of Social and Behavioural Studies, Division of Psychology and Organisation Studies.
    Strandberg, Hanna
    University West, Department of Social and Behavioural Studies, Division of Psychology and Organisation Studies.
    Attraktionskraften hos Göteborgs Stad: En kvalitativ studie om Employer- och Corporate Branding i offentlig sektor2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Employer Branding and Corporate Branding are two components of the same strategic tool – which is to attract and retain talents in a competitive environment. Within the City of Gothenburg this strategy is implemented under the name "Attractive Employer". The aim for this study has been to portray what made employees, with a technical background within the private sector, choose to seek employment within the city of Gothenburg. The study focused on the employee's experiences before, and after, they became employees within the city. On the basis of the employee's experiences, the ambition has been to raise a constructive discussion with a focus to support the City of Gothenburg in its continuing work with Employer- and Corporate Branding. The study is qualitative and the data was collected through six semi-structured interviews. The interviews were conducted among employees from four municipal departments within the city. The interview data was transcribed and analyzed by a thematic analysis. The result showed that three out of the six interviewees had made an active choice to seek employment in the public sector. Furthermore the result indicated a discrepancy among the employees regarding the external image of a public employer – and what the employees now were experiencing from within the organization. The employees also experienced some key differences in values when working in the public sector compared to the private sector. Festinger's (1957) dissonance theory was used as a way to further discuss the employee´s choice to seek employment within the public sector.

  • 102.
    Gustavsson Christiernin, Linn
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Nilsson, Anders
    EDS.
    Brandt, Eric
    University West/Chalmers Technical University3.
    Mankefors-Christiernin, Stefan
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Reliability and Quality of Software Engineering in Manufacturing Industry: a case study2008In: 19th International Symposium on Software Reliability Engineering (ISSRE 2008.): Proceedings of a meeting held 10-14 November 2008, Seattle, Washington., Institute of Electrical and Electronics Engineers ( IEEE ) , 2008Conference paper (Refereed)
    Abstract [en]

    Software engineering has proposed the use of formal and industrial methods, models and tools within software industry for some time now. There are several good examples like the aircraft industry, branches of the military, the space shuttle development and the nuclear power plant industry that have come a long way with their software processes. However, there is still an ongoing dilemma of how to better introduce software processes within most regular production industry. In this paper we try to summaries our experiences of software processes and quality systems within the vehicle industry of northern Europe. A first investigating case study is conducted at a large software consulting company, focused on industrial software, and then we further investigate the software situation at one of the largest vehicle manufacturers in Scandinavia. We use a ten point list with adapted metrics to evaluate process quality and create a progress report of the work-flow and process implementation rate. Based on our results from the evaluation we also provide a first set of guidelines for how to level the differences in quality processes for hardware and software development.

  • 103.
    Gustavsson Christiernin, Linn
    et al.
    University West, Department of Economics and IT, Division of Computer Engineering.
    Prytz, Jessica
    University West, Department of Economics and IT.
    Evaluation of Interaction with Commercial Educational Games when Used by Children with Autism2010In: Proceedings of the 2010 International Conference on Software Engineering Research & Practice: Software Project Management + Education and Computer Law / [ed] Hamid R. Arabnia, Hassan Reza, Leonidas Deligiannidis, Juan Jose Cuadrado-Gallego, Vincent Schmidt, Ashu M. G. Solo, Las Vegas: CSREA Press , 2010, p. 418-424Conference paper (Refereed)
  • 104.
    Haj-Bolouri, Amir
    University West, Department of Economics and IT.
    Semantiska webben och sökmotorer2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This report deals with the definitions and terms main purpose has been to investigate how the semantic web affects search engines on the web. This has been done through an investigation consisting of ten different search engines. Nine of these search engines are considering being semantic search engines, and the last one being the most used one on the web today. The study is conducted as a descriptive and quantitative study. A literature review has also been implemented by the relevant sources about the semantic web and search engines. The conclusions drawn where that the semantic web is multifaceted with its definitions and that the result of how concrete search engines implements semantic web principles can vary depending on which search engine one interacts with.

  • 105.
    Haj-Bolouri, Amir
    University West, Department of Economics and IT, Divison of Informatics.
    The phenomenon of feeling addicted to social media: why do we feel addicted to social media?2013Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 106.
    Haj-Bolouri, Amir
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Flensburg, Per
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bernhardsson, Lennarth
    University West, School of Business, Economics and IT, Division of Media and Design.
    Winman, Thomas
    University West, Department of Social and Behavioural Studies, Division of Social Pedagogy and Sociology.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    Designing a Web-Based Education Platform for Swedish Civic Orientation2014In: Proceedings of the 37th Information Systems Research Seminar in Scandinavia (IRIS 37), Ringsted, Denmark, 10-13 August. / [ed] Ahmad Ghazawneh, Jacob Nørbjerg and Jan Pries-Heje, Ringsted, 2014, p. 1-13Conference paper (Refereed)
    Abstract [en]

    Newcomers in Sweden face a problem of learning the Swedish society with respect to laws, culture, democratic values, education system, labor market and aspects of taking the role as a parent. The municipality of Gothenburg and the county administrative board in Västra Götaland are appointed by the Swedish government to educate newcomers in civic orientation. This paper describes some problems in providing distance education for Swedish civic orientation in forms of advanced learning modules (ALM). Requirements for implications for design were gathered through several conducted workshops together with relevant stakeholders through a participatory design approach. We concluded that our design for implications can be processed for future research and used together with a system solution.

  • 107.
    Hansson, Per-Olof
    et al.
    Linköpings universitet.
    Jobe, William
    University West, School of Business, Economics and IT, Divison of Informatics.
    Frontrunners in ICT: Kenyan runners'€™ improvement in training, informal learning and economic opportunities using smartphones2014In: ijEDict - International Journal of Education and Development using Information and Communication Technology, ISSN 1814-0556, E-ISSN 1814-0556, Vol. 10, no 4Article in journal (Refereed)
  • 108.
    Hattinger, Monika
    University West, Department of Engineering Science, Division of Production System.
    Sociomateriality and design – How do we un-pack technology for knowing in practice?: Research in Progress/Workshop2016Conference paper (Other academic)
    Abstract [en]

    Blended e-learning permeates flexibility and school is no longer the only place for learning, rather through e-learning courses new ways of building competences throughout life and integrated in the workplace can be accomplished. Technological artifacts, the material itself do not create learning,rather, social and pedagogical aspects from a participatory perspective in e-learning courses is needed to balance the impact of technology. Challenges to reach balance between material and social is in this paper illustrated as a sociomaterial learning practice through a work-integrated e-learning (e-WIL) project between a university and collaborating manufacturing industries. This learning practice comprise design of e-learning courses, target industry knowledge needs to reach for being a competent employee. Teachers' and course participants' activities show various challenges of work integrated e-learning. Early results from focus group sessions and observations are categorized as knowing-how to design and use digital learning technology, knowing-what knowledge to be learnt for work practice and knowing-when to use new knowledge in work practice.

