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Immersion och checkpoints inom Singelplayerspel: Bidrar spelets checkpointsystem till immersionen?
University West, Department of Economics and IT, Division of Media and Design.
University West, Department of Economics and IT, Division of Media and Design.
2017 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Immersion and checkpoints in singleplayer game (English)
Abstract [sv]

Vår avsikt var att undersöka ifall checkpointsystemet i Witcher 3; The Wild Hunt skapar en bättre upplevelse för användaren men resultatet visar dessutom hur immersionen i allmänhet upplevs. Med en djupare förståelse för spelet och checkpointsystemet baserat på intervjuer och enkät, är vårt mål att hjälpa spelutvecklare under deras process. Intervjuerna kompletteras med enkäten för att jämföra vårt resultat för att säkerställa ett tillförlitligt resultat. Deltagarna gav oss en intressant insyn till vad som gör checkpointsystemet till en bidragande faktor. Vårt resultat visar på att checkpoints kan bidra till immersionen men kan även bryta den. En faktor som kan bryta immersionen är när spelet sparar automatiskt innan ett större moment. Trots denna störning anser de flesta av våra deltagare att det är en positiv funktion. Majoriteten av våra deltagare anser det negativt att spela utan checkpoints men resultatet kom fram till att detta spelsätt kan bidra till immersionen. Vi kom fram till en lösning som gynnar alla deltagare och designen är att låta användarna utforma sitt eget personliga checkpointsystem, inklusive visuella indikatorer, för att inte avslöja viktiga moment under spelets gång.

Abstract [en]

Our intent was to examine the checkpoint system in Witcher 3; The Wild Hunt to see if it creates a better experience for the user but the results also show how immersion is generally perceived. With greater understanding of key factors to the game and checkpoints in general based on interviews and an online survey, our goal is to aid game developers during their process. The interviews are supplemented with the survey to compare our results to ensure a reliable report. The participants gave us an interesting insight to what makes a checkpoint system a contributing factor. Our result shows that checkpoints can contribute to immersion but it can also counteract with it when the game autosaves before a larger event. Yet our participants consider the checkpoints to be a positive factor. The majority of our participants consider playing without checkpoints to increase the immersion but it is has a negative effect to the gameplay. Our solution benefits all participants and the design is to let the users design their own personal checkpoint system, including visual indicators, not to reveal key moments throughout the game.

Place, publisher, year, edition, pages
2017. , 29 p.
Keyword [en]
Game, immersion, checkpoints, Witcher 3; The Wild Hunt
Keyword [sv]
Spel, immersion, checkpoints, Witcher 3; The Wild Hunt
National Category
Media Studies
Identifiers
URN: urn:nbn:se:hv:diva-11555Local ID: EXC509OAI: oai:DiVA.org:hv-11555DiVA: diva2:1142357
Subject / course
Media informatics; Media informatics
Educational program
Digitala media; 3D-animation
Supervisors
Examiners
Available from: 2017-09-19 Created: 2017-09-19 Last updated: 2017-09-19Bibliographically approved

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