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Digital creativity: learning by story driven digital production
University West, School of Business, Economics and IT, Divison of Informatics. (LINA BUV)ORCID iD: 0000-0003-3203-7062
2019 (English)In: The international journal of information and learning technology, ISSN 2056-4880, E-ISSN 2056-4899Article in journal (Refereed) Epub ahead of print
Abstract [en]

Purpose The goal to stimulate perspective taking and inference making on social phenomena, such as gender roles in society, has proven to be difficult to achieve in general and in particular for primary school students. Thus, the purpose of this paper is to develop creative models and concepts for learning that provide guidance addressing these challenges. Design/methodology/approach A case study methodology, including classroom observations, teacher interviews and analysis of videos created by students, was applied within a large-scale action research project related to cross-border collaboration for educational purposes supported by information and communication technologies among Danish, Norwegian and Swedish schools. FindingsThis study reports on how teachers organized group work for their sixth grades students to reimagine and videoing fairy tales endings of Cinderella in order to explore and learn about gender roles in society in a cross-border setting. The personal, emotional and social negotiations of working with peers and giving feedback to students in other schools from other countries enhanced their learning. Results suggest that adding the framework of boundary object-driven design helps to improve the process by its focus on a shared understanding, common practice and sense-making. Originality/value The study incorporates the framework on boundary objects as a "€œmental design device"€ into a story-driven digital production project, suggesting that creativity in combination with a specific yet open task for student group work enhances learning in social science.

Place, publisher, year, edition, pages
Emerald Group Publishing Limited, 2019.
Keywords [en]
Gender roles, Social science, Creativity, Story, Digital competence, Digital design
National Category
Information Systems, Social aspects
Research subject
SOCIAL SCIENCE, Informatics; Work Integrated Learning; Child and Youth studies
Identifiers
URN: urn:nbn:se:hv:diva-13696DOI: 10.1108/IJILT-11-2018-0129Scopus ID: 2-s2.0-85062494966OAI: oai:DiVA.org:hv-13696DiVA, id: diva2:1293776
Note

Funders: Interreg

Available from: 2019-03-05 Created: 2019-03-05 Last updated: 2019-04-04Bibliographically approved

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Spante, Maria

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