This paper aims at implementing (or) extending the evaluation of Exhaustion Dominated Performance, a method used to compute the impact of the available memory and bandwidth over the execution time of a simulation software. This method has already been performed and tested using High Performance Linpack (a de facto for bench marking process) [1]. But in this paper, the experiment is repeated using the real world simulation software so as to prove that the method is applicable in practical. The thesis was conducted using the same experimental conditions and the results obtained proved that the method works find for real world applications also.