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Den asymmetriska karaktärsanatomin: En jämförande analys av kroppsliga differenser vid animering av asymmetriska och symmetriska karaktärer
University West, Department of Economics and IT, Division of Media and Design.
University West, Department of Economics and IT, Division of Media and Design.
2015 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
The asymmetrical character anatomy (English)
Abstract [en]

This thesis examines how asymmetrical anatomy on 3D CGI characters can be constructed and influence experiences. The paper is based on comparing symmetrical and asymmetrical characters for a given situation. The experiment contains of two character animations where both characters are walking up on a staircase. One of the character has a prosthetic leg, otherwise, both characters have identical design for the same situation. For this thesis the character with asymmetrical leg is called 'asymmetrical character'.

The purpose of this thesis is to identify and examine the effect of the differences between the characters, based on three of Disney's twelve animation principles (Frank Thomas & Ollie Johnston, 1981, s.47). The three most common, and chosen principles are: Anticipation, Exaggeration and Squash & Stretch. The comparison also include differences calculated in frames, and a discussion on considering the center of mass and the balance for figures. The aim is to create more believable characters and show how the combination of these factors can improve the reliability of the animation, and help to keep the suspension of disbelief alive.

The results shows how the three animation principles applied to symmetrical and asymmetrical characters differs in terms of 1) usage, 2) needed frames, and 3) handling the center of gravity and obtaining balance for the characters. By interpreting the results, this study contributes to guidelines for the students interested in animation to create animation on asymmetrical characters. Since asymmetrical characters are needed for many settings, awareness about the resources required for asymmetrical characters should be clearer. Changing symmetrical characters to asymmetrical can also be common, and therefore methods and requirements for understanding the changes should be already described in handbooks and manuals used for character animations.

Abstract [sv]

Examensarbetet undersöker asymmetrisk anatomi inom karaktärsanimation hos 3D CGI karaktärer. Arbetet baseras på ett experiment som jämför en asymmetrisk och en symmetrisk karaktär inför samma givna situation. Experimentet är utformat av två egenproducerade animerade sekvenser av de båda karaktärerna som går upp för en trappa. Dessa karaktärer är identiska i designen förutom benprotesen som den asymmetriska besitter, vilket gör att karaktären besitter en asymmetrisk kroppsanatomi.

Arbetes syfte är att visa jämförande statistik i differenserna hos de båda karaktärerna baserat på tre av Disneys 12 animationsprinciper (Frank Thomas & Ollie Johnston, 1981, s.47). De tre fokuserade principerna är Anticipation, Squash & Stretch och Exaggeration. Förutom dessa principer kommer också antalet frames, tyngdpunkt och balans vara en del av statistiken. Allt detta bidrar till att ge animationen trovärdighet samt behålla suspension of disbelief, vi vill förse animationsstudenter med riktlinjer för att framhäva den asymmetrin som behandlas i detta arbete.

Resultatet visar hur de tre valda animationsprinciperna skiljer sig i 1) större användning, 2) antalet användning av frames, och 3) arbetet med tyngdpunkten för att skapa balans men också för att.framhäva benprotesen och ge en trovärdig animation. Skillnaden som uppenbaras via resultatet tyder på att det krävs tillämpning av asymmetriskt byggda karaktärer i framtidens mallar och handböcker inom karaktärsanimation.

Place, publisher, year, edition, pages
2015. , p. 30
Keywords [en]
Animation, 3D, CGI, character, asymmetry, symmetry, animation principles, Disney, suspension of disbelief, power center
Keywords [sv]
Animation, 3D, CGI, karaktärsanimation, karaktär, asymmetri, asymmetrisk karaktär, animationsprinciper, Disney, suspension of disbelief, power center
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:hv:diva-8154Local ID: EXC509OAI: oai:DiVA.org:hv-8154DiVA, id: diva2:854895
Educational program
Medieinformatik
Supervisors
Examiners
Available from: 2015-09-21 Created: 2015-09-18 Last updated: 2015-09-21Bibliographically approved

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