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  • 1.
    af Geijerstam, Emelie
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Wedenberg, Emelie
    University West, Department of Economics and IT, Division of Media and Design.
    Menyers effektivitet och användbarhet på webben2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In today's society, everything is expected proceed quickly, easily and smoothly. This also applies to websites on the Internet. When you visit a website, you want thewebsite to be easily accessible and you also want to find what you are looking for quickly. It is therefore important that the menu is easy to navigate. The menu is very important for the experience of the website, as you use the menu to navigate through the website. The menu will guide users through the website, will help them plan their actions, will determine where they are and will help them find their way back if they would get lost.In this study, we have created and designed a website with menus of four different types. Our study is based on a number of theories about cognition, perception,usability and effectivity together with theories about how to create a good menu. We will use these theories in our study to determine which of the menus is the most effective. To find out which menu is the most effective, test participants were asked to conduct a usability test. During the usability test, we tested the effectivity of themenus by measuring the amount of time required by the test participants to perform different tasks, as well as how many clicks were required and how frustrated the test participants became. Then, we compared how the different menus performed inrelation to each other. The test participants were also asked to respond to aquestionnaire where they subjectively described their thoughts on the menus.Our results from this study can be used as guidelines when choosing which type of menu to use on a website, where navigation is expected to be as effective as possible.Our results show that the horizontal menu is the most effective one of the different menus we have tested. However, which menu is the most effective in a given situation or on a given website depends on many factors, and thus, the horizontal menu is not always preferable to use on every website.

  • 2.
    Ahlinder, André
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Jerner, Marcus
    University West, Department of Economics and IT, Division of Media and Design.
    viljan att dela med sig: En undersökning i svenska användares delningsvanor på Facebook.2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis work researches what motivates swedish Facebook users to pass along and share

    information on Facebook, their attitude towards shared information and what affects this behavior. The goal of this thesis is to research todays behavior and motivations to enlighten  what makes information worth sharing to others on Facebook, instead of simply attracting attention. By using a web survey we have collected data by sampling a part of the actual population  of  swedens Facebook users.Our results show that swedish Facebook users main reason for using Facebook is to socialize with offline friends and share information to show others

    something

    they

    belive

    they

    will

    have

    use

    for

    and/or

    will

    appriciate.

    We

    compare

    our

    findings

    to

    existing

    research

    and

    the

    FIRO

    theory

    about

    human

    interpersonal

    needs.

    We

    find

    that

    users

    sharing

    habits

    can

    be

    identified

    as

    motivated

    by

    interpersonal

    needs

    to

    maintain

    social

    bonds,

    influence

    others

    opinion

    about

    themselves,

    feel

    unique

    and

    stand

    out

    in

    the

    crowd.

    We

    conclude

    that

    human

    needs

    are

    contributing

    to

    sharing

    activity

    on

    Facebook

    and

    influence

    the

    sharing

    habits

    of

    the

    Swedish

    Facebook

    users.

    The

    users

    show

    a

    critical

    view

    on

    sharing

    behavior

    in

    general

    but

    do

    not

    believe

    that

    they

    share

    for

    the

    same

    reason

    themselves.

  • 3.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Animator in focus:  Caroline Leaf 2010In: Catalogue, 33rd Göteborg International Film Festival, no 33, 14-15 p.Article in journal (Other (popular science, discussion, etc.))
  • 4.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Animerat skådespeleri som berör: Filmaren Chris Landreth sätter fokus på nya vågar ut ur "kusliga dalen"2012In: Göteborgs-Posten, 66-66 p.Article, book review (Other (popular science, discussion, etc.))
  • 5.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    De visuella tonsättarna II: Animationens mästare i urval2012Book (Other (popular science, discussion, etc.))
    Abstract [sv]

    Filmvetare Midhat »Ajan« Ajanovic har valt ut ytterligare 30 av sina favoriter i

    De visuella tonsättarna 2. Förutom klassiska animatörer som Bruno Bozzetto, Ray Harry -

    hau sen, Ub Iwerks, Chuck Jones, Jerzy Kucia, Ryan Larkin och Len Lye finns

    nyare världsberömda namn som Igor Kovaljov, Chris Landreth, John Lasseter, Michel Oce -

    lot, Nick Park och Peter Lord (Aardman), Joanna Quinn, Pjotr Sapegin, Georges Schwiz -

    ge bel och Koji Yamamura också med. Även framstående svenskar som Johannes Nyholm

    och Jonas Odell uppmärksammas förstås.

    Boken är andra delen av en planerad heltäckande animationshistoria samlad i fyra populärvetenskapliga böcker.

  • 6.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Između sna i smijeha/Between dream and laughter: Luis Bunuel – život, karijera i dvije duboke brazde koje je prvak filmskog nadrealizma zaorao/Luis Bunuel – life, career and a profound imprint left by the pioneer of surrealist cinema2015In: Hrvatski filmski ljetopis/Croatian Film Chronicle, ISSN 1330-7665, no 82-83, 05-36 p.Article in journal (Other (popular science, discussion, etc.))
    Abstract [en]

    The paper gives an overview of the work, career and poetics of Luis Bunuel, the most important surrealist in the world (active in the cinema of several countries – France, Mexico and Spain). The paper explains the roots of Bunuel’s poetics that derive from the filmmaker’s life experience and different art forms (Goya, Cervantes), his cinema role models (Lang, Eisenstein), his status among other filmmakers, social environment, provocation methods, stylistic techniques, his favorite themes and worldviews (for example, sexuality and constant criticism of Christianity in his films), the context of surrealist art and relationship with film industry. Although very often demonstrating a lack of interest for the rules of the dominant cinema, the traditional film making, even opposing in a planned and explicit manner, Bunuel proved, states the author of the paper, that he could participate (both as director and producer) even in the classical feature film cinematic framework. Considering the wide variety of surrealist (and avant-garde) cinema in general and the complexity of the work by Luis Bunuel, the paper tackles Dada elements and different types of surrealism. Finally, the paper examines the traces of surrealism in cinema and animated film in the post-Bunuel period (and undoubtedly under his influence).

