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Publications (6 of 6) Show all publications
Sjölie, D., Mortensen, Z., Larsson, C., Raza, T., Li, P. & Valiente Bermejo, M. A. (2024). Integration of Research on Immersive Learning Environments and Education in Welding. In: Joel Andersson, Shrikant Joshi, Lennart Malmsköld, Fabian Hanning (Ed.), Sustainable Production through Advanced Manufacturing, Intelligent Automation and Work Integrated Learning: Proceedings of the 11th Swedish Production Symposium (SPS2024) (pp. 660-671). IOS Press, 52
Open this publication in new window or tab >>Integration of Research on Immersive Learning Environments and Education in Welding
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2024 (English)In: Sustainable Production through Advanced Manufacturing, Intelligent Automation and Work Integrated Learning: Proceedings of the 11th Swedish Production Symposium (SPS2024) / [ed] Joel Andersson, Shrikant Joshi, Lennart Malmsköld, Fabian Hanning, IOS Press, 2024, Vol. 52, p. 660-671Chapter in book (Refereed)
Abstract [en]

The integration of virtual reality (VR) laboratories into welding education presents an array of potential advantages. It can be used at campus or in distance, and it offers an alternative when access to traditional laboratories is challenging. The economic benefits, including savings on material preparation and energy costs, along with the environmental, health and safety advantages of mitigating exposure to welding fumes, arc radiation, and electrical hazards, add further value and contribute to sustainability in welding education. The work presented here is an example of the integration of education in the areas of welding and informatics and research on immersive learning. A multidisciplinary team worked on the development of an immersive learning environment, including virtual laboratory areas for welding processes as well as for microstructural inspection of welds.

During the project, this learning environment, and the contained virtual laboratories, have been implemented by the researchers with the support from IT students, and tested, and improved with the feedback provided by students in welding technology, materials science, and manufacturing courses. Overall, more than twenty students from Informatics have been involved throughout the project, resulting in five bachelor theses, three master theses, three course projects in Immersive computing, and two course projects focusing on web development. The involvement of IT students has not only supported the development of the virtual learning environment, but it has also created new avenues for future research and developments in immersive computing.

Place, publisher, year, edition, pages
IOS Press, 2024
Series
Advances in Transdisciplinary Engineering, ISSN 2352-751X ; 52
Keywords
Welding, immersive technologies, education, virtual reality, work integrated learning
National Category
Educational Sciences Manufacturing, Surface and Joining Technology
Research subject
Production Technology
Identifiers
urn:nbn:se:hv:diva-21486 (URN)10.3233/atde240207 (DOI)001229990300052 ()2-s2.0-85191315469 (Scopus ID)9781643685106 (ISBN)9781643685113 (ISBN)
Note

CC BY NC 4.0

Available from: 2024-04-15 Created: 2024-04-15 Last updated: 2025-03-25
Somanath, S., Naserentin, V., Eleftheriou, O., Sjölie, D., Wästberg, B. S. & Logg, A. (2024). Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data. Remote Sensing, 16(11)
Open this publication in new window or tab >>Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data
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2024 (English)In: Remote Sensing, E-ISSN 2072-4292, Vol. 16, no 11Article in journal (Refereed) Published
Abstract [en]

A key feature for urban digital twins (DTs) is an automatically generated detailed 3D representation of the built and unbuilt environment from aerial imagery, footprints, LiDAR, or a fusion of these. Such 3D models have applications in architecture, civil engineering, urban planning, construction, real estate, Geographical Information Systems (GIS), and many other areas. While the visualization of large-scale data in conjunction with the generated 3D models is often a recurring and resource-intensive task, an automated workflow is complex, requiring many steps to achieve a high-quality visualization. Methods for building reconstruction approaches have come a long way, from previously manual approaches to semi-automatic or automatic approaches. This paper aims to complement existing methods of 3D building generation. First, we present a literature review covering different options for procedural context generation and visualization methods, focusing on workflows and data pipelines. Next, we present a semi-automated workflow that extends the building reconstruction pipeline to include procedural context generation using Python and Unreal Engine. Finally, we propose a workflow for integrating various types of large-scale urban analysis data for visualization. We conclude with a series of challenges faced in achieving such pipelines and the limitations of the current approach. However, the steps for a complete, end-to-end solution involve further developing robust systems for building detection, rooftop recognition, and geometry generation and importing and visualizing data in the same 3D environment, highlighting a need for further research and development in this field. 

Place, publisher, year, edition, pages
Multidisciplinary Digital Publishing Institute (MDPI), 2024
Keywords
Aerial photography; Antennas; Automation; Data visualization; Image reconstruction; Optical radar; Pipelines; Three dimensional computer graphics; 3D models; 3D reconstruction; 3d-modeling; Automated workflow; Geospatial visualization; LiDAR integration; Procedural generation; Spatial data analysis; Urban simulations; Work-flows; Visualization
National Category
Computer Sciences
Identifiers
urn:nbn:se:hv:diva-22296 (URN)10.3390/rs16111939 (DOI)001245286400001 ()2-s2.0-85195860627 (Scopus ID)
Funder
Vinnova, 2019-00041
Note

CC-BY 4.0

Available from: 2025-01-15 Created: 2025-01-15 Last updated: 2025-02-03
Gustafsson, M. S. .., Lindén, J., Johansson, E. M. .., Watne, Å. K., Uddling, J., Sjölie, D. & Pleijel, H. (2024). Well-planned greenery improves air urban quality: Modelling the effect of altered airflow and pollutant deposition. Atmospheric Environment, 338, Article ID 120829.
Open this publication in new window or tab >>Well-planned greenery improves air urban quality: Modelling the effect of altered airflow and pollutant deposition
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2024 (English)In: Atmospheric Environment, ISSN 1352-2310, E-ISSN 1873-2844, Vol. 338, article id 120829Article in journal (Refereed) Published
Abstract [en]

Urban air quality is influenced by vegetation through alterations in airflow and pollutant deposition processes. We investigated these interactions by integrating the Vegetation Impact Dynamic Assessment model (VIDA) with the Large-Eddy Simulation model PALM. Our analysis focus on nitrogen dioxide (NO₂) and particulate matter (PM) concentrations at the local scale, considering three tree genera. Our findings reveal the necessity of accounting for both gaseous pollutants and particles separately due to their differing mechanisms of deposition onto leaves. The coupled PALM-VIDA model demonstrates a significant reduction in PM levels across the modelling domain and within street canyons when deposition to vegetation is incorporated. Reduction in NO₂ through deposition to vegetation is lower but human NO2 exposure can still be decreased if tree species selection and placement leads to desirable effects on air flow. Sparse tree arrangements or species with sparse crowns facilitate ventilation and are often better at reducing NO₂ concentrations in street canyons compared to denser vegetation with higher deposition but negative effects on ventilation. Our study informs urban planning and green infrastructure design, underscoring the multifaceted role of urban greenery in air pollution mitigation strategies. Its main conclusion is that both deposition processes and the influence of air mixing and ventilation need to be considered to accurately assess the effects of urban trees on local air quality. Ill-considered placement and species selection may cause a net increase in pollutants underneath the trees. However, careful planning can address this risk and instead improve overall air quality. © 2024 The Authors

Place, publisher, year, edition, pages
Elsevier Ltd, 2024
Keywords
Air quality; nitrogen dioxide; % reductions; Air quality models; Deposition process; Dynamic assessment models; Impact dynamics; NO₂ deposition; Particles depositions; Particulate Matter; Urban vegetation; Vegetation characteristic; air quality; airflow; atmospheric pollution; nitrogen dioxide; particulate matter; risk assessment; urban planning; vegetation type; air conditioning; air pollutant; air pollution; air quality; airflow; Article; atmospheric deposition; birch; city planning; concentration (parameter); controlled study; density; environmental exposure; environmental mitigation; human; infrastructure; leaf surface; nonhuman; oak; particulate matter; simulation; Tilia; tree; urban area; vegetation; Digital elevation model
National Category
Environmental Sciences Meteorology and Atmospheric Sciences
Identifiers
urn:nbn:se:hv:diva-22509 (URN)10.1016/j.atmosenv.2024.120829 (DOI)001327498100001 ()2-s2.0-85204791463 (Scopus ID)
Funder
Swedish Research Council Formas, 2018-00174Swedish Research Council Formas, 2023-02005Swedish Research Council, 2022-06725Swedish Research Council, 2018-05973
Note

CC-BY 4.0

Available from: 2025-01-14 Created: 2025-01-14 Last updated: 2025-02-01
Larsson, C., Wästberg, B. S., Sjölie, D., Eriksson, T. & Pleijel, H. (2023). Visualizing Invisible Environmental Data in VR: Development and Implementation of Design Concepts for Communicating Urban Air Quality in a Virtual City Model. In: Turrin, M., Andriotis, C., Rafiee, A. (eds) (Ed.), Computer-Aided Architectural Design. Interconnections: Co-Computing Beyond Boundaries. Caad Futures 2023. Communications In Computer And Information Science: 20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5–7, 2023, Selected Papers. Paper presented at 20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5–7, 2023 (pp. 253-267). Springer Science+Business Media B.V., 1819
Open this publication in new window or tab >>Visualizing Invisible Environmental Data in VR: Development and Implementation of Design Concepts for Communicating Urban Air Quality in a Virtual City Model
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2023 (English)In: Computer-Aided Architectural Design. Interconnections: Co-Computing Beyond Boundaries. Caad Futures 2023. Communications In Computer And Information Science: 20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5–7, 2023, Selected Papers / [ed] Turrin, M., Andriotis, C., Rafiee, A. (eds), Springer Science+Business Media B.V., 2023, Vol. 1819, p. 253-267Conference paper, Published paper (Refereed)
Abstract [en]

As cities continue to grow, the desire to combine densification with sustainability and greenery may present a challenge to air quality, resulting from reduced ventilation caused by dense buildings and vegetation. To support the careful urban planning required, effective and interactive tools that can visualize and communicate information about air quality to stakeholders are essential. In a transdisciplinary research project aiming to explore such visualizations a prototype pedagogical virtual reality tool was developed, allowing users to explore the impact of aspects of the built environment upon urban air quality. The tool was evaluated with adolescents in upper secondary school through interviews and observations, as well as with the general public through a questionnaire study. This paper provides insights, potential solutions, and initial assessments relevant to data visualization in 3D and immersive analytics in urban planning and stakeholder communication. Identified challenges include difficulties with color association and data distinguishability, and as well as tool complexity relating to the many features requested by experts involved in a transdisciplinary project.  

Place, publisher, year, edition, pages
Springer Science+Business Media B.V., 2023
Series
Communications in Computer and Information Science, ISSN 1865-0929, E-ISSN 1865-0937
Keywords
3D modeling; Air quality; Sustainable development; Three dimensional computer graphics; Urban planning; Virtual reality; Visualization; 3d-city model; Air pollution data; City model; Densifications; Design concept; Effective tool; Environmental data; Urban air quality; Usability studies; Virtual cities; Data visualization
National Category
Information Systems, Social aspects
Research subject
Work-Integrated Learning
Identifiers
urn:nbn:se:hv:diva-20745 (URN)10.1007/978-3-031-37189-9_17 (DOI)2-s2.0-85169006123 (Scopus ID)
Conference
20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5–7, 2023
Available from: 2023-11-03 Created: 2023-11-03 Last updated: 2025-04-02Bibliographically approved
Sjölie, D. & Badylak, S. (2019). Mind tricks for presence. In: ACM International Conference Proceeding Series: 14th International Conference on the Foundations of Digital Games, FDG 2019. Paper presented at 14th International Conference on the Foundations of Digital Games, FDG 2019; San Luis Obispo; United States; 26 August 2019 through 30 August 2019. ACM Publications, Article ID 47.
Open this publication in new window or tab >>Mind tricks for presence
2019 (English)In: ACM International Conference Proceeding Series: 14th International Conference on the Foundations of Digital Games, FDG 2019, ACM Publications, 2019, article id 47Conference paper, Published paper (Refereed)
Abstract [en]