  • 109.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Eriksson, Kristina
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Malmsköld, Lennart
    University West, Department of Engineering Science, Division of Automation Systems. Chalmers University of Technology, Department of Product and Production Development,.
    Svensson, Lars
    University West, Department of Economics and IT, Divison of Informatics.
    Work-Integrated Learning and Co-creation of Knowledge: Design of collaborative technology enhanced learning activities2014In: Proceedings of the 37th Information Systems Research Seminar in Scandinavia (IRIS 37) / [ed] Ahmad Ghazawneh, Jacob Nørbjerg and Jan Pries-Heje, Ringsted, 2014, p. 1-15Conference paper (Refereed)
    Abstract [en]

    In this paper we aim to understand management’s perceptions of knowledge and competence development to inform the design of technology enhanced learning activities integrated in the workplace. Work-integrated learning can be viewed with the university lens on studies of formal education integrated in the workplace setting, but here we rather emphasize the conditions of the workplace as implications for design of successful e-learning initiatives. We conducted interviews with 15 manufacturing industries in Sweden and used qualitative content analysis approach to interpret the text data. Results show that companies describe a rich variation of work-integrated learning activities, but the step towards external collaboration with academia for co-production of knowledge is marginal. Also, broad-minded work for innovations is limited. This imply the need for well-planned design of richer collaborative acitivites between academia and organizations through use of media technology to encourage competence development.

  • 110.
    Hattinger, Monika
    et al.
    University West, Department of Engineering Science, Division of Manufacturing Processes.
    Treurnicht, Nico
    Department of Industrial Engineering Stellenbosch University, South Africa.
    Learning Aspects for Manufacturing Enterprises within Aerospace industry entering into Quality Standard AS91002011In: 24th ICDE World Conference on Open and Distance Learning: Expanding Horizons- new approaches to ODL, 2011, p. 1-11Conference paper (Refereed)
    Abstract [en]

    The aerospace industry is expected to grow substantially during the next two decades. As a result more suppliers aim for entering into this industry. Demands on safety and quality in this sector are particularly high, where SME´s must upgrade from the generic group of quality standards, the ISO9000 family, to AS9100, the aerospace standard. In this research we focus on the meaning of learning processes for successful implementation of quality standards in a workplace context at a manufacturing company. By using Blooms Revised Taxonomy of learning, we can understand, evaluate and design actions for continuous improvement which can be supported by an IT-based tool for self-assessment supporting organisational learning and implementation of the Quality Management System.

  • 111.
    Hjertén, Alma
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Alva Soplin, Betsy
    University West, School of Business, Economics and IT, Division of Media and Design.
    De formade ögonbrynens ilska: Queer coding inom Disneys porträttering av manliga skurkar2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study aims to examinehow and what Disney communicate to their target audience, by analyzing the four animated feature films Peter Pan (1953), The Lion King (1994), Pocahontas (1995), and Princess and the Frog (2009). The animated movies have been analyzed through a qualitative method to get a better understanding of how Disney portray their male antagonists through queer coding. Through semiotics, and Peter Dahlgren's approach to analyzing media texts, we have gained a deeper understanding of what Disney is communicating. The study shows that there are many obvious cases of queer coding because of the stereotypically feminine way that the male villains are portrayed. The villains show signs of this femininity through everything from facial features to bodily movements. Through this detailed analysis it has come to our attention, that there is no doubt that the villains are being portrayed in a much more feminine way in comparison to the remaining characters in the movies.

  • 112.
    Högberg, Karin
    et al.
    University West, School of Business, Economics and IT, Division of Business Administration.
    Olsson, Anna Karin
    University West, School of Business, Economics and IT, Division of Business Administration.
    Making sense of social media implementation: a longitudinal case study of the technological frames of hotel employees2017Conference paper (Refereed)
    Abstract [en]

    Social media has become an important part of people’s social life and effect how they communicate, interact and consume online. Social media, has therefore also to a great extent been adopted by organizations in order to be used both for internal and external communication. The purpose of this paper is to study the adoption and implementation of social media in hotel organizations from the employee’s, or user’s perspective by applying the concept of “technological frames” with focus on the nature of technology, technology strategy and technology in use. The paper is designed as a longitudinal, qualitative case study consisting of data collected in seven European countries. In total 28 in-depth interviews have been conducted during 2.5 years. Findings show that the employees’ technological frames to a high extent has been constructed outside the organization during their private usage, or non-usage of social media, and that these frames affect how they use social media in the hotel organizations. The contribution is an insight into how technologies, like social media that is introduced to employees outside the organizational setting, are used during an implementation process within the workplace. Keywords: social media, implementation, adoption, technological frames, social media marketing, usage, perception, hospitality,

  • 113.
    Islind, Anna Sigridur
    University West, Department of Economics and IT, Divison of Informatics.
    An mHealth artifact in home care: Professional progression through work integrated learning: Towards an IT supported caring conversations2014Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim is to study a problematic grocery-shopping situation within a home care organization, in one studied municipality in Sweden and for this, a qualitative action design research method is applied. As a solution to this problem, an mHealth (mobile health) artifact was developed and the thesis aims to study the developed solution and the WIL effects on the organization and the caring situation. The purpose is to emphasize on the perceptions of an mHealth artifact for the grocery shopping process as well as capture the early perceptions focusing on the values and effects for the different levels of engagement spanning the user groups involved. Then, finally investigating the effects on the caregivers’ competence development in relation to the mHealth artifact and the work integrated learning. This leads to the recognition of the need for a conversation between the caretakers and the caregivers. This results in the developed artifact, being found a conversational starter, nurturing and triggering a caring conversation, which leads to professional progression. This consequently, leads to higher quality of care and to the caregivers having more pride in their profession as well as having more time for the caretakers. This all concludes that technology will not replace caregivers. But caregivers, who use technology, will probably replace caregivers who don’t. 

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • 114.
    Jenkins, Samantha
    et al.
    University West, Department of Technology, Mathematics and Computer Science, Division for Computer Science.
    Kirk, Steven
    University West, Department of Technology, Mathematics and Computer Science, Division for Computer Science.
    Software architecture graphs as complex networks: a novel partitioning scheme to measure stability and evolution2007In: Information Sciences, ISSN 0020-0255, E-ISSN 1872-6291, Vol. 177, no 12, p. 2587-2601Article in journal (Refereed)
    Abstract [en]

    The stability and evolution of the structure of consecutive versions of a series of software architecture graphs are analysed using the theory of complex networks. Brief comparisons are drawn between the scale-free behaviour and second order phase transitions. On this basis a software design metric Icc is proposed. This software metric is used to quantify the evolution of the stability vs. maintainability of the software through various releases. It is demonstrated that the classes in the software graph are acquiring more out-going calls than incoming calls as the software ages. Three examples of software applications where maintainability and continuous refactoring are an inherent part of their development process are presented, in addition to a Sun Java2 framework where growth and backward compatibility are the more important factors for the development. Further to this a projected future evolution of the software structure and maintainability is calculated. Suggestions for future applications to software engineering and the natural sciences are briefly presented.