  • 7.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Ohrozený megalopolis japaneského ANIME  42011In: Homo Felix, ISSN 1338-2268, no 2/2011, 67-71 p.Article in journal (Other academic)
  • 8.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Ohrozený megalopolis japaneského ANIME 72013In: Homo Felix, ISSN 1338-2268, Vol. IV, no 1, 68-71 p.Article in journal (Other academic)
  • 9.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Polish Animation Between Two Golden Ages2012In: Etiuda&Anima, 2012, 164-164 p.Conference paper (Other academic)
  • 10.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    "Psychorealism" vs "The Uncanny Valley": Chris Landreth comes across as a digital animation heir to Norman McLaren2012In: Catalogue, 35th Göteborg International Film Festival, ISSN 1102-6448, no 1, 25-29 p.Article, book review (Other (popular science, discussion, etc.))
  • 11.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Tragajuci za kompleksnim kadrom: Roy Andersson, sadasnji i buduci klasik2010In: Sarajevske sveske/Sarajevo Notebok magazine, ISSN 1512-8539, no 29-30, 548-562 p.Article in journal (Other academic)
    Abstract [en]

    Midhat Ajanovic's My Choice paints an idiosyncratic portrait of the most well-known Swedish director, Roy Andersson, and provides a translation of an inspirational program text by this controversial filmmaker.

  • 12.
    Ajanovic, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Ženska crta britanskog animiranog filma/Feminine current of British animation: Bokumentarizam, društveni angažman i feminizam britanske animacije.2011In: Hrvatski filsmi ljetopis/Croatian Film Chronicle, ISSN 1330-7665, no 65/66, 24-46 p.Article in journal (Other (popular science, discussion, etc.))
    Abstract [en]

    In the animated film of the 1970s and later, the modernist poetics of, for example, theZagrebSchoolstarted to feel outdated. This was the reason for the a whole group of new female and male authors to emerge and to tackle pressing social issues, including animated cinema as a new, alternative medium for public debate. Among a number of social issues tackled primarily in British and Canadian films, the field of gender inequality and the position of women in the society came to the foreground. The paper also follows the history of female presence in animated film and the history of female topics' affirmation in this medium, starting with Helen Smith Dayton, Lotte Reiniger and Mary Ellen Bute, to Marjut Rimminen and the influence of the Channel Four production (producer C. Kitson), or rather the authors such asCaroline Leaf, Angela Martin, Candy Guard, Alison Snowden, Karen Watson and Gillian Lacey. Special attention is dedicated to Alison De Vere and Joanna Quinn. Non.British authors are mentioned as well, such as Monique Renault. What is particularly interesting is the influence of British documentary tradition (alo0ng the lines of John Grierson( which blended with animated film and other visual arts traditions. However, in animated films women had to struggle for the right to comedy as an artistic choice as well because the prejudice related to female sense of humor was extremely strong. The author concludes by stating that contemporary animation does not discriminate against women at all.  

                                                                                                 

     

     

  • 13.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    100 years of Swedish Animation2015In: International Film Festival Etiuda&Anima, Krakow, ISSN 978-83-925486-5-2, 119-127 p.Article in journal (Other (popular science, discussion, etc.))
  • 14.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    A vivid connection: Comics and animation as a context for understanding the work of Nedeljko Dragic i Kresimir Zimonic2011In: Hrvatski filmski ljetopis/Croatian Film Cronicle, ISSN 1330-7665, no 68, 25-50 p.Article in journal (Other academic)
    Abstract [en]

    Some of the most prominent authors of the Zagreb School of Animation were (or still are) equally active in the field of animations as in the field of caricature and comics. The co-dependency of interrelation of these two fields in terms of aesthetics, mindset and semiotics is being examined on the example of Nedeljko Dragic andKresimir Zimonic. The history of comic strips and caricature is brought into relation with animated film and with the emergence of modernist animation in particular. Moreover, a special emphasis is placed on the influence of the incursion of specific aesthetic movements, known as comic book schools, on the Croatian comic scene.   

      

     

     

     

  • 15.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    An Attempt at Reading and Understanding the Animated Film Don Quixote by Vladimir Kristl2015In: Animation: A World History: Volume II: The Birth of a Style / [ed] Giannalberto Bendazzi, Oxford: Focal Press , 2015, 71-75 p.Chapter in book (Refereed)
    Abstract [sv]

    Ett kompletterande kapitel om Zagrebskolan för animerad film.

  • 16.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Animacija i modernizam / Animation and modernism.2013In: Hrvatski filmski ljetopis/Croatian Film Chronicle, ISSN 1330-7665, no 75, 27-44 p.Article in journal (Refereed)
    Abstract [en]

    Many important periods of the history of animation arose directly from and are part of the radical modernist wave with the epicentre in the USA that bombarded the world of animation after World War II and the influence of which is still felt today. Explaining the origin of American modernist animation in propaganda and commercial film, as well as in eminent artistic aspirations for artistic freedom, Ajanovic describes the main characteristic and the importance of production of the UPA animation studio, i. e. John Hubley, Stephen Bosustow and other leading figures of animation, placing their work within the production frames of the epoch and stressing their importance. By doing so, he argues in favour of the term modernist animation – a term that is much more precise and useful when analysing the mentioned phenomena – instead of the term reduced or stylized animation.

  • 17.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Bizarre and Depoliticized2014In: FIPRESCI Fédération Internationale de la Presse Cinématographique 
International Federation of Film CriticsArticle, review/survey (Other (popular science, discussion, etc.))
  • 18.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Black Trains through Dark Landscapes2014In: Catalogue, 37th Göteborg International Film Festival, ISSN 1102-6448, no 1, 19-24 p.Article in journal (Other academic)
  • 19.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Ett gammalt medium för ett nytt lärande2011In: / [ed] Peter Sigrén, Högskolan i Borås, 2011, Vol. 9, 137-150 p.Conference paper (Other academic)
  • 20.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    ”F” kao Fellini / ”F” som Fellini2011In: Sarajevske sveske/Sarajevos Litterära Tidskrift, ISSN 1512-8539, no 35-36, 379-389 p.Article in journal (Other (popular science, discussion, etc.))
    Abstract [sv]

    En personligt präglat studie i Federico Fellinis liv och arbete.

  • 21.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Ohrozený megalopolis japaneského ANIME 52012In: Homo Felix, ISSN 1338-2268, Vol. 3, no 1, 68-72 p.Article in journal (Other (popular science, discussion, etc.))
  • 22.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Penicilin protiv mrznja2014In: Mediacenter SarajevoArticle in journal (Other (popular science, discussion, etc.))
    Abstract [sv]

    Medicinen mot hatet

    I texten studeras karikatyr och satirbild som ett oersättligt utryck för yttrandefrihet i den massmediala epoken. Textens utgångspunkt är en paradox att karikatyrkonsten blivit ett hett diskussionsämne på samma tid som denna uttrycksform försvinner från vecko- och dagspress.

