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Wow! Tillsammans med andra adaptions- och acceptansaspekter av virtuell verklighet: En kvalitativ studie kring VR ur ett longitudinellt användarperspektiv
University West, School of Business, Economics and IT, Division of Media and Design.
University West, School of Business, Economics and IT, Division of Media and Design.
2018 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Wow! Along With Other Aspects Of Virtual Reality Adaption And Acceptance (English)
Abstract [en]

This study examines the acceptance, usage and motivation of virtual reality users from a perspective of longitude to achieve a deeper understanding regarding the usage of technology as well as to which extent it aligns with the technology acceptance model UTAUT 2 and the seven variables known as determinants.

The established determinants for technology adoption were evaluated through eight qualitative interviews. This study confirms the validity of UTAUT 2 but also contributes with suggestions for additional factors such as wow, hype, reality and social output as well as future usage.

The suggested addition of the factors wow and hype generated the most data with tendencies to extend into a general technology context. Reality is another significant quality that is distinguishing for virtual reality and other mixed realities. Very much like other information technologies the virtual reality experience depends on content where aspects such as quality and the available range influences the will to adopt the technology. Since different technologies consist of a unique combination of qualities and possibilities this study suggests that there may be advantages to adjust or extend the adoption model depending on the technology that is to be examined.

Abstract [sv]

Denna studie utforskar acceptans, användning och motivation hos användare av virtuell verklighet (VR) med ett longitudinellt fokus för att få en djupare förståelse kring hur väl dagens teknikanvändning stämmer överens med teknikadaptionsmodellen UTAUT 2 och dess sju avgörande faktorer även kallade determinanter.

Genom åtta kvalitativa intervjuer utvärderas de befintliga determinanterna för tenikadapation. Studien styrker validiteten i UTAUT 2 men bidrar med förslag till ytterligare betydande faktorer som wow, hajp, verklighet, socialt influerande, samt framtid.

De föreslagna faktorerna wow och hajp genererade mest data men de tenderar att sträcka sig över ett allmänt teknologisammanhang. Verklighet är en annan avgörande faktor som är utmärkande för VR och andra blandade verkligheter (mixed realities - MR). VR likt andra informations- och kommunikationsteknologier (IKT) är för upplevelsen beroende av innehåll där beståndsdelar som kvalitet och utbud påverkar viljan att ta till sig av teknologin. Då olika teknologier består av en unik kombination av egenskaper och möjligheter föreslår denna studie att det finns fördelar i att utöka eller anpassa adaptionsmodellen olika beroende på den teknologi man ämnar att undersöka.

Place, publisher, year, edition, pages
2018. , p. 62
Keywords [en]
Virtual reality, VR, longitudinal, long term, experience, technonlogy adoption, user, UTAUT2, hype, WOW
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:hv:diva-12981Local ID: EXC509OAI: oai:DiVA.org:hv-12981DiVA, id: diva2:1252834
Subject / course
Media informatics
Educational program
Digitala media
Supervisors
Examiners
Available from: 2018-10-03 Created: 2018-10-03 Last updated: 2019-08-28Bibliographically approved

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