  • 115.
    Jobe, William
    University West, Department of Economics and IT, Divison of Informatics.
    A Kenyan Cloud School: Massive Open Online & Ongoing Courses for Blended and Lifelong Learning2013In: Open Praxis, ISSN 2304-070X, Vol. 5, no 4, p. 301-313Article in journal (Refereed)
    Abstract [en]

    This research describes the predicted outcomes of a Kenyan Cloud School (KCS), which is a MOOC that contains all courses taught at the secondary school level in Kenya. This MOOC will consist of online, ongoing subjects in both English and Kiswahili. The KCS subjects offer self-testing and peer assessment to maximize scalability, and digital badges to show progress and completion to recognize and validate non-formal learning. The KCS uses the Moodle LMS with responsive web design to increase ubiquitous access from any device. Access is free and open, and the KCS intends to be a contextualized open educational resource for formal secondary institutions to support blended learning and a free source of non-formal education for lifelong learning. The expected outcomes are that this effort will reduce secondary school dropout rates, improve test scores, become a quality resource for blended learning, as well as validate and recognize lifelong learning in Kenya.

  • 116.
    Jobe, William
    University West, School of Business, Economics and IT, Divison of Informatics.
    Bridging the learning gap in Kenya with mobile learning: Challenges and future strategies2015In: Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 / [ed] curtis Ho & Grace Lin, University of Hawaii, USA, Chesapeake, VA: Association for the Advancement of Computing in Education, 2015, p. 1319-1325Conference paper (Refereed)
    Abstract [en]

    The overarching aim of this research was to study how mobile technology can catalyze informal learning and bridge the gap between informal and non-formal learning. In this study 30 Kenyan elite runners were equipped with a simple Android smartphone and free Internet for one year. The original research project focused on studying how a smartphone in the hands of impoverished Kenyans could assist and enhance informal learning. This project used log data, workshops and interviews to track the users’ progress. During the course of the study a huge desire for more formalized learning developed. Thus, a non-formal course on Human Rights was developed and made available for all Kenyans via any Internet connected device. In this way the intersection of these two projects provided an opportunity to satiate interests gained from unguided informal learning with structured non-formal learning. Key findings were that the smartphone empowered marginalized groups, augmented informal learning opportunities, and provided a means to bridge informal and non-formal learning to deliver educational opportunities to any device in the form of a non-formal MOOC. This research made a significant impact in the participants’ lives and the most common statement from the interviews was the statement “it helps us a lot”.

  • 117.
    Jobe, William
    University West, Department of Economics and IT, Divison of Informatics.
    Do-It-Yourself Learning in Kenya: Exploring mobile technologies for merging non-formal and informal learning2014Doctoral thesis, comprehensive summary (Other academic)
    Abstract [en]

    The educational landscape is changing and a variety of technologies and techniques are blurring the lines between traditional and non-traditional learning. This change is substantial in low-income countries: individuals in developing countries have a great desire to educate themselves and improve their quality of life. Kenyans are adequately literate and accustomed to mobile technology despite being a largely impoverished, poorly educated populace. Kenya represents an optimal setting in which to research the use and feasibility of modern mobile and educational technologies. The broad aim of this dissertation is to explore how mobile devices can catalyze and enhance both informal and non-formal learning. In particular, this dissertation explores how technologies and concepts such as mobile web apps, Massive Open Online Courses (MOOCs), and learning incentives via a smartphone specifically affect informal and non-formal learning in Kenya. The primary research question is how can learning efforts that utilize mobile learning, MOOCs, and learning incentives combine non-formal and informal learning to develop and contribute to a do-it-yourself (DIY) approach to learning in Kenya? The primary method is action research. The first contribution of this dissertation is the finding that mobile web apps are currently better suited for data exchange than producing new content. The second contribution is the finding that a smartphone can enhance informal learning in a developing country with little or no scaffolding. The third contribution is the finding that non-formal learning efforts as a MOOC are shown to be a viable means of delivering non-formal learning in a developing country via a smartphone. The fourth contribution is the finding that the use of incentives such as digital badges provide a means by which to validate non-formal learning and contribute to a DIY attitude towards learning creation, where individuals can freely complement or replace a traditional curriculum.

  • 118.
    Jobe, William
    University West, Department of Economics and IT, Divison of Informatics.
    Native Apps Vs. Mobile Web Apps2013In: International Journal of Interactive Mobile Technologies (iJIM), ISSN 1865-7923, E-ISSN 1865-7923, Vol. 7, no 4, p. 27-32Article in journal (Refereed)
    Abstract [en]

    The extensive growth and expansion of smartphones and tablets and therewith the use of mobile web applications that utilize HTML5 and related technologies are frequently discussed and debated in media as possible replacements for native applications. The aim of this study was to explore the viability of replacing native applications with mobile web applications in a developing country setting. Two mobile web applications were developed. The first mobile web application tracked runs and the second mobile web application was a booking system for scheduling "slum runs". The subjects who tested these apps were elite, semi-professional Kenyan runners primarily from the Kibera slum area outside of Nairobi. After a 6-month test period the participants concluded and results indicated that the mobile web application for tracking runs performed poorly compared to native applications due to poor GPS performance, while the mobile web application for booking slum runs performed well. The conclusion from this study is that mobile web applications that require hardware interaction such as using the GPS, GPU, or camera are not yet viable alternatives for native applications. However, mobile applications that only require a native interface and content consumption are suitable substitutes for native applications.

  • 119.
    Jobe, William
    University West, Department of Economics and IT, Divison of Informatics.
    No University Credit, No Problem?: Exploring Recognition of Non-Formal Learning2014In: 2014 IEEE Frontiers in Education Conference Proceedings, IEEE Computer Society, 2014, 2420-2426, 2014, p. 2420-2426Conference paper (Refereed)
    Abstract [en]

    Massive Open Online Courses (MOOCs) are disrupting traditional, higher education and redefining how learning takes place online. These open courses typically offer some form of recognition, such as a certificate of completion and/or digital badge, to recognize, validate, and in some cases even accredit learning. A general problem with MOOCs is the uncertainty regarding the use and goals of recognition, validation, and accreditation (RVA), and participants' acceptance and perception of such techniques. This research effort addresses this problem by exploring course partici-pants' attitudes and levels of acceptance of non-formal learning recognition compared to traditional university credit in both devel-oped and developing countries. The actual study uses both certifi-cates of completion and digital badges to recognize and validate learning in an introductory, university level course in web pro-gramming using HTML5/CSS. The course is available to anyone, but was specifically marketed to participants from Sweden and Kenya. Empirical data was gathered using interviews and online surveys in the course. The preliminary results are that participants from developing countries value digital recognition to a greater extent than their counterparts in Europe. However, both Swedes and Kenyans see open courses with digital recognition as a com-plement to traditional learning to individually construct an educa-tion.