    Debatten startades efter publiceringen av det nedvärderande karikatyrframställningar av profeten Muhammed i danska och svenska tidningar som de islamtroende upplevde som förolämpande. I texter kortfattat behandlas liknande historiska exemplen på karikatyrer som uppfattades som nedvärdering och förolämpning riktad mot annan etnisk och religiös tillhörighet. Så till exempel publicerades en rad karikatyrer som hånade mormoner i den amerikanska pressen i början av 1900-talet, under en lång period gestaltades svarta på ett ytterst rasistiskt sätt, det fanns karikatyrer som utryckte antisemitism, rysofobi, sexism och misogyni.

    Parallellt med en propagandistisk och ofta av mediamakten missbrukad karikatyr utvecklades även en annan typ av karikatyr och skämtteckning, en som fungerade som en symbol för odogmatisk världssyn, en form av motstånd mot tyranni och en befrielse från terror och den exploatering som människan utövar mot andra människor.

    Ett behov av satiriska och parodiska karikatyrer finns även i de nutida samhällen, såväl de med en lång demokratisk tradition som de samhällen där demokratiska processer befinner sig i en utvecklingsfas.

    Just för dess aktiva roll inom den demokratiska utvecklingen i ett visst samhälle hävdar texten att karikatyrkonsten måste vara tillbaka i massmedier. Dessutom bör karikatyrkonstens studeras som ett akademiskt ämne i samband med studier i konst, journalistik och kommunikationen. 

  • 23.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Priit Pärn2015In: Animation: A World History: Volume III: Contemporary Times / [ed] Giannalberto Bendazzi, Oxford: Focal Press , 2015, 140-144 p.Chapter in book (Refereed)
    Abstract [sv]

    Ett kompletterande kapitel om animation i Estland

     

  • 24.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Procvat cjelovečernje animacije (Renaissance of full-length animation): Srastanje dokumentarnog i animiranog filma jedan je od najinteresantnijih fenomena u medijskoj industriji našeg doba, osobito stoga što se u toj formi neke važne teme, pogled na stvarnost i historiju tretiraju na sasvim drugačiji način od onog u standardnim medijima.2015In: Mediacentar, SarajevoArticle in journal (Other (popular science, discussion, etc.))
    Abstract [en]

    Linking up documentary and animated film is one of the most interesting phenomena in the media industry of our time especially as animated documentaries treat some important topics, view of reality and history in a different way from that of the standard media. 

  • 25.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Sketching Out the ”Proxy Space”2016In: / [ed] Franziska Bukner, 2016, 15-15 p.Conference paper (Other academic)
    Abstract [en]

    Animation is usually defined as the moving image that
 is not recorded from a real-time movement but the
 movement created artificially. My concern here is the 
visualisation of the space inaccessible for either pho
tographic film image or our sensory apparatus. I see it
 as the crucial attribute of animated image that is equally 
important for understanding of the animation medium
as the movement making. What the philosopher Paul 
Crowther labelled as "proxy space in animated film"
(quoted by Donald Crafton 2013: 147) could in my own
interpretation be distinguished as the creation of the diegetic space that only exists in the viewers' imagination, and only in the moment while they are watching the film. Mise-en-scène in animation is always a symbol for a space, no matter how convincing an illusion of three dimensions is created in some particular film. Actually, many animators who are active in our time exploit the fact that digital animation made a possible perception of space totally inaccessible to the photographic film technique. For instance the penetrating camera (fly-through) dissolves the restrictions associated with the pictorial space so that we can reach what we cannot see beyond the picture's surface. However, in this short presentation I aim to examine that aspect of animation in the realm of traditionally made animated films in order to verify the view on the "proxy space" being always an essential part of the animated image regardless technical or production conditions.In order to explore varied approaches toward the creation of "proxy space" I will look at some canonical films produced during the golden age of Zagreb School of Animation. Those films made by Vladimir Kristl, Dušan Vukotić, Borivoj Dovniković, Vatroslav Mimica and Nedeljko Dragić, provide lot of evidences that prove that animation space stands for an inherent liberation from the limitations of the laws of physics and entering into the world of the fantastic, symbolical and metaphorical. Employing various minimalistic methods the Zagreb animators created a complex multi-dimensional representation of space. By using several film examples I am going to emphasise five different methods in this paper.

  • 26.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Swedish animated film - 100 Years: Animated children's films, commercials, animated documentaries, as well as films influenced by comics made by distinct individualists are the cornerstones this cinematic phenomenon is based on.2015Conference paper (Other academic)
  • 27.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    The "Clayman" from Norway and his worlds2011In: Catalogue, 34th Göteborg International Film Festival, januari - februari 20011, Vol. 34, no 34, 16-20 p.Article in journal (Other (popular science, discussion, etc.))
  • 28.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    The Feast of Humoristic Drawing2012In: Catalogue, 40th World Gallery of Cartoons – Skopje 2012, no 1, 2-3 p.Article in journal (Other (popular science, discussion, etc.))
  • 29.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    The man and the line: Monographyc study of the work of animator, cartoonist and comics author Nedeljko Dragic2014Book (Other academic)
    Abstract [en]

    Nedeljko Dragic is without doubt one of the most important creators not only in the Zagreb School of animation but of cartoon films in general, if we accept this term as designating a particular subspecies within the medium of the animated image. However, because of several factors, not unimportant among them the author’s personal bohemian and nonchalant attitude to his work, his films and his other works have not to date been adequately studied.

    Dragic’s film animation, and also his comic strips and cartoons, are works of great complexity and stratified symbolism. Instead of treating animated artificial movement as a mimetic reflection of reality, as the great majority of his colleagues worldwide does, Dragic was practically from the beginning of his career interested in the concept of idea in motion, thought brought to life, visual anthropology and, especially topical in our time, documentary animation. For Dragic the viewer is an active consumer, and for him the act of projection is inter-sub- jective communication, an approach that has only become customary in our post- modern time. This, of course, is not the result of coincidence but of the intuition of an author who is turned to the future with all the force of his creative energy.

    This is why I decided on a combined form of monograph and author study, with emphasis on scholarly analysis and contextualisation in film history, not on the kind of text that is usually tailored to suit books of this kind. Therefore, the aim and purpose of this book is to lay an analytical foundation for the definitive contextualisation and evaluation of Nedeljko Dragic’s work in Croatian culture, and the development of the animation medium on the global level.

    I planned the book on several levels, where each chapter takes us one step further towards some aspect of Dragic’s opus, unaffected by time and still as interesting and provocative today at it was about half a century ago, when the majority of his works were created.

    The introductory chapter is a collection of personal notes about meetings with Nedeljko DragiÊ and the birth of the idea about this book, a process that lasted for decades.

    The second chapter focuses on Dragic the cartoonist, because, in my opinion, it was in this activity that all the preconditions developed which crucially determined the aesthetics of his animated films. Dragic the artist grew out of the modern cartoon, a tradition that differed comple- tely from the idea about the cartoon as a comical drawing, a drawn joke. The modern cartoon, whose prominent representative Saul Steinberg greatly influenced the formation of Dragic’s worldview as an author, is in the first place stamped by a wealth of symbolism and a great ran- ge of subjects which include practically all the basic philosophical issues about man and his world. Dragic’s experiences as a cartoonist fundamentally determin- ed him as a cineaste, animator, satirist and creator in general, sensitive to some of the basic moral issues of our time.

    The third chapter deals with the history of the contacts between and intertwining of comics and animation as a context for understanding Dragic’s work. In this chapter analysis focuses on the comic Tupko, which Dragic made for Vecernji list and which functions as a bridge notonly between his cartoons and films, but also serves to bring his entire opus toget- her into a coherent whole.

    The fourth chapter is a presentation of Nedeljko Dragic’s films, based on his personal attitude to each of them and showing characteristic excerpts from their critical reception.

    To completely understand the value of Dragic’s work, it must in my opinion be placed in the context of film history and global modernist processes in the animation medium, in the evolution of which an essential stage belongs to the phenomenon known as the Zagreb School. This is the purpose and ambition of the fifth chapter of the book. Dragic’s films grew out of and belong to the modernist wave that swept through animation from America after the 1940s and 1950s. This period brought a new trend in cartoon films, characterised by a different sensibility both in visual stylisation and approach to animation. This new current, known as limited animation in older film literature, meant a radical move away not only from the so-called Disney model but also from what was, for example, being created by Avery, Jones, Tashlin and other prominent authors in the Warner Bros. studio. Some important circumstances influenc- ed this development of animation, such as the war, change of lifestyle, industrialisation, the appearance of television, which soon became the main distributor of the animated picture, modern design and art in general. All these tendencies, after an initial spur from the United States, found fertile soil in, among other places, the Zagreb Animation Studio, and Nedeljko Dragic was one of the leading promoters and practicians of this trend.

    A precondition for any attempt to interpret Dragic’s work is the establishment of precise analytical instruments on which this analysis can be based. The- refore, the sixth chapter deals with animation semiotics, which has so far hardly ever appeared in its pure form, at least not in texts in languages that I know. I derived here this barely existent scholarly discipline from the relatively well-established film semiotics, because of the kind- red nature of the moving picture in animation and film (photography), whose basic characteristics are highly coincidental. I also see a reason for this approach in the fact that film semiotics often treat animation in a rather confused and contradictory manner. I will build a specific model for interpreting Dragic’s animation in the first place on the basis of the work of Yuri Lotman, an Estonian structuralist semiotician.

    The final chapter of the book is a long and detailed interview with Dragic himself, who comments all the essential issues concerning his work, the Zagreb School and animation in general from his own point of view.

     

  • 30.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    The Puppet-Actor in Virtual Environment: Theatrical puppetry, cinema puppetry, digital puppetry2014Conference paper (Other academic)
    Abstract [en]

    Abstract

    My concern is animated puppetry in the digital era. Actually, this presentation is a brief depiction of a much larger "to-be-a book" project.

    Puppet comes from pupa, Latin for "small creature that portray human".

    The idea about a movable, humanlike object emerged in puppet theatre but blossomed in animated film. By using an inanimate objects as an actor puppet animators create worlds we recognize as a deeper, metaphorical truth of own world. Animators are tasked with creating expressions and emotions for their artificial figures, thus turning them into characters.

    That is why probably no other form of creating moving pictures is lavished with as much time, care and passion as stop-motion. In difference to live-action directors that direct living people, the animation director directs his or her own deepest feelings through the material, which allows practically unlimited space for individualism and creativity. By touching the models the animator leaves traces of his life on them so the feelings and spiritual state emanate from puppet-films as some sort of fantastic reportage about the dreams hidden deep in their creators.A great number of important puppet-animators such as Starewitz, Zeman, Ewald, O?Brien, Moss, Trnka, Pall, Kajer, Kawamoto, Borowczyck, Barta, Shorina, Svankmajer or Burton developed the type of iconoclastic aesthetic of the three-dimensional animation.

    But what happened with the illusion of "living" object in the modern 3D computer animation? Can we consider the three-dimensional figures created with the help of some software application as puppetry?

    I argue that digital puppetry could be seen as a new stage in the development of this form of expression whose basic characteristics largely coincide with cinema puppetry and theatrical puppetry.

    In this presentation I focus on a phenomenon sometimes called "uncanny valley",or rather a reduced emotional response, which I see as one of the main reasons for some doubts and confusion in recent discussions concerning digital animation. Absence of human touch and tactile sensation in digital pictures contributes to a form of dehumanization in 3D CGI animation because of the fact that mathematic accuracy in digitally created characters may not elicit the intended empathetic response in the viewer.

    I present three ways in which the problem is usually addressed by animators: (1) creating puppet characters that are in appearance markedly non-human or non-realistic, based on a tradition inherited from theatrical and cinema puppetry, (2) employing some documentary methods, (3) applying a kind of surreal quality to the performing puppet.

