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Publications (10 of 36) Show all publications
Haj-Bolouri, A., Katende, J. O. & Rossi, M. (2023). A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach. In: Aurona Gerber, Richard Baskerville (Ed.), Design Science Research for a New Society: Society 5.0: 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 – June 2, 2023, Proceedings. Paper presented at Design Science Research for a New Society: Society 5.0: 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 – June 2, 2023 (pp. 449-469). Springer, 13873
Open this publication in new window or tab >>A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design-Science Based Gamification Approach
2023 (English)In: Design Science Research for a New Society: Society 5.0: 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 – June 2, 2023, Proceedings / [ed] Aurona Gerber, Richard Baskerville, Springer, 2023, Vol. 13873, p. 449-469Conference paper, Published paper (Refereed)
Abstract [en]

Gamification provides a prominent technique that can be used to provide Immersive Learning Environments (ILEs) for domains, where it is dangerous or expensive to learn in real environments. Especially industrial organizations (e.g., manufacturing, mining, construction) are a promising domain for implementing ILEs that combine gamification concepts with a pedagogical design to facilitate safety training under secure circumstances. Although there are design research studies that exemplify the utility of gamification of learning activities, or how to improve organizational safety training through gamification, there is a need to address how sustainable safe spaces can be designed for enhanced safety training in ILEs. Safe spaces are key elements of a successful safety training experience in ILEs as they provide safe and secure training environments, which in the physical world are typically considered too dangerous with high risk of injuring the training participants. This study reports findings from an ongoing DSR project that stresses the design of ILEs for sustainable safety training. Within the project, an artifact for immersive fire safety training in virtual reality has been designed, developed, and evaluated together with employees of a train operator company. The research responds to the need of producing design knowledge that moves beyond the highly contextualized designs principles that are particular for IVR applications. We use gamification concepts as a kernel theory for developing a mid-range theory of designing immersive virtual safety training environments.

Place, publisher, year, edition, pages
Springer, 2023
Series
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349
Keywords
Gamification, learning, WIL, safety training
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-20174 (URN)10.1007/978-3-031-32808-4_28 (DOI)2-s2.0-85161164792 (Scopus ID)978-3-031-32807-7 (ISBN)978-3-031-32808-4 (ISBN)
Conference
Design Science Research for a New Society: Society 5.0: 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, Pretoria, South Africa, May 31 – June 2, 2023
Available from: 2023-06-27 Created: 2023-06-27 Last updated: 2024-01-04Bibliographically approved
Haj-Bolouri, A. (2023). The Experience of Immersive Virtual Reality: A Phenomenology Inspired Inquiry. Communications of the Association for Information Systems, 52, 782-814
Open this publication in new window or tab >>The Experience of Immersive Virtual Reality: A Phenomenology Inspired Inquiry
2023 (English)In: Communications of the Association for Information Systems, ISSN 1529-3181, E-ISSN 1529-3181, Vol. 52, p. 782-814Article in journal (Refereed) Published
Abstract [en]

mmersive Virtual Reality (IVR) technology is becoming central for Information Systems (IS) research. However, existing studies in IS fall short of providing insights into how the IVR experience becomes meaningful for end-users. To increase granularity and specificity in this regard, researchers have suggested that the IVR experience can become meaningful due to its fleeting feeling of escapism. In this paper, I explore and characterize how individuals use the IVR experience to create meaning in the context of meaningful escapism, by undertaking a phenomenology inspired inquiry, based on Heideggerian views on meaning, meaningfulness, and world. Interviews and analysis were conducted within an empirical case of IVR fire safety training. As a result, four characteristics of the IVR experience as a meaningful form of escapism were unveiled: a sense of content, a sense of familiarity, a sense of mood, and a sense of care. Throughout this study, I offer a nuanced perspective on how the characteristics contribute to clarifyingthe distinctions and relationship between meaning and meaningfulness, as well as how the IVR experience becomes a meaningful escapism that provides an alternative of individual’s being-in-the-world, into a being-in-the-virtual-world, also known as Virtual Dasein. Further, this study contributes to the IS field by advancing the current discourse on IVR research and escapism, from a phenomenological perspective.