  • 120.
    Jobe, William
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Hansson, Per-Olof
    Linköping University.
    Putting a MOOC for Human Rights in the Hands of Kenyans: The Haki Zangu Case for Non-Formal Learning2014In: Electronic Journal of Information Systems in Developing Countries, ISSN 1681-4835, E-ISSN 1681-4835, Vol. 65, no 3, p. 1-17Article in journal (Refereed)
    Abstract [en]

    The research goal of this project was to explore the use and effects of non-formal education and incentives in the context of a developing country. The practical aim of this project was to create, implement, and evaluate a platform about human rights that was available to any Kenyan for free in order to increase knowledge and engagement. Therefore, a non-formal massive open online course (MOOC) about human rights was designed and launched. The course was free and open to anyone in Kenya and offered both a digital badge and certificate from Stockholm University in Sweden upon completion. The course was called Haki Zangu (Kiswahili for "My Rights"), and it explored how using incentives such as a digital badge and certificate of completion affected learning outcomes. This course offered ubiquitous access based on principles of responsive web design and used audio recordings of the entire course content. The course is perpetual and still on-going, but after six months there were 160 participants who had enrolled, and ten participants had completed the course and received certificates and digital badges. The participants showed extensive enthusiasm and engagement for human rights issues, and they expressed desires to learn more and further spread knowledge about human rights. The current findings suggest that the availability of digital badges and certificates increased interest for participation and positively affected learning outcomes. Moreover, the use of a Massive Open Online Course (MOOC) format with incentives proved successful, combined with the contextualization and accessibility of the course content. Furthermore, the technical platform proved adequate for disseminating education for free in a developing country, and allowed for unencumbered access regardless of device. Lastly, a key challenge for future non-formal learning efforts in developing countries is the cost of Internet access.

  • 121.
    Jobe, William
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Östlund, Christian
    University West, School of Business, Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, School of Business, Economics and IT, Divison of Informatics.
    MOOCs for Professional Teacher Development2014In: Proceedings of Society for Information Technology & Teacher Education International Conference 2014 / [ed] M. Searson & M. Ochoa, Chesapeake, VA: AACE , 2014, p. 1580-1586Conference paper (Refereed)
    Abstract [en]

    A MOOC is a trending concept in education that is disrupting traditional methods oflearning consumption. The emergence and use of MOOCs for professional teacher development isstill uncommon, but on the verge of gaining a foothold. Research regarding MOOCs typicallyfocuses on impacts for higher education and lifelong learning. However, the specific intersection ofMOOCs and professional teacher development is poorly researched. This concept papercontemplates the benefits and drawbacks of using MOOCs for professional teacher developmentand calls for more practical studies and explorative research. This paper also speculates on the basicMOOC design criteria and principles needed to maximize engagement and course completion,which are currently common issues with general MOOCs. The conclusion is that MOOCs can be acost- and resource-effective means to deliver quality education in order to further professionalteacher development. However, possible risks are employers' reluctance to accept MOOCaccreditation as equivalent professional development and the lack of relevant MOOC courses forprofessional development.

  • 122.
    Johansson, Christoffer
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Sutt, Ellinor
    University West, Department of Economics and IT, Division of Media and Design.
    "Då menar jag inte att man ska få en käftsmäll när man får en käftsmäll": En kvalitativ analys om spelares uppfattning av inlevelse med Head Mounted Displays2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis will study if Head Mounted Displays affect the immersion experienced by gamers while playing video-games, how they expect it to affect the experience and what gamers feel is missing from the technology today to be able to experience total immersion.

    The research is conducted by using a survey and interviews. The main purpose of the survey is to identify which aspects affect the immersion while playing with classic videogame consoles. The in-depth interview show the responses from four different gamer respondents about their experiences and expectations for using Head Mounted Displays today.

    Our study show that Head Mounted Displays do make the user experience higher levels of immersion compared to classic consoles, but if there is a break in presence the reaction is much stronger, since the amount of sensory data that needs to be dealt with is increased. The study also identifies new possible design issues for more seamless experiences with the Head Mounted Displays. For example, using better hand representations, to be able to see and use your own hand in the game, applying wireless technology and solutions for better support for users travel over large areas in game. Summing up, the gamers are optimistic about how Virtual Reality and Head Mounted Displays will affect the gaming industry, they believe it is the future of videogames.

  • 123.
    Johansson, L-O
    et al.
    Halmstad University, Sweden.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Boundary dialogues in user-centric innovation2012In: 18th Americas Conference on Information Systems 2012, AMCIS 2012, Seattle, WA, 2012, Vol. 4, p. 2910-2919Conference paper (Refereed)
    Abstract [en]

    This paper is based on a user-centric innovation project, Free2Ride, which is seen as an example of community interaction that overcomes boundaries. Free2Ride aimed at developing a piece of ICT safety equipment consisting of a sender (on the horse) and a receiver (application in a smartphone) to be used by equestrian club members during their everyday riding activities. We will answer the research question of what the characteristics of a boundary dialogue in user-centric innovation activities are. The aim of the paper is to propose a model describing the characteristics of boundary dialogue in user-centric innovation that involve different communities of practices such as ICT developers, users and researchers. We applied a combination of research approaches consisting of action research and engaged scholarship approach. The theoretical framework for analyzing our findings is communities of practices with a specific interest in boundary spanning and learning dialogues. Our contribution is a model describing the characteristics of boundary dialogues in user-centric innovation. An important element of that model is the mental wandering, inwards and outwards, by core members in a community. We discuss the temporal as well as the symbolic nature of the mental wandering during the boundary dialogue in user-centric innovation activities. © (2012) by the AIS/ICIS Administrative Office All rights reserved.

  • 124.
    Jonasson, Amanda
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Öhman, Emelie
    University West, Department of Economics and IT, Division of Media and Design.
    Vill ni betala för min film?: En kvalitativ fallstudie kring framgångsfaktorer i crowdfundingkampanjer2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Crowdfunding is a concept that is growing among entrepreneurs. Crowdfunding involves using small donations from many people able to finance their product or project. Kickstarter is a crowdfundingplattform where you can create campaigns to raise money. If the campaign should be seen as successful need a financial target that met. Our investigation involves identifying factors that are important for the success of their campaign. We also want to investigate how these factors are interrelated and how the description of the project affects people to donate.

    The survey found that personal and targeted languages to different types of genres is important to motivate people to want to donate. Use of images to enhance text is a factor that proved to be effective. Moreover, it is important to work creatively with rewards given to people who donate. These factors motivate a person to both donate money to the campaign, but also spread it to other social media, which is crucial for the success of the campaign.

  • 125.
    Jonasson, Emelie
    University West, Department of Economics and IT, Divison of Informatics.
    Behov av dokumentation inom agila projekt vid systemförvaltning: En fallstudie2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study focuses on the documentation in the management of ERP- (Enterprise Resource Planning) systems and the challenges that exist around documentation in agile methods. The study provides knowledge about the needs for documentation in agile projects for system maintenance and the risks associated with a lack of documentation in the administration. A qualitative approach has been used by a case study. The study's conclusions are based on ob-servations, interviews and document analysis. Agile methods do not require as much docu-mentation of tasks and are based on personal collaborations between operators in the system. The study's final results show that the documentation cannot be excluded, but it should be used where it fits. If documentation support human interaction, rather than to replace it, can it still can be in line with agile development principles. There is a general consensus that that a major drawback of Agile methodologies is a loss of undocumented knowledge. Because doc-umentation is compromised when applying agile methods, important knowledge is lost during and after system development. Many companies are embracing Agile projects are told that they should not be document anything, without relying on open communication going on. People often misunderstand agile methods. Policies and practices for Agile methodologies introduced in organizations but not implemented fully.

  • 126.
    Karlsson, Emil
    et al.
    University West, Department of Economics and IT.
    Nilsson, Lina
    University West, Department of Economics and IT.
    Animerad TV-vinjett: utsmyckning eller genre? En studie i animerad TV-vinjett2010Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Today, the TV vignette is considered an embellishment to a TV program, despite its broad audiences and unique appearance. We wanted to find out if the television vignette has some common features and conventions but also find out how it relates to genre.We used a case study where we analyzed ten vignettes that we chose from certain criteria. We used a model based on image analysis that we modified to fit our needs. The main parts of each model consisted semiotics, imagery, dramaturgy and sound.We also made a couple of interviews with people who are active or used to work with vignettes. As a result we discovered that the television vignettes consist of certain conventions and that the vignette will not be considered as an independent genre, until the public has accepted it. However, we found that the vignette has common features and conventions that could fit into the established art form Motion Graphics. We see, however, that the vignette has the potential, thanks to digitization, to evolve and become a kind of its own.Today, the TV vignette is considered an embellishment to a TV program, despite its broad audiences and unique appearance. We wanted to find out if the television vignette has some common features and conventions but also find out how it relates to genre.We used a case study where we analyzed ten vignettes that we chose from certain criteria. We used a model based on image analysis that we modified to fit our needs. The main parts of each model consisted semiotics, imagery, dramaturgy and sound.We also made a couple of interviews with people who are active or used to work with vignettes. As a result we discovered that the television vignettes consist of certain conventions and that the vignette will not be considered as an independent genre, until the public has accepted it. However, we found that the vignette has common features and conventions that could fit into the established art form Motion Graphics. We see, however, that the vignette has the potential, thanks to digitization, to evolve and become a kind of its own.

  • 127.
    Karlsson, Simon
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Gustafsson, Gustaf
    University West, Department of Economics and IT, Division of Media and Design.
    Poängen med poäng: En studie av hur förhandsinformation påverkar acceptansen av ett poängsystem på en webbsida2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to investigate how well users accept badges as an element depending on prior information. This study conducts a user test where two user groups where created. The first group gets prior information about badges and that they are going to test a webpage, and participate in a survey. The secound groups dosen't get any information that the website contains badges. 34 participant conducted the survey and showed low acceptance towards badges. The results also showed that the prior information had negative impact on the user acceptance.

  • 128.
    Khalayleh, Tamer
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Misic, Emir
    University West, School of Business, Economics and IT, Divison of Informatics.
    Införande av distansmöte via video: Vid samordnad vård- och omsorgspanering i Västra Götalandsregionen2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Region Västra Götaland has introduced a video implementation meeting on health and long-term care planning for released patients. This is a tripartite cooperation in which the municipality, hospital and primary care are supposed to participate. In this study, we delimit ourselves to primary care and the implications of this technology at their part. The initial thought is that you should make use of distance meetings via video on every occasion where the opportunity to do so exists, but we can see that the utilization rate today is at a low level. This raises questions. We have therefore asked ourselves how the change process had an impact on usage. We have also asked ourselves what the flaws were and what kind of resistance arose against the change. In order to answer the questions, we have been using the interview method and because we want to examine the change process, we focused on interviewing management lines and managers that have been involved in the change. In our theoretical framework, we have been using Kurt Lewin’s recognized model of change, Arnfalk’s theory of distance meetings and how it should be introduced, the “caught in the middle” role of middle managers in the public sector, and theories relevant to resistance. Theories in relation with the empirical results made it possible for us to answer the questions.

    Since this was qualitative study, the results are presented in the form of the summary of respondents' quotes. Secondary data were taken from the public documents that had been published by the region Västra Götaland. Finally, we tested our empiricism against, in particular, Lewin's change theory and concluded that the implementation has not gone past the first, so-called unfreezing phase. Consequently, the change affected the use negatively as they have not succeeded in destabilizing everyday activities and change attitudes. Information and communication have not communicated properly down the management line and middle managers have, because of this, failed to involve their staff. Distance meetings is a new process for primary care where the situation is already strained, which means that middle managers end up "caught in the middle” and not showing enough commitment and desire for change. One should always in a process of change, regardless size, ensuring that everyone involved understands the importance of the change before starting working on it, otherwise the resistance will occur.

  • 129.
    Kolbæk, Ditte
    et al.
    Aalborg University Copenhagen, The Faculty of Humanities, Department of Learning and Philosophy.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Divison of Informatics.
    Rethinking expansive learning: Experience from an educational design supporting authors in practice2015Conference paper (Other academic)
    Abstract [en]

    This paper analyses an online community of master's students taking a course in ICT and organisational learning. The students initiated and facilitated an educational design for organisational learning called Proactive Review in the organisation where they are employed. By using an online discussion forum on Google groups, they created new ways of reflecting and learning. We used netnography to select qualitative postings from the online community and expansive learning concepts for data analysis. The findings show how students changed practices of organisational learning in their professional organisation and how they developed their identity to become more skilled practitioners. We discuss the effects of the written discussions and reflections on the students' endeavour to become authors in practice. Our contribution to the research consists of considerations of changing the spoken word to the written word, which lacks spontaneity but supports equality among students.

  • 130.
    Liljedahl, Johanna
    University West, Department of Economics and IT, Divison of Informatics.
    Jag ska bara ta en selfie: en kvalitativ fallstudie kring varför unga kvinnor använder sociala medier och tar selfies2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Together with the rapid technological development of the internet and smartphones, social media has quickly become a part of many people's everyday lives, especially among young women. Social media is used daily to receive news, entertainment, and keep in touch with friends, but also used as a platform to present themselves in pictures and text. Many young women choose to take pictures of themselves with their mobile that is, so-called selfies, which many then choose to add on such as Facebook, Instagram and Snapchat. The purpose of this study is to examine why young women choose to take selfies and post them on social media and how it affects the individual. A study was conducted where twelve young women aged 16-17 years were interviewed using semi-structured focus groups where discussions were held about the use of social media and taking selfies. The results showed that the interviewees felt pressure from friends and the community that they must be part of the social media to be accepted. Many of the interviewees chose to take selfies because it was an easy way to get quick confirmation from others. Pressure from friends and the community around the use of social media together with selfies create according to interviewees performance anxiety and social stress in one's everyday life that is difficult to get rid of.

  • 131.
    Lindroth, Tomas
    et al.
    University West, Department of Economics and IT, Division of Media Production.
    Bergquist, Magnus
    IT-University, Göteborg .
    Breadcrumbs of interaction: situating personal information management2008In: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges, ACM , 2008, p. 266-273Conference paper (Other academic)
  • 132.
    Lindroth, Tomas
    et al.
    University West, Department of Economics and IT, Division of Media Production.
    Bergquist, Magnus
    University of Gothenburg, Department of Applied Information Technology.
    Laptopers in an educational practice: Promoting the personal learning situation2010In: Computers and education, ISSN 0360-1315, E-ISSN 1873-782X, Vol. 54, no 2, p. 311-320Article in journal (Refereed)
    Abstract [en]

    In this article an ethnographical study of laptopers' activities during lectures in a university milieu is analyzed as different kinds of involvements. Through interviews and observations we have focused on how these involvements influence the laptopers' alignment towards the educational practice. The analysis shows the importance of separating the educational practice and the personal learning situation. Studying students' learning intentions, rather than certain laptop related activities, we get a deeper understanding of the role the laptop can take during learning activities. Five general characteristics of laptoping are found. Negotiating the laptops' different roles in the educational practice opens up for an understanding of the students personal learning situation as being more than just listening to a lecturer. Additionally, competent integration of digital tools into the learning situation extends the dimensions of the lecture beyond the lecturing hours and personal note taking. Such knowledge is vital for creating foundations for digital competency in a digitized society. © 2009 Elsevier Ltd. All rights reserved.

