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Environmental Storytelling och Affordances: En kvalitativ studie av hur environmental storytelling kan påverkas av användning av affordances
University West, School of Business, Economics and IT, Divison of Informatics.
University West, School of Business, Economics and IT, Divison of Informatics.
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Environmental Storytelling and Affordances (English)
Abstract [en]

The purpose of this study was to investigate how the presentation and usage of affordances can affect the players understanding and experience of in-game environmental storytelling. We created a realistic digital game environment with a highly intelligible story that were presented in two different variations, one with obviously marked affordances and one with no markings at all. With these two scenes we performed an experiment with eight participants, four for every scene. After the experiment followed an interview where we got to learn about how deeply the participants interpreted and understood the story in the scene and how affordances might have had affected it. The study showed that different ways of implementing affordances in digital games has a noticeable impact on how environmental storytelling is experienced by the player. This is based on discussions about what the participants told us about their understanding of the story and their overall experience with the game environment. Our conclusion is that the way affordances are implemented and presented in a digital game has an impact on the players experience and understanding of in-game environmental storytelling.

Abstract [sv]

Syftet med denna studie var att undersöka hur presentationen och användningen av affordance kan påverka spelarens uppfattning och upplevelse av en story som är berättad med miljön i ett digitalt spel. Vi skapade en realistiskt digital spelscen med en i hög grad tolkningsbar story som presenterades i två varianter, en med tydligt märkta affordances och en utan någon markering. Med dessa två scener genomfördes ett experiment med åtta deltagare, fyra deltagare per scen. Genom experimentet och efterföljande intervjuer har vi fått ta del av hur dessa deltagare förstod och tolkade storyn i scenen och hur det påverkades av affordances. Resultatet vi kom fram till tyder på att olika sätt att tillämpa affordances i digitala spel har en märkbar påverkan av hur storytelling i kombination med miljön upplevs av spelaren. Detta resultat baseras på diskussionen kring vad deltagarna berättade om deras tolkningar om storyn och hur de upplevde spelscenen. Vi drog slutsatsen att sättet affordances appliceras i digitala spel har en påverkan på hur storyn upplevs och förstås av spelaren.

Place, publisher, year, edition, pages
2019. , p. 41
Keywords [en]
Affordance, Storytelling, Game Environment, Environmental Storytelling
National Category
Information Systems
Identifiers
URN: urn:nbn:se:hv:diva-14188Local ID: EXC509OAI: oai:DiVA.org:hv-14188DiVA, id: diva2:1338848
Subject / course
Media informatics
Educational program
3D-animation
Supervisors
Examiners
Available from: 2019-07-25 Created: 2019-07-24 Last updated: 2019-07-25Bibliographically approved

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Citation style
  • apa
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  • de-DE
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  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
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