Place, publisher, year, edition, pages
Association for Information Systems, 2023
Keywords
: Immersive Virtual Reality, Escapism, Phenomenology, Meaning, Meaningfulness, Information Systems
National Category
Information Systems, Social aspects
Identifiers
urn:nbn:se:hv:diva-20677 (URN)10.17705/1CAIS.05238 (DOI)001066561600001 ()2-s2.0-85168243666 (Scopus ID)
Available from: 2023-12-29 Created: 2023-12-29 Last updated: 2024-01-10
Herwix, A., Haj-Bolouri, A., Rossi, M., Tremblay, M. C., Purao, S. & Gregor, S. (2022). Ethics in Information Systems and Design Science Research: Five Perspectives. Communications of the Association for Information Systems, 50(1), 589-616
Open this publication in new window or tab >>Ethics in Information Systems and Design Science Research: Five Perspectives
Show others...
2022 (English)In: Communications of the Association for Information Systems, ISSN 1529-3181, E-ISSN 1529-3181, Vol. 50, no 1, p. 589-616Article in journal (Refereed) Published
Abstract [en]

While ethics are recognized as an integral part of information systems (IS) research, many questions about the role of ethics in research practice remain unanswered. Our report responds to this emerging set of concerns with a broad and integrative account of five perspectives on ethics in IS research and design science research (DSR) in particular. Our report is informed by a broad literature review, a panel discussion at DESRIST 2020, and substantial personal experience from wrestling with ethical considerations in the field. The report provides a comprehensive discussion of prevailing perspectives on ethics and the implications for IS research. Together, we hope the report will inspire more ethics-conscious and responsible IS research. © 2022 by the Association for Information Systems.

Place, publisher, year, edition, pages
Association for Information Systems, 2022
Keywords
Design; Information use; Philosophical aspects; Design-science researches; Ethical considerations; Information system design; Information system field; Information system research; Integral part; Literature reviews; Panel discussions; Panel report; Personal experience; Information systems
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-19170 (URN)10.17705/1CAIS.05028 (DOI)2-s2.0-85135264881 (Scopus ID)
Available from: 2022-11-03 Created: 2022-11-03 Last updated: 2023-06-02
Iivari, J., Rotvit Perlt Hansen, M. & Haj-Bolouri, A. (2021). A proposal for minimum reusability evaluation of design principles. European Journal of Information Systems, 30(3), 286-303
Open this publication in new window or tab >>A proposal for minimum reusability evaluation of design principles
2021 (English)In: European Journal of Information Systems, ISSN 0960-085X, E-ISSN 1476-9344, Vol. 30, no 3, p. 286-303Article in journal (Refereed) Published
Abstract [en]

Many Design Science Research (DSR) papers in Information Systems (IS) suggest sets of design principles (DPs) that provide knowledge for creating instances, in different contexts, of IT artefacts that belong to the same class. However, despite frameworks for evaluating DSR contributions, the evaluation of DP reusability to, with and for practitioners has been largely neglected. We suggest that in order to maintain the practical relevance of DSR, papers with DPs as their key outcomes should contain a reusability evaluation of the proposed principles. We propose a framework of minimum reusability evaluation of DPs by members of the target community of practitioners. The framework comprises five criteria: (1) accessibility, (2) importance, (3) novelty and insightfulness, (4) actability and guidance, and (5) effectiveness.

