New technology is created every day and the buzz around you keeps getting noisier. Because of this, people are turning their minds towards calm technology. Here you try to make equipment and programs interact with the user in a quieter way. A way of doing so in AR is the use of subtle hints instead of flickering highlighters as a guidance. This paper describes an experiment using subtle guidance in HoloLens 2, an augmented reality head worn device. We want to research to what level subtle guidance can affect the given task and what parameters makes the subtle hint comfortable touse. It is also of interest to use the eyetracking in the HoloLens to determine when the subtle hints make an effect on the user. In the study we used a puzzle-program especially designed for this task containing puzzles with and without subtle guidance. The participants who were recruited for the experiment, were in addition to the puzzle-test interviewed, and their answers among with there corded data was analyzed and discussed at the end of the study.