  • 133.
    Lindroth, Tomas
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Islind, Anna Sigridur
    University West, School of Business, Economics and IT, Divison of Informatics.
    Steineck, G.
    University of Gothenburg, Sahlgrenska Academy, Clinical Science, Sweden.
    Lundin, J.
    University of Gothenburg, Department of Applied IT, Sweden.
    From narratives to numbers: Data work and patient-generated health data in consultations2018In: Studies in Health Technology and Informatics / [ed] Klein G.O.,Karlsson D.,Moen A.,Ugon A., IOS Press, 2018, Vol. 247, p. 491-495Conference paper (Refereed)
    Abstract [en]

    This article presents preliminary findings on how the introduction of patient-generated health data (PGHD) triggers changes during patient-nurse consultations. This article builds on a two-year case study, examining the work practice at a cancer rehabilitation clinic at a Swedish Hospital using PGHD. The study focuses on how nurses’ use data, gathered by patients with a mobile phone app, during consultations. The use of PGHD introduce a change in the translation work, the work of turning rich patient descriptions and transform them into data, during the consultation for documentation and clinical decision-making. This change affects precision, questions asked and the use of visualizations as well as the patient-nurse decision making. © 2018 European Federation for Medical Informatics (EFMI) and IOS Press.

  • 134.
    Liuxinwei, Ma
    University West, Department of Economics and IT, Divison of Informatics.
    User Satisfaction of Maternal and Infant Healthcare Apps in China and How to Improve Them2017Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    With the increased number of mothers and newborns as well as the increased tendency to use smartphones to gather healthcare information, mobile healthcare app markets have great potential in China. However, little work has been done on users' satisfaction of Chinese maternal and infant health apps. The purpose of this study is to determine what factors influence users' satisfaction and how to improve them. The triangulation method has been selected for doing this research. In the first step, a questionnaire was used to verify the influential factors that contribute to a positive influence on users' satisfaction. Further, adopted interviews were used to investigate the specific requirement from users' perspective. The empirical findings show the user's expectation and perceived quality of the product has a positive influence on user's satisfaction and intention to use the app. In the next step I analyzed how to improve the apps from the users' perspective. The research findings presented in this thesis will help to evaluate mobile apps relating to maternal and infant health in China, and could thus be beneficial to different actors through adherence to the following advice: enterprises should conduct user surveys and usability tests to understand their customers' needs, and use this information in the products before sending to the market, the timely tracking of users is also needed to gain knowledge of the users' experience with the app, and further improve it; the government should enact related laws concerning the apps as soon as possible; and users should enhance their judgment of the information content and resist blindly believing the apps.

  • 135.
    Lundh-Snis, Ulrika
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media Production.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Competence Management Systems in Networking Organisations: Designing for Empowerment?2007In: Proceedings of 30th Information Systems Research Seminar in Scandinavia: IRIS 30 / [ed] Tarja Tiainen, Hannakaisa Isomäki,Mikko Korpela, Anja Mursu, Pirkko Nykänen,Minna- Kristiina Paakki & Samuli Pekkola, University of Tampere , 2007, p. 1236-1248Conference paper (Refereed)
    Abstract [en]

    Current trends among business companies imply that sources of human competencies are spread across intra-organisational and inter-organisational units into networks of organisations of different kinds. This paper explores the challenges for design of competence management systems (CMS) raised by inter-organisational collaboration in a network of private companies. We take the point of departure from the co-workers’ abilitly to explore and manage their competence. The research question to be answered is: How can a network perspective on competence management systems empower co-workers? The paper presents findings from an on-going research project aiming at identifying design implications of a network competence management system (nCMS), where the role of the individual is valued crucial for its success. We argue that there is a need to take a critical stand towards common assumptions of CMS as a tool for intra organisational strategic work - instead a nCMS should empower the individual member of the network organization.

  • 136.
    Lundin, Johan
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Nuldén, Urban
    University of Gothenburg.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    A new agenda for research on higher education and information technology2008In: Proceedings of the 31th Information Systems Research Seminar in Scandinavia, IRIS 31 , Åre, 2008Conference paper (Refereed)
    Abstract [en]

    There is a need for a more timely agenda for research on teaching and learning, and the use information technology in higher education. It is here claimed that many of the prior research issues within this area are obsolete. Information technology infrastructure previously provided solely by the institutions of higher education is now successively replaced by the students own technology which they bring to the educational context. The new agenda should orient towards (i) integration of students own technology in educational activities, and integration between on and of campus learning activities (ii) tools for supporting activities in classrooms such as presenting, visualizing and simulating, and (iii) issues of availability to participate in alternative ways, making educational activities available to new groups. The suggested agenda is discussed using a number of anecdotes collected in various educational settings.

  • 137.
    Lundin, Johan
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Pongolini, Malin
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Communication in boundary practices: from media choice to interaction negotiation?2009In: Proceedings of the 32nd Information Systems Research Seminar in Scandinavia, IRIS 32: Inclusive Design / [ed] Judith Molka-Danielsen, Molde University College , 2009Conference paper (Refereed)
    Abstract [en]

    The research presented in this paper is an initial analysis of an ongoing project build on work in, what we call, boundary practices. These new professional roles emerge in the border lands between existing practice communities. This change effect knowledge production, decision making, collaboration and a range of other aspects in work. However, the study at hand focus how work is conducted and coordinated through and with new media technologies, and in particular how media are put to use. We have conducted ethnographical studies within a global automotive manufacturing company. The organization has recently introduced a new role, subsystem manager, i.e. a technical expert that is given strategic responsibilities for shared parts and platforms within the organization. The subsystem manager is to participate in a number of global meetings with other experts within the subsystem or with other managers for closely related or integrated subsystems. Three different global meetings have been observed and preliminary findings indicate that some of the fundamental assumptions built into the concept of media choice and media richness might be problematic as an analytical perspective used on our empirical context. The work we have studied is characterized by negotiations, not only concerning how to solve a task, but also concerning what the task actually is. The choice of media is in itself is a matter of negotiations. Practitioners are adding new media to ongoing interactions, rather than using media in sequence and one medium is not used exclusively. Rather a number of media are used in parallel.