As virtual and mixed reality (VR/MR) technology moves steadily towards general availability accessible descriptions of the surrounding theory is desirable. An initial focus on high-level concepts can provide common language for diverse teams, including artists, designers and engineers, helping them to quickly get a sense of basic principles and gain a familiarity with related research for further study. The concepts of synchronized reality and grounded simulation are introduced as helpful starting points for thinking about the design and development of mixed reality systems with optimal presence. This paper provides case studies where recent commercial VR applications are analyzed with the proposed principles in mind, in an attempt to illustrate to developers how to think about design of mixed reality games for optimal presence. © 2019 ACM.

Place, publisher, year, edition, pages
ACM Publications, 2019
Keywords
Brain; Computer games; High level languages; Interactive computer graphics; Virtual reality, Activity Theory; Brain functions; Grounded cognition; Mental simulation; Sense of presences, Mixed reality
National Category
Human Computer Interaction Other Engineering and Technologies
Research subject
SOCIAL SCIENCE, Informatics
Identifiers
urn:nbn:se:hv:diva-14591 (URN)10.1145/3337722.3337763 (DOI)2-s2.0-85072820942 (Scopus ID)9781450372176 (ISBN)
Conference
14th International Conference on the Foundations of Digital Games, FDG 2019; San Luis Obispo; United States; 26 August 2019 through 30 August 2019
Available from: 2019-10-15 Created: 2019-10-15 Last updated: 2025-02-18Bibliographically approved
Sjölie, D. (2019). Practical Mixing of Virtual and Real. In: Kristina Johansson (Ed.), VILÄR 5-6 december 2019, University West, Trollhättan: Abstracts. Paper presented at VILÄR 5-6 december 2019, University West, Trollhättan (pp. 19-20). Trollhättan: University West
Open this publication in new window or tab >>Practical Mixing of Virtual and Real
2019 (English)In: VILÄR 5-6 december 2019, University West, Trollhättan: Abstracts / [ed] Kristina Johansson, Trollhättan: University West , 2019, p. 19-20Conference paper, Oral presentation with published abstract (Other academic)
Abstract [en]

Virtual reality (VR) has the potential to provide office working environments with essentially limitless customizations, including screens, whiteboards or tables of any size and number, and the ability to store and switch between environments. Having an arbitrarily furnished office space for each project enables improved workflows as activities and trains of thought can be resumed based on the rich state of the surrounding environment, saved without effort from the last session. Still, adoption of VR in office working environments remains limited and the issue of how workers may be supported in this development is of interest.

A likely reason for the limited adoption is the isolation from the real world that is inherent to traditional head-mounted VR. Initially, augmented reality (AR) seems well positioned to address this limitation, combining a primary view of the real world with augmented virtual screens, whiteboards, etc, but pure AR has limitations of its own. With AR, it becomes difficult or impossible to hide away distractions of the real world and the potential for immersive AR (not restricted to a narrow field of view) is very limited with current technology. What we suggest, and want to bring up for discussion in this session, is that we should strive to enable deliberate mixing of the real and virtual, freely picking which parts to incorporate into our practical working environment.We have experimented with techniques to create interactive and pragmatic mixed reality (MR) where objects, furniture, and people from the real world may be mixed into the virtual environment as desired. Using a Kinect depth camera we captured a view of the real world in full 3D and integrated select parts into a virtual environment. The goal is to give the user full control of this space and make it possible to draw on the full advantages of VR while simultaneously feeling safe and aware of your physical surroundings.

Place, publisher, year, edition, pages
Trollhättan: University West, 2019
Keywords
Virtual reality, work-integrated learning
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning; SOCIAL SCIENCE, Pedagogics
Identifiers
urn:nbn:se:hv:diva-14895 (URN)978-91-88847-43-0 (ISBN)978-91-88847-44-7 (ISBN)
Conference
VILÄR 5-6 december 2019, University West, Trollhättan
Available from: 2020-01-20 Created: 2020-01-20 Last updated: 2020-01-20Bibliographically approved
Organisations
Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-3541-2019

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