  • 31.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Throbbing Desire: During the 70s and 80s, a feminist animation movement grew forth with the Czech creator Michaela Pavlátová as one of the central figures. This year’s animator in focus is an exuberant fountain of ideas who with humor and rich imagery portrays inequality, masturbation and unhappy marriage.2015In: Catalogue, 38th Göteborg International Film Festival, ISSN 1102-6448, no 01, 23-28 p.Article in journal (Other (popular science, discussion, etc.))
  • 32.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Tragajuci za vidljivim pojmom / Searching for visible concept: Pokusaj definiranja semiotike animiranog filma na primjeru opusa Nedjeljka Dragica / An attempt to define animated film semiotic on the example on Nedeljko Dragic's work.2012In: Hrvatski filmski ljetopis / Croatian Film Cronicle, ISSN 1330-7665, Vol. Sommar 2012, no 70, 91-118 p.Article in journal (Other academic)
    Abstract [en]

    The text looks at semiotics in animation, a branch of semiotic which, as far as the author knows, has practically never appeared in its pure form. Such barely existing scientific discipline is here derived from the comparison with a relatively established film semiotics, considering the similarity between animated and film (photographic) moving images, the basic characteristics of which in most pert overlap. A case study was conducted on the animated films by  Croatian author Nedeljko Dragic, due to their complexity and richness of layers in terms of symbolic charge. Instead of treating the artificial movement in animation as a mimetic reflection of reality, as most of his colleagues do, Dragic takes interest in a moving concept, in a thought brought to life, in visual anthropology amd in animated documentarism, particular topical in our times. For Dragic, a viewer is an active consumer snd he perceives the act of screening as intersubjective communication, an idea that will become popular only in our postmodern times. Of course, this is not a coincidence, this is the intuition of the author who has always looked at the future with the full force of his creative energy.

    Key words: Animated film, semiotic, sign, Nedeljko Dragic, Passing Days, Diary, Tup-Tup        

  • 33.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Usamljeni detektiv u svijetu pohlepe i lazi/Lonely detective in a world of greed and lies: Jedan pogled na  dugovječnu tradiciju tvrdo kuhanog trilera u literaturi i na filmu/One look at the long-lived tradition of hard-boiled thriller in literature and film.2016In: Hrvatski filmski ljetopis/Croatian Film Chronicle, ISSN ISSN 1330-7665, Vol. 22, no 85, 163-196 p.Article in journal (Other academic)
    Abstract [en]

    This essay is centred on the phenomenon of the specific socially critical so-called hard-boiled thriller that distinguished itself as a separate film genre in the USA already during 1920s. The reason for this should be looked for in the everyday life that provide versatile stimuli and inspiration, but first of all in hard-boiled literature that rose to stardom in this period. Another typical American genre, western, deals with the, not only geographically, but also strictly time-limited vision of American history in the years of expansion and settlement (the beginning of western coincides with the emergence of the Colt revolver and its end with the time when cars replaces horses) and in principle represents a glorification of American history and system. However, crime film has a tendency to adjust its framework to the changing historical circumstances, different and new media and is integrated in other cultures, most frequently as an eminent critique of capitalist society. Dashiell Hammett, author and screenwriter, played the most prominent role in the process of genre defining. He basically created the American-type thriller and made it an independent literary genre. Although he authored only a small number of literary works and although he has been more or less completely unrecognized by the academic and literary establishment, with is prose Hammett stimulated the development of the hard-boiled thriller and the aesthetic model on which it was based which transferred from literature to feature film and from there to other media as well, such as comic book and videogames. The model was successfully adapted to non-American environments as well in the form of original hybrids such as Scandinavian thriller for example. What Hammett inserted into crime literature, and indirectly into film and other media as well, is the perception of reality embodied through the modelling of protagonists and a complete relativisation of the line between good and evil. As a man who was all but apolitical, he contemplated society from the inside, from its darker and unembellished, but artwise much more stimulating side, formulating the hard-boiled thriller as a specific socially critical discourse.  On the one hand, this essay is constructed as an analytical overview of the development of genre, its characteristic and significance, and on the other hand as an attempt to provide arguments for the thesis on the stableness of the model, and its vitality, durability as well as pronounced presence in other media and non-American cultures. Regardless of time periods, different characteristics related to theme and style, and subgenres (crime film, gangster film, film noir, police drama, etc.), hard-boiled thriller is, just like Aristotle’s three-act structure, demonstrated as a magic formula on which a highly critical vision of the dominant modern civilisation system related to state, values and culture was based for almost an entire century.

  • 34.
    Ajanović, Midhat
    University West, Department of Economics and IT, Division of Media and Design.
    Vlado Kristls Don Quijote2011In: Maske und Kothurn, ISSN 0025-4606, ISSN ISSN 0025-4606, no 3-4, 237-244 p.Article in journal (Other academic)
    Abstract [en]

    The author studies the animated film Don Quixote (1962) by Vladimir Kristl and sees it as one of the first works of art which depicts a mechanical and dehumanized world marked by the loss of subjectivity and the violent erasure of cultural differences between people as an image of global civilization.

  • 35.
    Ames Villar, Christina
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Aldén, Mattias
    University West, Department of Economics and IT, Division of Media and Design.
    Från penna till polygon: En kvalitativ forskning om animatörers förhållningsätt till Disneys 12 animationsprinciper2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In this paper we will investigate how Disney's 12 principles of animation is used today by professional 3D CGI animators in their work.

    The purpose of this study is to get an insight on how Disney's 12 principles of animation has changed for application in 3D CGI animation, as they were originally made for hand-drawn animation.

    Based on a selective choice based on a survey sent to studios working with animation and to freelance animators, we conduct interviews with the animators who answered the survey and could provide empirical data to our research.

    In the interviews, we ask how the respondents apply Disney's 12 principles of animation in their work in order to evaluate how they have changed since the 30s.

    The results we got showed that all respondents agree that Disney's 12 principles of animation are important tools in the creation of believable character animations.

    Some respondents chose to go through each animation principle and explain how they utilize each principle in their work, while other respondents stated they did not carefully followed these principles as they work with timelimited projects which means they do not have time to go through them all

  • 36.
    Andersson, Jimmy
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Nordberg, Daniel
    University West, Department of Economics and IT, Division of Media and Design.
    There´s no sound in space: En studie om ljuddesign för fiktiva objekt inom Science Fiction2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis work examines how a sound can affect the experience of an object with the focus set on sound design for an object which lacks a real world reference. The study's purpose was to research the experience of an object in relation to the sounds level of realism. We collected data through web based surveys to see how an object could be perceived differently by just altering the level of realism in the sound. The survey then gets backed up by an analysis of two movies where the related phenomenon where present. Our results leads to a discussion where possible correlations between sound and it’s level of realism are revealed which then could become a foundation for future studies.   

  • 37.
    Andersson, Jonatan
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Szanto, Therese
    University West, Department of Economics and IT, Division of Media and Design.
    You pay I play: Microdonationer kring Twitch.tv med fokus på tittarna2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Since Twitch started its livestreaming site in 2011 live streaming have grown incredibly fast. In 2014 Twitch had 100 million unique viewers monthly. The streams on Twitch range from esports players to people streaming for fun. Today there are streamers that are not working but instead create a living based on streaming and micro donations from its viewers. We are curious and want to explore how a streamer can live just by playing computer games. They accumulate an audience who will return as soon streamer begins streaming. In addition to advertising on their page to get streamers into micro donations through their viewers. These micro donations account for a large portion of their income.