Keywords
Design Science Research, design principles, practical relevance, reusability evaluation, applicability check
National Category
Information Systems, Social aspects
Research subject
SOCIAL SCIENCE, Informatics
Identifiers
urn:nbn:se:hv:diva-15698 (URN)10.1080/0960085X.2020.1793697 (DOI)000550941600001 ()2-s2.0-85088367408 (Scopus ID)
Available from: 2020-08-17 Created: 2020-08-17 Last updated: 2023-06-02Bibliographically approved
Haj-Bolouri, A., Master Östlund, C., Rossi, M. & Svensson, L. (2021). Action design research as a means for organizing workplace learning: case studies of e-learning platforms. Journal of Workplace Learning, 33(6), 405-425
Open this publication in new window or tab >>Action design research as a means for organizing workplace learning: case studies of e-learning platforms
2021 (English)In: Journal of Workplace Learning, ISSN 1366-5626, E-ISSN 1758-7859, Vol. 33, no 6, p. 405-425Article in journal (Refereed) Published
Abstract [en]

Purpose

Although there is a large body of literature available on the foundations of workplace learning (WPL), little is known about designated research methods that systematically combine intervention, design and learning at work. The purpose of this study is to propose action design research as an alternative method for organizing WPL in general and facilitating pedagogically rich activities in particular.

Design/methodology/approach

This research used a case study approach to focus the action design research method and exemplify its utility through two case studies that emphasize WPL in general and how the method can be used to facilitate pedagogically rich activities in particular.

Findings

The results of the case studies indicate that the action design research method had a significantly positive effect on organizing WPL in organizations systematically, as well as creating a narrative that structures the research process and its outcomes.

Originality/value

The findings help scholars that are in need of organizing WPL research in a systematic way. The findings do also help practitioners in organizations to solve real-world problems and develop new knowledge jointly together with scholars. Consequently, the findings contribute to the existing literature by exemplifying how to facilitate pedagogically rich activities and disseminate the outcomes of doing so in a formalized way.

Place, publisher, year, edition, pages
Emerald Group Publishing Limited, 2021
Keywords
Workplace learning, E-learning, Action design research, Pedagogically rich activities
National Category
Information Systems, Social aspects Learning
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-16269 (URN)10.1108/JWL-06-2020-0109 (DOI)000616412800001 ()2-s2.0-85100418665 (Scopus ID)
Available from: 2021-02-04 Created: 2021-02-04 Last updated: 2023-06-02Bibliographically approved
Herwix, A. & Haj-Bolouri, A. (2021). Revisiting the Problem of The Problem: An Ontology and Framework for Problem Assessment in is Research. In: European Conference on Information Systems (ECIS). Human value crisis in a digitized world: ECIS Proceedings. Paper presented at European Conference on Information Systems (ECIS). Human value crisis in a digitized world 154.https://aisel.aisnet.org/ecis2021_rp/154. Association for Information Systems, Article ID 154.
Open this publication in new window or tab >>Revisiting the Problem of The Problem: An Ontology and Framework for Problem Assessment in is Research
2021 (English)In: European Conference on Information Systems (ECIS). Human value crisis in a digitized world: ECIS Proceedings, Association for Information Systems, 2021, article id 154Conference paper, Published paper (Refereed)
Abstract [en]

A comprehensive understanding of how to achieve relevance and practical impact with our work remains elusive within the information systems (IS) community. While we know that finding or constructing important research problems sets the bar for the potential impact that research can have, we know little about how to support research problem assessment and selection in practice. This paper address this gap by presenting the problem assessment framework (PAF) and outlining its application for the assessment, selection, and justification of important research problems. The PAF builds on the problem assessment ontology, which explicates the domain of problem assessment based on a synthesis of extant research. We have instantiated the PAF in the problem assessment canvas to make it more accessible. Altogether, we contribute three novel artifacts that support researchers looking to work on the most important research problems as the basis for more relevant and impactful IS research.