  • 138.
    Lundin, Johan
    et al.
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Lundh-Snis, Ulrika
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media Production.
    Practice Based Design for Learning at Work2008In: International Journal of Advanced Corporate Learning, ISSN 1867-5565, Vol. 1, no 4, p. 17-23Article in journal (Refereed)
    Abstract [en]

    Designing for learning at work in a manner that embraces the rich situatedness of practice involves a number of challenges in bridging normative and descriptive perspectives, as well as closing the gap between IS design theory and practice. In this paper, we propose a grounded approach that combines influence from learning theories with studies of existing learning practices. This approach could result in learning models, constituted of a sequence of learning activities that outlines the didactics of the workplace. The arguments are based on the empirical findings from an action-oriented research project in collaboration with six SME:s, and are illustrated through a e-learning model called “The Competence Kick-off”.

  • 139.
    Lundin, Johan
    et al.
    Chalmers.
    Svensson, Lars
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media Production.
    Lundh-Snis, Ulrika
    University West, Department of Economics and IT, Division of Computer Science and Informatics.
    Coping With Dualities in Network Action Research:  Methodological Issues2008In: Proceedings of the 31th Information Systems Research Seminar in Scandinavia, IRIS 31, Åre, 2008Conference paper (Refereed)
    Abstract [en]

    This paper presents lessons learned from an action research venture involving a network of SMEs and a group of IS researchers. The purpose is to discuss some fundamental methodological issues that we learned when doing action research with a network of interrelated organizations, rather than report the action research project itself. Our results are presented as four dualities that should be addressed throughout diagnostic and therapeutical activities in a network action research project. The dualities (teach–learn, local–global, multifaceted–unified, and liquid–crystal) are forwarded as analytical scaffolds to cope with the inherent difficulties of understanding and acting in IS action research projects, especially network action research.

  • 140.
    Löfberg, Roger
    University West, Department of Economics and IT, Divison of Informatics.
    IT-stödd omvärldsbevakning i en offentlig verksamhet: En fallstudie vid ett svenskt lärosäte med inriktning studie- och karriärvägledning2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The study aims to gain insight into the role of horizon scanning has for a Swedish university and the study is expected to contribute knowledge about the horizon scanning importance to operate effectively in a successful manner. The study's research questions about the role of horizon scanning has for educational and career counselors and the challenges that the horizon scanning in this context. The study was conducted in the form of a case study and six semi-structured interviews were conducted with an educational expert and five educational and career counselors at University West and the Department Student Center. Horizon scanning is an important activity in the daily work at the Student Center. Horizon scanning is largely information retrieval by the authorities with the mission that relate to the activities of the Student Center, but also information taken from other universities and colleges are of recurring interest. Horizon scanning usually takes place on behalf of the organization's target group are students. The staff at the Student Centre has routinely used the electronic source as a recurring point of reference in their work. This procedure means that the staff always treats the information that is current. Newsletter is a way to control the incoming information flow. Horizon scanning is important for the staff at the Student Center and the approach is perceived as resource efficient. Employees use a rule of established channels of information to find the information they seek. The information must be updated, which increases the importance of horizon scanning. Challenges associated with horizon scanning is, generally on the IT systems designs in terms of the degree of usefulness, especially for people with reduced eyesight. The staff sees a need to become more accessible through the use of various IT systems. Real-time communication, for example through chat and Skype is of interest.

  • 141.
    Magnusson, Anna
    et al.
    University West, Department of Economics and IT.
    Thyrsson, Madeleine
    University West, Department of Economics and IT.
    Banner blindness: hur webbanvändare undviker reklambanners2009Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Reklam på internet är ständigt ökande och många internetanvändare är negativt inställda till den. Därför har de utvecklat olika medvetna och omedvetna strategier för att undvika den när de ska göra något på internet. För skapare av reklam på Internet kan det vara bra att känna till hur reklamen undviks för att kunna bli bättre på att skapa effektiv reklam. Denna undersökning har baserats på intervjuer med vana internetanvändare med olika bakgrund för att få reda på hur de hanterar reklambanners samt en förståelse för hur de tänker. Intervjuerna föregicks av en videoinspelning där försöksdeltagarna fick specifika uppgifter att utföra för att eftersträva ett naturligt beteende.

    Resultatet av undersökningen visade att banner blindness är ett fenomen som används av många försöksdeltagare, både på ett medvetet och omedvetet plan. Det visade sig att bara några få gör något aktivt fö ratt slippa eller undvika reklambanners. Anledningarna till varför de undvek reklamen visade sig i många fall bero på tre anledningar som tas upp i Cho och Cheons (2004) teoretiska modell : reklamen stör deras uppgift; många och röriga banners samt tidigare negativa erfarenheter.

  • 142.
    Malmqvist, Andreas
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Vasell, Viktor  
    University West, School of Business, Economics and IT, Divison of Informatics.
    Spel-orienterat lärande i klassrummet: En fallstudie om motivation i lärandesammanhang2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Motivation är en mycket viktig aspekt av lärande och det finns många som motiverar för att traditionell undervisning med böcker och dylikt har problem att nå ut till studenterna på rätt sätt. Spel-orienterat lärande kan vara ett substitut eller ett komplement i undervisningen som kan underlätta för studenter att hitta samt bibehålla motivationen under undervisningens gång.

    Med hjälp av intervjuer med nyckelpersoner inom ämnet har vi lyckats påvisa hur spel-orienterat lärande kan användas som ett motivationsinstrument i klassrummet. Det är dock viktigt att skapa en kontext kring instrumentet, det vill säga en läromiljö som är anpassad för denna typen av undervisning.

  • 143.
    Moberg, Linnéa
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Zagerholm, Katrin
    University West, Department of Economics and IT, Division of Media and Design.
    Samarbete mellan företag och bloggare: Hur ska det egentligen gå till?2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this thesis is to investigate the regulations concerning collaborations between bloggers and companies. The purpose is also to investigate whether or not bloggers are more or less obvious about how they communicate collaborations with companies in the individual blogs. In the attempt to analyse blogs a qualitative content analysis is performed and specific texts during a determined period are inspected. A survey is used in the attempt to investigate if companies and bloggers are aware of the laws regulating how collaborations shall be performed. The result of this thesis indicate that bloggers are evolving their knowledge regarding how to correctly highlight collaborations with companies in their blog posts. The conclusion is that this a present topic, since there are a number of cases where bloggers have been convicted for false or hidden marketing. New guidelines are being presented to assist bloggers with how to become clearer about collaborations with companies.

  • 144.
    Mugeni Simbi, Isabelle
    University West, School of Business, Economics and IT, Divison of Informatics.
    The use of social media as a marketing tool by Rwandan small businesses: A multiple case study2017Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Many companies including SMEs use the technology of social media in business as a marketing tool. However, little is known regarding how small businesses use social media for marketing purpose. Thus, this master project investigates how social media is used by small businesses in Rwanda. The purpose of this study, is to explore how social media is used by small business, to identify main factors that lead to the use and to contribute to the knowledge gap on social media marketing.

    This study of qualitative nature follows a multiple case study design. The sample investigated is comprised of five Rwandan small businesses owned by women. Two methods of data collection were used: online observation of social media platforms together with semi-structured telephone interviews with participants.

    The results show that businesses benefit from using social media marketing. However, results indicate also that small businesses use social media informally without strategies of use with a prevailing lack of technical knowledge in social media for business. Main factors that led to the use of social media were identified as well.