    We focus on those watching rather than those who stream. How is it that someone would be willing to donate money to a streamer? We then decided to do a survey on motivation and microdonations Twitch viewers will answer. The questions is focused on what kind of genre, user prefer to watch and and what motivates them to donate.

    In our study, it was only 36.5% who spent less than 4 hours per week on Twitch, the rest of the responses were from people who spent over 4 hours. According to the responses of our survey people were not affected by others when it came to the choice of stream to watch. Many people choose the stream due to the streamer being entertaining or playing the same game as the streamer. Even if the people who answered our survey spent alot of time on Twitch only a part of them choose to donate 43% of them have neither donated or subscribed to a stream before. Only 5.5% donates much (over $ 10) and often. According to the answers only 56.1% have donated or subscribed to a stream before. We must take into account that 75.6% are young people under 24 years old and may not have an income, hence it is difficult to donate despite the fact that they want. Although many are donating very small sums, there are people who donate incredibly large sums which a streamer can almost fall into a state of shock.

    There was a number of different factors that motivated people to donate their money to streamers. The three most prominent factors were “Entertaining streamer” a streamer who engages the audience and makes them laugh, “I play the same game” the viewers recognize the game and play it during their own time and “I want to learn something” the viewers want to improve their own skills and learn something new. More than half the people who responded would be willing to spend atleast 10$ a month on Twitch related material. Most of the people who answered were men and around 1525 years. Benefits i.e getting something in return for a donation had a much lower impact towards motivating people than expected.

  • 38.
    Andersson, Therese
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    de Jong, Jonathan
    University West, Department of Economics and IT, Division of Media and Design.
    Hur designar man en e-handelssite:: är designers och dokumenterad forskning överens?2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This paper examines and summarizes rules, guidelines and methods for how an e-commerce site should be designed, which elements it should contain and where these should be placed. Our approach consists of two phases. First we comprise relevant research within the target area. This is then divided into logical themes and is used as a foundation for an interview guide, which will be used in the second phase. After this, in the second phase, we conduct qualitative interviews with designers that are actively working with design of e--‐commerce  sites. These can be part of a larger team or work more or less alone, i.e. the participants are not limited to being part of a larger or smaller company or project. The purpose of this is to establish if the relevant research is coherent with how designers work within the area of  Västra Götaland. The result will also serve as a kind of general template, which can be used as support or inspiration while creating an e--‐commerce site, supported by the research material as well as the interviews. We concluded that the research and the way the designers work were mainly coherent. The difference between the research and the result of the interviews were mainly that the people in the business develop more methods and guidelines in a faster pace than the research can keep up with. This is because they are actively developing the business as part of the design community. 

  • 39.
    Andersson, Ulf
    University West, Department of Economics and IT, Division of Media and Design.
    Informatics and Media production2013Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
  • 40.
    Andersson, Ulf
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Arvemo, Tobias
    University West, Department of Economics and IT, Divison of Law, Economics, Statistics and Politics.
    Gellerstedt, Martin
    University West, Department of Economics and IT, Divison of Law, Economics, Statistics and Politics.
    Can Measurements of Online Behavior Predict Course Performance?2016In: Proceedings of the 7th International Multi-Conference on Complexity, Informatics and Cybernetics: IMCIC 2016 and the 7th International Multi-Conference onSociety and Information Technologies: ICSIT 2016: Volume II (Post-Conference Edition), 2016, 4-9 p.Conference paper (Refereed)
    Abstract [en]

    This article is a pilot study on the relationship between performance in online classes and behavior in online discussion forums. Measuring student activity on the discussion forum, the collected data is then analyzed and mapped to the performance of the students on the course. The student activity was dividedinto a number of parameters, and during the study these parameters were compared to the performance of the students.The significance of each parameter was also analyzed through a Kruskall-Wallis-test Overall there was a strong tendency thatstudents with more activity and engagement received higher grades. This is in the future useful for developing some kind of monitoring to identify and support students on the verge of failing the course.

  • 41.
    Andersson, Ulf
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Arvemo, Tobias
    University West, Department of Economics and IT, Divison of Law, Economics, Statistics and Politics.
    Gellerstedt, Martin
    University West, Department of Economics and IT, Divison of Law, Economics, Statistics and Politics.
    How well can completion of online courses be predicted using binary logistic regression?2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, 1-12 p.Conference paper (Other academic)
    Abstract [en]

    This article uses binary logistic regression to create models for predicting course performance. The data used is the data-trail left by students activities on a discussion forum while attending an online course. The purpose of the study is to evalute how well models based on binary logistic regression can be used to predict course completion.Three sets of data was used for this. One set collected at the end of the course, one collected after 75% of the course and one set collected after half the course. The result of the study says that it's possible to design models with an accuracy of between 70% and 80% using these methods, regardless of what time is used.

  • 42.
    Arvidsson, Louise
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Kutavicius, Ignas
    University West, Department of Economics and IT, Division of Media and Design.
    Vänta! Vart tog alla idioter vägen?!: En kvantitativ studie av beteendemönster för politiskt åsiktsutbyte hos Facebook-, Twitter- och Reddit-användare2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Social media has become a big part of how we communicate with each other. It has also become a virtual meeting point to discuss politics. But is the communication model used by some of the most popular social media platforms, such as Facebook, Twitter and Reddit adapted well enough for political discussions to take place in a democratic way? Eli Pariser (2011) argues that personalization algorithms lock us in a filter bubble, while other studies also have found that users actively block out information that is not in line with their own political opinion themselves, resulting in selective exposure (Garrett, 2009). In this study we use a survey research to get insight about Facebook, Twitter and Reddit users behavioral and interaction habits with political content and how it affects political content visibility on their own feeds. The results have shown that majority of our respondents often share and in other ways interact with political content that primarily is in line with their own opinion, but show interest in discussing politics even with those they disagree with. Our research participants have also expressed a desire for a more balanced spectrum of political opinions in their feeds as well as discussions. They have also pointed out that there is a need for improvements in moderation of political discussions so they do not turn into smear and hate speech.

  • 43.
    Asp, Johanna
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Jensen, Caroline
    University West, Department of Economics and IT, Division of Media and Design.
    Facebookgrupper och delade dokument: En kvalitativ studie om hur studenter använder sociala medier i sitt skolarbete2014Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to identify what different types of social media students use and how they actually use these different social medias in their school work.