Place, publisher, year, edition, pages
Association for Information Systems, 2021
Keywords
problem assessment framework, information systems
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-17664 (URN)978-1-7336325-6-0 (ISBN)
Conference
European Conference on Information Systems (ECIS). Human value crisis in a digitized world 154.https://aisel.aisnet.org/ecis2021_rp/154
Available from: 2021-11-01 Created: 2021-11-01 Last updated: 2021-11-01Bibliographically approved
Haj-Bolouri, A. (2021). Revitalizing thoughts on Theory, Theorizing, and Philosophizing in Information Systems. In: Hassan, Nik R., Willcocks, Leslie P. (Eds.) (Ed.), Advancing Information Systems Theories: Rationale and Processes. Paper presented at IS Seminar Series – Revitalizing thoughts on Theory, Theorizing, and Philosophizing in Information Systems (pp. 363-395). Paper presented at IS Seminar Series – Revitalizing thoughts on Theory, Theorizing, and Philosophizing in Information Systems. Palgrave Macmillan
Open this publication in new window or tab >>Revitalizing thoughts on Theory, Theorizing, and Philosophizing in Information Systems
2021 (English)In: Advancing Information Systems Theories: Rationale and Processes / [ed] Hassan, Nik R., Willcocks, Leslie P. (Eds.), Palgrave Macmillan, 2021, p. 363-395Chapter in book (Other academic)
Abstract [en]

This book chapter provides revitalizing thoughts on the meaning of theory, theorizing, and philosophizing in the field of Information Systems (IS). More specifically, the chapter scrutinizes and explicates central definitions of theory, theorizing, philosophy, and philosophizing, in the context of developing theoretical implications as a part of a larger theory development project. Additionally, the chapter introduces the concept of kernel philosophiesand conceptualizes different spaces for theory development projects in IS. Finally, the chapter ends with concluding remarks on philosophy and philosophizing as supportive medium for the theorizing process in IS.

Place, publisher, year, edition, pages
Palgrave Macmillan, 2021
Series
Technology, Work and Globalization, ISSN 2730-6623
Keywords
Information systems, theory, philosophy
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-14830 (URN)10.1007/978-3-030-64884-8 (DOI)978-3-030-64883-1 (ISBN)978-3-030-64884-8 (ISBN)
Conference
IS Seminar Series – Revitalizing thoughts on Theory, Theorizing, and Philosophizing in Information Systems
Available from: 2020-01-02 Created: 2020-01-02 Last updated: 2023-06-02Bibliographically approved
Haj-Bolouri, A. & Rossi, M. (2021). Towards Design Principles for Safety Training in Virtual Reality: An Action Design Research Case. Lecture Notes in Computer Science, 12807 LNCS, 89-95
Open this publication in new window or tab >>Towards Design Principles for Safety Training in Virtual Reality: An Action Design Research Case
2021 (English)In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, Vol. 12807 LNCS, p. 89-95Article in journal (Refereed) Published
Abstract [en]

Virtual Reality (VR) technology has progressed and become viable for the purpose of education, learning, and training. Organizations adopt and employ VR technologies to enhance employees' skills, competency, and readiness through safety training that prepare the employees towards work-specific situations that are dangerous, hazardous, and uncertain. This research in progress paper reports early results from an Action Design Research case on VR safety training. The empirical work of this study is on-going and is set in the domain of rail industry. Early results are reported as tentative design implications for safety training in VR, which are based on a first round of data analysis. The implications are proposed with the ambition of extending them into design principles for safety training in VR. Subsequently, steps for future research are outlined and discussed to advance the design implications into principles.

Place, publisher, year, edition, pages
Springer, 2021
Keywords
Design; E-learning; Information systems; Information use; Virtual reality, Design implications; Design Principles; Design research; Rail industry; Safety training; Tentative design; VR technology, Personnel training, Virtual Reality
National Category
Production Engineering, Human Work Science and Ergonomics Interaction Technologies Human Computer Interaction
Identifiers
urn:nbn:se:hv:diva-17444 (URN)10.1007/978-3-030-82405-1_11 (DOI)2-s2.0-85113438367 (Scopus ID)
Note

Conference of 16th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2021 ; Conference Date: 4 August 2021 Through 6 August 2021; Conference Code:263069

