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Repetitionens påverkan på animation: Åskådares uppfattning av repetitiv spelanimation
University West, School of Business, Economics and IT, Division of Media and Design.
University West, School of Business, Economics and IT, Division of Media and Design.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
The Effect of Repetition in Animation : Viewer experience of repetitive game animation (English)
Abstract [en]

The purpose of this study was to examine whether repetition affects the experience of game animation. Through an experiment we divided people with gaming habits into two groups to view an animated run-cycle. The cycle, almost a second long, was repeated continuously. One of the groups viewed the cycle for 10 seconds whereas the other group viewed the same cycle, but for 120 seconds. The participants experiences were documented through a questionnaire that was later supplemented with a more thorough interview. Their statements were compiled using open coding in order to find similarities and differences between the two groups.The results of the experiment show tendencies that the group that viewed the cycle for 120 seconds expressed a change of experience with time, often for the worse, even if the animation itself didn't change. This differs from the other group, which had viewed the cycle for 10 seconds, which generally didn't report any changes of experience. From this we draw the conclusion that, in an experiment stripped of story, environment and context, game animation that repeats frequently tends to cause a change of experience with repetitions. How and why this change of experience occurs can only be discussed in this study even though there's similarities with theories as PECMA Flow and semanticsatiation. Further studies into the subject is required to fully understand the phenomenon and to apply the findings in real, complex games.

Abstract [sv]

Syftet med den här studien är att undersöka om repetition påverkar upplevelsen av spelanimation. Genom ett experiment delade vi in personer med spelvana i två grupper för att titta på en animerad springcykel. Cykeln var knappt en sekund lång och upprepades kontinuerligt. En grupp fick titta på cykeln i 10 sekunder och den andragruppen fick se samma cykel, fast i 120 sekunder. Deltagarnas upplevelser registrerades via ett frågeformulär som sedan kompletterades av en mer djupgående intervju. Deras svar sammanställdes via öppen kodning för att finna samband och skillnader mellan de två grupperna. Experimentets resultat visar på tendenser att gruppen som sett på cykeln i 120 sekunder uttryckte att upplevelsen av animationen förändrades med tiden, ofta till det sämre, även om animationen inte ändrades. Detta skiljde sig från gruppen som endast såg 10 sekunder av springcykeln som generellt inte uttryckte någon upplevelseförändring. Utifrån detta drar vi slutsatsen att, i ett experiment avskilt från story, miljö och kontext, tenderar spelanimation som upprepas att orsaka en upplevelseförändring över tid. Hur och varför denna upplevelseförändring uppstår går endast att diskutera i den här undersökningen även om det går att se samband med teorier som PECMA Flow och semantic satiation. Vidare studier inom ämnet krävs för att fullt förstå fenomenet och för att kunna applicera fynden i verkliga, komplexa spel.

Place, publisher, year, edition, pages
2019. , p. 33
Keywords [en]
Animation, repetition, experience change, semantic satiation
Keywords [sv]
Animation, upplevelseförändring, semantic satiation, repetition
National Category
Media Studies
Identifiers
URN: urn:nbn:se:hv:diva-14214Local ID: EXC509OAI: oai:DiVA.org:hv-14214DiVA, id: diva2:1338968
Subject / course
Media informatics
Educational program
3D-animation
Supervisors
Examiners
Available from: 2019-07-25 Created: 2019-07-25 Last updated: 2019-07-25Bibliographically approved

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