    Social media is nowdays a natural part of our lives and our society. We interact and communicate with people close to us as well as people on the other side of the world. We use social media to seek information, receive news, share our thoughts, our lives and our opinions. Social media has gained a prominent place in our society and beginning to be used more and more in schools and education. The qualities of social media has been said to stimulate learning and in some cases improve efficiency and facilitate school work.

    We have chosen to look at how students in higher education are using social media in their studies. The selection group we focused on is the first-year students who take the program Digitala Medie at University West. We selected these students based on our own experience of the program, and we know that these students have a fundamental interest in social media and the use of these.

    The results show that Facebook is the social media most used by students, both in their individual work and group work. It is primarily the Facebook function "groups" that is used, where students created two groups for the whole class as well as small groups for each team project. Combined with Facebook groups students use Google docs as a place to collaboratively write texts and presentations. In the individual schoolwork Facebook is primarily used as a communication channel, both with teachers, classmates and team members. The students use the joint groups to contact the teacher by "tagging" them, to get help with problems and answers to questions, to get the support and motivation from classmates and to share essential information.

    In group projects, then current Facebook group works as an extension of the project, this is where most communication, decision-making and cooperation takes place. Even though the students indicate flaws and minor problems with both Google drive and Facebook in context with their school work, none of the participants search for new alternatives. The results of our study may be of interest for other students and teachers as it can inspire to new ways to apply social media in education.

    In our study, we present a variety of tools and services that students use in their schoolwork. We also present distinct examples of how students use different services and platforms. For teachers, this may be interesting to take note of when it can help them to understand students' needs regarding learning tool. It also provides an insight into how students communicate and interact outside the classroom

  • 44.
    Augustsson, Jens
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Holm, Alexis
    University West, Department of Economics and IT, Division of Media and Design.
    Framtidens konsumtion av digitala tjänster: En studie kring bruk av digitala tjänster på mobila enheter, baserat på ett Smart City-perspektiv.2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The purpose of this study is to find out how mobile user habits can provide a basis for applications and services based on a Smart City perspective, this by using two scientific methods, interviews and user diaries. The study will also analyze and develop the method for further studies in this subject. The cell phone has in recent years evolved into a unit where the original phone functions and features have become secondary. Even though its main purpose is still to communicate with others, it’s now done primarily through other types of services. Today the development goes from a use of digital services where each unit has a specific purpose, to a practise where they work together and share a common purpose. As a result of the fact that our use and our habits of these devices are changing, the nature of the services provided by these devices are also changing. Due to this, there is an ongoing evolution towards, and a demand for, new services that can take advantage of new technologies to dissolve the border between the digital and the physical reality. Which, from a Smart City perspective, could have great potential in several areas of social and organizational development.

    One can also se that the way we consume digital services is changing. We have gone from having a device centerd focus, were every unit has a specific purpose to a serviced centerd focus, were the units work as a collaborative ecosystem. These units share a collective pupose, to act as a window towards the internet.

  • 45.
    Babaheidari, Said Morad
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Haj-Bolouri, Amir
    University West, Department of Economics and IT, Divison of Informatics.
    Högberg, Karin
    University West, Department of Economics and IT, Division of Business Administration.
    Ljungdahl Eriksson, Martin
    University West, Department of Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, Department of Economics and IT, Divison of Informatics.
    Norström, Livia
    University West, Department of Economics and IT, Division of Media and Design.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media and Design.
    Willermark, Sara
    University West, Department of Economics and IT, Division of Media and Design.
    Work-integrated Learning in a Doctoral Course in Informatics2016In: Proceedings of IRIS39, Information Systems Research Seminar in Scandinavia, Ljungskile, August 7-10, 2016 / [ed] Pareto, Lena, Svensson, Lars, Lundin, Johan, Lundh Snis, Ulrika Lundh Snis, 2016, 1-11 p.Conference paper (Other academic)
    Abstract [en]

    Being the first university in the world to provide doctoral program in Work-integrated Learning (WIL), we face the challenge of how to integrate doctoral courses into the WIL philosophy, which is the profile of the University West, Sweden. To exemplify what we mean by such a notion of integration, we introduce and demonstrate our proposed ontological approach to integrate a PhDcourse into the fundamental concepts underpinning WIL. The WIL within the context of informatics research (which is a subfield of the IS discipline) playsfive different roles of (1) the main course content, (2) the target occupation ofthe students and occupational field of the teachers, (3) the analytical perspective of the research activities in the course, (4) the educational method where teachers and students conduct collaborative research activities as a cognitive apprenticeship learning model, and (5) a co-authored research paper as outcome.The outcomes of such a conducted approach and lessons learned from the course will be thoroughly described. In the course, a meta-analysis of WIL informatics research will be performed to examine four dimensions which are: theories relevant for WIL; methods used in WIL research; occupational fields in WIL informatics studies; and roles of technology in WIL research. The course is arranged in the these phases: Local investigation; locally rooted research within the informatics field is examined by the course participants in dialogue with the authors of a number of published articles in order to see the extent and the how aspects of these identified WIL-oriented research work; Local synthesis; both teachers and the PhD students (i.e., course participants) explore the results and synthesize a local WIL-model; Global overview; a number of related international literature is selected and studied; Global synthesis; The local WIL model is compared to the global investigation. Co-authoring; a research paper is co-authored by the course participants and presented at a conference. By doing so, we enhance our understandings and thus contribute to one additional practical application of WIL's pedagogical philosophy, which influences the course content, the course format, the activities, the teaching-learning model,and the outcome of the course.

  • 46.
    Babaheidari, Said Morad
    et al.
    University West, Department of Economics and IT, Divison of Informatics.
    Pareto, Lena
    University West, Department of Economics and IT, Division of Media and Design.
    Spante, Maria
    University West, Department of Economics and IT, Divison of Informatics.
    Svensson, Lars
    University West, Department of Economics and IT, Divison of Informatics.
    A Systematic Process for Selecting a Typical Case in School Setting2013In: Proceedings IRIS 36: August 11-14 2013 at Gran, Norway / [ed] Bratteteig, Tone, Aanestad, Margunn & Skorve, Espen, Oslo: University of Oslo , 2013, 461-472 p.Conference paper (Refereed)
    Abstract [en]

    This paper describes the rationale behind the concrete steps how we systematically have gone through the case selection process as the first phase of a research project named Consequences of the Digitalization of Schools. The project is a single-case longitudinal (5-year long) study and adopts a so called Whole-School Approach. Previous research has criticized case studies for lack of both systematic approach and transparency in the presentation of the case selection process. The purpose of the presentation of this case selection process is to contribute to enhancing understanding of and broadening knowledge on systematic and transparent case selection techniques. The SIRIS database has been used to select a typical Swedish primary school in the chosen municipality where the project will be conducted. The SIRIS database contains annually statistics from all primary schools in Sweden, and is available online for public use. We demonstrate how and why a particular school representing a so called typical school was selected as our case. 

