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Mind tricks for presence
Högskolan Väst, Institutionen för ekonomi och it, Avd för informatik.ORCID-id: 0000-0002-3541-2019
Falmouth University Falmouth, United Kingdom.
2019 (engelsk)Inngår i: ACM International Conference Proceeding Series: 14th International Conference on the Foundations of Digital Games, FDG 2019, ACM Publications, 2019, artikkel-id 47Konferansepaper, Publicerat paper (Fagfellevurdert)
Abstract [en]

As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessible descriptions of the surrounding theory is desirable. An initial focus on high-level concepts can provide common language for diverse teams, including artists, designers and engineers, helping them to quickly get a sense of basic principles and gain a familiarity with related research for further study. The concepts of synchronized reality and grounded simulation are introduced as helpful starting points for thinking about the design and development of mixed reality systems with optimal presence. This paper provides case studies where recent commercial VR applications are analyzed with the proposed principles in mind, in an attempt to illustrate to developers how to think about design of mixed reality games for optimal presence. © 2019 ACM.

sted, utgiver, år, opplag, sider
ACM Publications, 2019. artikkel-id 47
Emneord [en]
Brain; Computer games; High level languages; Interactive computer graphics; Virtual reality, Activity Theory; Brain functions; Grounded cognition; Mental simulation; Sense of presences, Mixed reality
HSV kategori
Forskningsprogram
SAMHÄLLSVETENSKAP, Informatik
Identifikatorer
URN: urn:nbn:se:hv:diva-14591DOI: 10.1145/3337722.3337763Scopus ID: 2-s2.0-85072820942ISBN: 9781450372176 (digital)OAI: oai:DiVA.org:hv-14591DiVA, id: diva2:1361296
Konferanse
14th International Conference on the Foundations of Digital Games, FDG 2019; San Luis Obispo; United States; 26 August 2019 through 30 August 2019
Tilgjengelig fra: 2019-10-15 Laget: 2019-10-15 Sist oppdatert: 2020-01-08bibliografisk kontrollert

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