    The study concludes with recommendations to small business on the effective use of social media as a marketing tool.

  • 145.
    Niklasson, Erik
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Schneider, Joakim
    University West, Department of Economics and IT, Divison of Informatics.
    Webbapplikationsinförande vid en neonatalavdelning: en belysning av hur vårdgivare kan stöttas med hjälp av IT2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    A child who is born prematurely, or has other types of complications after birth, needs neonatal care. An increasing focus on family centered neonatal care brings new challenges and greater demands on the healthcare. Previous research shows that web applications are an efficient way of supporting health care. This study addresses the question: "How can the health care operations at the neonatal unit at NÄL be affected by a responsive web application and what are the caregivers' attitudes towards the new system?" The strategy used to approach the subject is a case-study of a web application introduced at the neonatal unit at NÄL whose purpose is to give parents support in caring for their newborn children. The method used for the collection of the data is semi-structured interviews of nannies and nurses on the ward. The result of the study shows that the neonatal unit can be positively influenced with the support of IT. Healthcare providers are mostly positive about the change. A slight difference in acceptance has been identified among the caregivers with greater experience. This group shows greater skepticism towards the new system than those with less experience in the field.

  • 146.
    Nilsson, Ann
    University West, Department of Economics and IT, Division of Media Production.
    Lärsituationens komplexitet för elever som upplever svårigheter i matematik: Rutiga Familjen i en ny lärmiljö2009Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game’s primary purpose is to motivate students in their learning of mathematics. Although the game is strictly based on mathematical rules it attempts to encourage students to play and work with math without experiencing it as mathematics as this is initially not obvious. The game being internationally tested on normal performing students, this project introduced the game to six Swedish students who experience low motivation for and/or difficulties in mathematics. The students from fifth up to seventh grade participated therefore in a three weeks’ study. The ultimate goal of this project is to make suggestions on the integration of the game in the students’ learning environment and on the adaptation of it to fit their needs. In order to be able to make such recommendations, following question was raised: How does the learning situation look like for students experiencing difficulties in mathematics? An attempt to understand the complexity of their learning situation was made through several tests in students’ attitude, self-efficacy and understanding of mathematics, through observations of their game playing, interview with their pedagogue and through a questionnaire on their attitude towards the game and their special education in mathematics and in their understanding of traditionally vs. graphically represented mathematical problems. Despite the time limited study it is obvious that the students’ difficulties in mathematics are not independent of other factors, as the majority of these students display a negative attitude, a low self-efficacy and a sensibility for disturbances and reactions from their social network.

  • 147.
    Nilsson, Ann
    et al.
    University West, Department of Economics and IT, Division of Media Production.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media Production.
    The Complexity of Integrating Technology Enhanced Learning in Special Math Education: a Case Study2010In: Sustaining TEL: From Innovation to Learning and Practice. 5th European Conference on Technology Enhanced Learning, EC-TEL 2010, Barcelona, Spain, September 28 - October 1, 2010. Proceedings / [ed] Martin Wolpers, Paul A. Kirschner, Maren Scheffel, Stefanie Lindstaedt and Vania Dimitrova, Berlin Heidelberg: Springer-Verlag , 2010, p. 638-643Conference paper (Refereed)
    Abstract [en]

    We present a study of integrating an educational game in special math education, to explore challenges faced during the process. The game promotes an unconventional approach supporting students having math difficulties, through visual representations, learn-by-exploration and learn-by-teaching models. Our conclusion is that integration in special education is more challenging than in the main stream counterpart, due to social vulnerability of the students, learning/teaching challenges in content, motivation and attitude, a non-typical learning situation, and the challenge of matching learning peers.

  • 148.
    Nilsson, Stefan
    University West, Department of Economics and IT, Division of Media and Design.
    Exploring the relationship between awareness information and user activities online2010Licentiate thesis, comprehensive summary (Other academic)
    Abstract [en]

    This thesis contributes to the domain of awareness information. Awareness information can be viewed as a fundamental building-block of social media, visualizing people and their activities in an online setting. With life becoming more and more influenced by social media such as Facebook, Flickr, Twitter, Linkedin and Digg, it becomes important for designers of social media to have an understanding of how users respond to awareness information. An online gallery of pictures was developed and equipped with a chat and a basic awareness information system. Usage data was collected by the system and analyzed combining qualitative as well as quantitative approaches aiming to explore the influence awareness information have on the usage of the system. The analysis reveals that awareness information is a powerful tool triggering social behaviour. It is, at the same time, challenging to implement in a way that it provides a sound environment for social interaction. This was manifested by co-present users both stayed longer in the system and also was inclined to take a different path through the gallery than the solitary user. However, the interaction that took place in the gallery was characterized by frequent conversational break-downs and irritation among users. Results indicate that this is, in part, due to the lack of built-in social norms guiding users in their activities in the system. Subsequently, it is important to facilitate the creation, recreation and reinforcement of social norms when designing social systems.

  • 149.
    Omarson, Agri
    et al.
    University West, School of Business, Economics and IT, Divison of Informatics.
    Borovic, Edvin
    University West, School of Business, Economics and IT, Divison of Informatics.
    Pair programming effekt på studentens prestationsförmåga2019Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Extreme programming, called XP, is a software development approach that was developed under a fifteen year period by Kent Beck, Ron Jeffries and Ward Cunningham. From extreme programming emerged pair programming (PP) which is an agile technique. PP is put to the practice when two programmers sit next to each other and work together on the same code, algorithm, design and tests. Studies have shown PP to have a positive impact on some aspect of student performance or enjoyment without compromising student learning. The aim of this study is to investigate by reporting results from case studies on pair programming performance. Finding out if the programmers that use the PP approach is benefitting their performance or if there are issues or challenges with the practice. The goal is to come to a conclusion on how pair programming actually affects students performance. A case study and experiments was conducted at University West to examine the students satisfaction, confidence and performance. 23 students took part in this study and experiment. The result showed that all the students benefited more from the PP method compared to SP students, however the intervju results showed that second year students gave a bit lower grade to PP method compared to first year students. In conclusion PP method gave the students a better performance compared to SP students. However, first year students felt that they accomplished more by using the PP method compared to second year students. PP can be an effective tool to use as a teaching method to increase the students performance.

  • 150.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media Production.
    A Teachable Agent Game for Elementary School Mathematics promoting Causal Reasoning and Choice2010In: 1st International Workshop on Adaptation and Personalization in E-B/Learning using Pedagogic Conversational Agents (APLEC 2010): Online Proceedings / [ed] Diana Pérez-Marín, Ismael Pascual-Nieto, Susan Bull (Eds.), Hawaii, 2010, p. 13-19Conference paper (Refereed)
    Abstract [en]

    We describe a mathematics computer game for children designed to promote causal reasoning, choice-making, and other higher-order cognitive activities. The game consists of a choice-based board game, enhanced with a conversational, teachable agent, taught to play the game, by the child, through demonstrations and questions. Game design is motivated by causal reasoning theory and educational psychology. The game is currently evaluated in an ongoing large-scale study that seeks to investigate the game’s effects on the players’ abilities to reason and make productive choices. The study involves 20 elementary-school classes at different levels.

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