Change search
Refine search result
1 - 3 of 3
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Rows per page
  • 5
  • 10
  • 20
  • 50
  • 100
  • 250
Sort
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
  • Standard (Relevance)
  • Author A-Ö
  • Author Ö-A
  • Title A-Ö
  • Title Ö-A
  • Publication type A-Ö
  • Publication type Ö-A
  • Issued (Oldest first)
  • Issued (Newest first)
  • Created (Oldest first)
  • Created (Newest first)
  • Last updated (Oldest first)
  • Last updated (Newest first)
  • Disputation date (earliest first)
  • Disputation date (latest first)
Select
The maximal number of hits you can export is 250. When you want to export more records please use the Create feeds function.
  • 1.
    Andersson, Ulf
    et al.
    University West, School of Business, Economics and IT, Division of Media Production.
    Josefsson, Pernilla
    University West, School of Business, Economics and IT, Division of Media Production.
    Pareto, Lena
    University West, School of Business, Economics and IT, Division of Media Production. University West, School of Business, Economics and IT, Division of Media and Design.
    Challenges in designing virtual environments training social skills for children with autism2006In: International Journal on Disability and Human Development, ISSN 1565-012X, E-ISSN 2191-0367, Vol. 5, no 2, p. 105-111Article in journal (Refereed)
    Abstract [en]

    The aim of the study was to explore particular challenges faced when designing virtual environments for children with autism, with the purpose of training social skills. Our findings are based on studying autistic behavior during three years (primary and secondary sources), analysis of related system and other computer mediated assistive technology, as well as general game design. From these studies, we have identified eight critical design parameters that must be adjustable in a system suitable for autistic persons. The importance of the parameters, their variation range, as well as the need for independent adjustment of these were estimated and verified by experienced expert pedagogues. Copyright © Freund Publishing House Limited.

  • 2.
    Pareto, Lena
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Johansson, Britt
    Department of Research and Development, NU-Hospital Organisation, Trollhättan/Uddevalla, Sweden.
    Ljungberg, Christer
    University West, Department of Economics and Informatics, Divison of Informatics. University West, School of Business, Economics and IT, Divison of Informatics.
    Zeller, Sally
    Department of Research and Development, NU-Hospital Organisation, Trollhättan/Uddevalla, Sweden.
    Sunnerhagen, Katharina
    Institute of Neuroscience and Physiology, University of Gothenburg, SU/Sahlgrenska, Gothenburg, Sweden.
    Rydmark, Martin
    Institute of Biomedicine, University of Gothenburg, Gothenburg, Sweden.
    Broeren, Jurgen
    Department of Research and Development, NU-Hospital Organisation, Trollhättan/Uddevalla, Sweden.
    Telehealth with 3D games for stroke rehabilitation2011In: International Journal on Disability and Human Development, ISSN 1565-012X, Vol. 10, no 4, p. 373-377Article in journal (Refereed)
    Abstract [en]

    This study explores the feasibility of a novel telehealth system for stroke rehabilitation in a rural area in Sweden. It addresses two major problems of home-based rehabilitation: training motivation and frequent meetings. Three stroke subjects were equipped with 3D computer games workbenches, and were instructed to play with the hemiplegic upper extremity. On-line coaching meetings were performed using bi­directional audiovisual communication. The intervention led to clinical changes for all subjects. On-line coaching is promising, but not yet as effective as desired. However, a distance based approach using 3D games for upper extremity rehabilitation after stroke is feasible.

  • 3.
    Pareto, Lena
    et al.
    University West, School of Business, Economics and IT, Division of Media and Design.
    Lundh Snis, Ulrika
    University West, School of Business, Economics and IT, Divison of Informatics.
    Understanding users with reading disabilities or reduced vision: Toward a universal design of an auditory, location-aware museum guide2006In: International Journal on Disability and Human Development, ISSN 1565-012X, E-ISSN 2191-1231, Vol. 5, no 2, p. 147-154Article in journal (Refereed)
    Abstract [en]

    We present ongoing work on the design of an information system for users with reading disabilities and users with reduced vision. The design target is a portable, auditory, location-aware information system, to complement visually displayed information in exhibitions. Applying a user-centered, we identify non-typical user-groups’ specific requirements, which are turned into a design. The first design-iteration, which includes a formative evaluation, using a mock-up prototype, with dyslectic and visually impaired participants, is completed. The evaluation indicates that the user-group’s specific aspects we have identified are relevant, while designing for these groups. © 2006, by Walter de Gruyter GmbH & Co. All rights reserved.

1 - 3 of 3
CiteExportLink to result list
Permanent link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf