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Conversations in video games: Violations of Politeness and the cooperative principle in the videogame League of Legends
University West, Department of Social and Behavioural Studies.
2022 (English)Independent thesis Basic level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This study examines the communication between players in the video game League of Legends. Two teams’ conversations have been transcribed and analyzed to find out how the players violate the cooperative principle and how they violate each other’s positive and negative face. The result shows that all the maxims of the cooperative have been violated because of the lack of information the players have. Also, principles such as negative and positive face have been broken, although not all scenarios have ended with a broken face. The faces are violated because of reasons like hostage holding and mediocritizing. Sometimes the players resolve their issues by saving their team mate's faces. However, the result shows that the speakers mostly follow the principles of the cooperative principle and politeness. The study also requests more research in this area as could be developed further by comparing this study to pro players, regular matches, and different regions. 

Place, publisher, year, edition, pages
2022. , p. 39
Keywords [en]
The cooperative principle, politeness, face, League of Legends, speech community
National Category
General Language Studies and Linguistics
Identifiers
URN: urn:nbn:se:hv:diva-19384Local ID: EXE400OAI: oai:DiVA.org:hv-19384DiVA, id: diva2:1713817
Subject / course
Educational science
Educational program
Teacher Traning Programme
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Available from: 2022-12-02 Created: 2022-11-28 Last updated: 2022-12-02Bibliographically approved

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  • apa
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  • de-DE
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  • nn-NO
  • nn-NB
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  • Other locale
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  • asciidoc
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