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A Teachable-Agent Arithmetic Game’s Effects on Mathematics Understanding, Attitude and Self-efficacy
University West, School of Business, Economics and IT, Division of Media and Design.ORCID iD: 0000-0002-5996-7668
University West, School of Business, Economics and IT, Division of Computer Science and Informatics. University West, School of Business, Economics and IT, Divison of Law, Economics, Statistics and Politics.ORCID iD: 0000-0001-9781-2993
Uddevalla Schools.
Lund University Design Sciences.
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2011 (English)In: Artificial Intelligence in Education, Springer, 2011, p. 247-255Conference paper, Published paper (Refereed)
Abstract [en]

A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-efficacy. An experimental pre-post study design was used, enrolling 153 3 rd and 5 th grade students in Sweden. The playing group showed significantly larger gains in math performance and self-efficacy beliefs, but not in general attitude towards math, compared to control groups. The contributions in relation to previous work include a novel educational game being evaluated, and an emphasis on self-efficacy in the study as a strong predictor of math achievements.

Place, publisher, year, edition, pages
Springer, 2011. p. 247-255
Series
Lecture Notes in Computer Science, ISSN 0302-9743 ; Volume 6738
Keywords [en]
teachable agents – mathematics achievement – attitude – self-efficacy
National Category
Learning
Research subject
SOCIAL SCIENCE, Informatics
Identifiers
URN: urn:nbn:se:hv:diva-4075DOI: 10.1007/978-3-642-21869-9_33OAI: oai:DiVA.org:hv-4075DiVA, id: diva2:477902
Conference
International Conference on Artificial Intelligence in Education
Projects
Talking and Seeing Math In Games
Funder
Knut and Alice Wallenberg FoundationAvailable from: 2012-01-14 Created: 2012-01-14 Last updated: 2020-04-06Bibliographically approved

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Publisher's full texthttp://www.springerlink.com/content/r0p38313051414x7/

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Pareto, LenaArvemo, Tobias

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CiteExportLink to record
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  • apa
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