  • 47.
    Backlund, Stefan
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Wingård, Robin
    University West, Department of Economics and IT, Division of Media and Design.
    Den datorgenererade matbilden: En undersökning av graden av aptitlighet hos datorgenererade matbilder gjorda i reklamsyfte2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    For several years, the recreation of photorealistic images has had a major role within the use of 3D-CGI for visualisation and advertisement. The recreation of something that can be called photorealistic without the use of a camera provides several advantages over photography. Because of this - several companies has begun using CGI as an alternative method within advertisement. There's still however, areas where the use of CGI remains limited - either because of the complexity and thus the expense, or because of how we as human perceive something that is done with CGI. We focused this study on the use of CGI food images used for advertisement. The reason for this is that we interact and consume food everyday, which can mean that our perception of something that we see as a consumable item may be drastically different from other products created with CGI.

    To test the perception of CGI images of food, we created a survey which purpose was to compare images of food utilizing CGI with photographic counterparts to judge the experienced appeal felt towards each image by a group of participants. This was done by having participants rate the images with a score of appeal as well as give written feedback of their thoughts about specific images and their general opinion of the use of CGI for advertisement purposes. Our survey showed a slight preference towards the CGI rendered images compared to the photographs that we used. There were however, several participants who disliked the "plastic" and unrealistic look of the CGI images that severely lowered the amount of appeal that was experienced. We hypothesize that the reason for the preference for CGI images in this study was because the use of CGI can make an image have an unrealistic perfection to it that can provoke a stronger appeal than how the look of the product would do in actuality. The type of product that the image represents may also play an important factor. This study focuses on chocolate bars, and thus the results may vary greatly if the study was conducted with the use of other food products, such as meat, fruit or vegetables.

  • 48.
    Begby, Simon
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Apelqvist, Hampus
    University West, Department of Economics and IT, Division of Media and Design.
    Den asymmetriska karaktärsanatomin: En jämförande analys av kroppsliga differenser vid animering av asymmetriska och symmetriska karaktärer2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This thesis examines how asymmetrical anatomy on 3D CGI characters can be constructed and influence experiences. The paper is based on comparing symmetrical and asymmetrical characters for a given situation. The experiment contains of two character animations where both characters are walking up on a staircase. One of the character has a prosthetic leg, otherwise, both characters have identical design for the same situation. For this thesis the character with asymmetrical leg is called 'asymmetrical character'.

    The purpose of this thesis is to identify and examine the effect of the differences between the characters, based on three of Disney's twelve animation principles (Frank Thomas & Ollie Johnston, 1981, s.47). The three most common, and chosen principles are: Anticipation, Exaggeration and Squash & Stretch. The comparison also include differences calculated in frames, and a discussion on considering the center of mass and the balance for figures. The aim is to create more believable characters and show how the combination of these factors can improve the reliability of the animation, and help to keep the suspension of disbelief alive.

    The results shows how the three animation principles applied to symmetrical and asymmetrical characters differs in terms of 1) usage, 2) needed frames, and 3) handling the center of gravity and obtaining balance for the characters. By interpreting the results, this study contributes to guidelines for the students interested in animation to create animation on asymmetrical characters. Since asymmetrical characters are needed for many settings, awareness about the resources required for asymmetrical characters should be clearer. Changing symmetrical characters to asymmetrical can also be common, and therefore methods and requirements for understanding the changes should be already described in handbooks and manuals used for character animations.

  • 49.
    Bellak, Matilda
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Bellak, Susanna
    University West, Department of Economics and IT, Division of Media and Design.
    Responsiv Webbdesign: En studie av två responsiva gränssnitt2014Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The market for new devices is expanding, while older devices and browsers still remains. This makes it problematic for designers and developers to know what screen size and device that is used by the visitor. Previously , this has often been handled by creating a separate mobile site , but since we are no longer limited to a few screen sizes , this becomes untenable. The designer / developer then would have to create different web pages for all devices. One popular solution to this is responsive web design, which is based on a flexible and dynamic interface that automatically adapts to the visitor's screen size. Although responsive web design has had a major impact on the web , it is still a new area which is reflected in the lack of research on the subject. The rapid development of the area has also led to that the designers and developers have had to quickly adapt interfaces and techniques as they no longer work for all user situations.

    The purpose of our study was to increase the understanding about responsive web design, and how this can be adapted to improve the usability and user experience . We have chosen to evaluate different, responsive interface to find guidelines that can be the basis for future, responsive web pages. Our research question is therefore :

    "How can responsive design be optimized for an improved user experience and greater usability?"

    The main findings in our study is partly that it is very important that the user perceives the website as consistent and recognize both the design of aesthetic elements and the interface, regardless of platform. We were also able to say that it is important for the designer / developer to prioritize the content and maintain margins and distance even on the smaller screens, allowing users to create a good overview and therefore get a better user experience

  • 50.
    Bengtsson, Viktor
    et al.
    University West, Department of Economics and IT, Division of Media and Design.
    Eriksson, Anton
    University West, Department of Economics and IT, Division of Media and Design.
    Ilska mot maskinerna?: En studie om upplevelser och attityder gentemot användning av kameradrönare ur ett integritetsperspektiv2017Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Purpose: The purpose of this thesis is to gain increased knowledge and a deeper understanding of experiences and attitudes towards the use of camera drones from an integrity perspective.

    Theory: The theoretical framework consists of theories regarding technology, technology fear, personal-, contextual- and behavioral integrity.

    Method: The thesis assumes a mixed approach (Bryman, 2006) and the research question has been answered through a combination of qualitative content analysis and a survey.

    Result: The result shows that an overwhelming majority have a positive attitude towards camera drones. The result also points towards a lack of technology neutrality in legislation. In accordance with previous research, this study concludes that there is a need for frameworks as well as a deeper understanding of how people experience ethical, legal and integrity aspects of camera drones.

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