This article describes two studies conducted to compare assembly performance and learning rate between computer based training and traditional training of skilled assembly operators. The studies were performed with pre-series production parts from a car cockpit and they were integrated as part of the overall training activities during a new vehicle product launch. The computer based training tool used was a desktop based commercial VR tool with focus on cognitive interactive procedural learning. Both studies indicate that computer based training can replace instructor based training for this level of assembly complexity and that it has a positive effect in preparing skilled operators