Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and CarcassonneShow others and affiliations
2022 (English)In: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22), Association for Computing Machinery (ACM), 2022, p. 133-139Conference paper, Published paper (Refereed)
Abstract [en]
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user’s situation awareness benefit from the range of sensors and computing power available in AR headsets. The main focus of this work-in-progress paper is the introduction of the concept of the individualized Situation Awareness-based Attention Guidance (SAAG) system used to increase humans’ situating awareness and the augmented reality version of the board game Carcassonne for validation and evaluation of SAAG. Furthermore, we present our initial work in developing the SAAG pipeline, the generation of game state encodings, the development and training of a game AI, and the design of situation modeling and eye-tracking processes. © 2022 Owner/Author.
Place, publisher, year, edition, pages
Association for Computing Machinery (ACM), 2022. p. 133-139
Keywords [en]
Augmented reality; Computer games; Computing power; Eye tracking; Carcassonne; Computational system; Computing power; Guidance system; Knowledge-representation; Multiplayers; Sensor power; Situation awareness; User guidance; User training; Knowledge representation
National Category
Information Systems, Social aspects
Identifiers
URN: urn:nbn:se:hv:diva-19482DOI: 10.1145/3505270.3558322Scopus ID: 2-s2.0-85143123116OAI: oai:DiVA.org:hv-19482DiVA, id: diva2:1721687
Conference
2022 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '22). Association for Computing Machinery, New York, NY, USA
2022-12-222022-12-222022-12-22Bibliographically approved