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A Teachable-Agent Arithmetic Game’s Effects on Mathematics Understanding, Attitude and Self-efficacy
Högskolan Väst, Institutionen för ekonomi och it, Avd för medier och design.ORCID-id: 0000-0002-5996-7668
Högskolan Väst, Institutionen för ekonomi och it, Avd för datavetenskap och informatik. Högskolan Väst, Institutionen för ekonomi och it, Avd för juridik, ekonomi, statistik och politik.ORCID-id: 0000-0001-9781-2993
Uddevalla Schools.
Lund University Design Sciences.
Vise andre og tillknytning
2011 (engelsk)Inngår i: Artificial Intelligence in Education, Springer, 2011, s. 247-255Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-efficacy. An experimental pre-post study design was used, enrolling 153 3 rd and 5 th grade students in Sweden. The playing group showed significantly larger gains in math performance and self-efficacy beliefs, but not in general attitude towards math, compared to control groups. The contributions in relation to previous work include a novel educational game being evaluated, and an emphasis on self-efficacy in the study as a strong predictor of math achievements.

sted, utgiver, år, opplag, sider
Springer, 2011. s. 247-255
Serie
Lecture Notes in Computer Science, ISSN 0302-9743 ; Volume 6738
Emneord [en]
teachable agents – mathematics achievement – attitude – self-efficacy
HSV kategori
Forskningsprogram
SAMHÄLLSVETENSKAP, Informatik
Identifikatorer
URN: urn:nbn:se:hv:diva-4075DOI: 10.1007/978-3-642-21869-9_33OAI: oai:DiVA.org:hv-4075DiVA, id: diva2:477902
Konferanse
International Conference on Artificial Intelligence in Education
Prosjekter
Talking and Seeing Math In Games
Forskningsfinansiär
Knut and Alice Wallenberg FoundationTilgjengelig fra: 2012-01-14 Laget: 2012-01-14 Sist oppdatert: 2020-04-06bibliografisk kontrollert

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Pareto, LenaArvemo, Tobias

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