Available from: 2021-10-18 Created: 2021-10-18 Last updated: 2023-06-04Bibliographically approved
Haj-Bolouri, A. (2021). Wickedness in Designing IT for Integration Work: A phenomenological account. Paper presented at https://aisel.aisnet.org/sjis/vol33/iss1/9. Scandinavian Journal of Information Systems (1), Article ID 9.
Open this publication in new window or tab >>Wickedness in Designing IT for Integration Work: A phenomenological account
2021 (English)In: Scandinavian Journal of Information Systems, ISSN 0905-0167, E-ISSN 1901-0990, no 1, article id 9Article in journal (Refereed) Published
Abstract [en]

In design for complex, uncertain, and ill-natured situations, it is not possible to apply known methods and solutions without having a deeper situational understanding. Such design situations are infected with wicked problems that are contradictory and complex. This paper answers the question of how the wickedness of designing Information Technologies (IT) for integration work can be understood, and what implications the design situation has for the design process. The paper employs a phenomenological account to perform interviews together with stakeholders and users known as integration workers. Based on a phenomenological analysis, four wicked problems are identified to represent the wicked design situation: Struggle of hopes and fears, Contradiction of contingency, Contradiction of social presence, and Uncertainty of reliance. The wicked problems are subsequently addressed as interrelated and have implications for the design process, which is enframed through four proposed design implications: IT for subtle decision makings, IT for cross-boundary interaction, IT for disclosing proximity and distance, and IT for increased empowerment. The implications incorporate a holistic design ontology, which also shows the viability of phenomenology for studying, describing, and understanding how to tackle situational wickedness in design-oriented Information Systems (IS) research.

Place, publisher, year, edition, pages
Association for Information Systems, 2021
Keywords
: integration work, wicked problems, wickedness, design, design research, phenomenology.
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-17663 (URN)
Conference
https://aisel.aisnet.org/sjis/vol33/iss1/9
Available from: 2021-11-01 Created: 2021-11-01 Last updated: 2023-06-04Bibliographically approved
Hansen, R. P. & Haj-Bolouri, A. (2020). Design Principles Exposition: A Framework for Problematizing Knowledge and Practice in DSR. Lecture Notes in Computer Science, 171-182, Article ID 12388 LNCS.
Open this publication in new window or tab >>Design Principles Exposition: A Framework for Problematizing Knowledge and Practice in DSR
2020 (English)In: Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349, p. 171-182, article id 12388 LNCSArticle in journal (Refereed) Published
Abstract [en]

Design principles (DPs) have been recognized as a central contribution in Design Science Research and the research community has begun acknowledging their importance. Much of this work implicitly assumes that design principles are natural components of contributions that can easily be derived by researchers without a need for criteria for their proposal, application or evaluation. In this paper we infer a framework for how to expose the conceptual structure of DPs as both components and sole contributions. We find a danger in assuming that design principles alone are contributions as they are very broadly used to propose utility yet the specific target audience or the explicit use of them as components of design theory occur less frequent. Furthermore, by applying our framework to a set of DPs, we offer four parts of their conceptual structure that can be used to convey the nature of design principle contributions and further identify potential areas for improvement or further research. We derive 8 questions that offer a guiding hand to researchers who attempt to embed DPs as components of their contribution either to research or to practice. © 2020, Springer Nature Switzerland AG.

Place, publisher, year, edition, pages
Springer, 2020
Keywords
Information systems; Information use; Service industry, Conceptual structures; Design Principles; Design theory; Design-science researches; Natural components; Research communities; Target audience, Design
National Category
Information Systems, Social aspects
Research subject
Work Integrated Learning
Identifiers
urn:nbn:se:hv:diva-16250 (URN)10.1007/978-3-030-64823-7_16 (DOI)2-s2.0-85097823509 (Scopus ID)
Note

 Conference of 15th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2020 ; Conference Date: 2 December 2020 Through 4 December 2020; Conference Code:252619

Available from: 2021-01-20 Created: 2021-01-20 Last updated: 2023-06-02Bibliographically approved
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Identifiers
ORCID iD: ORCID iD iconorcid.org/0000-0002-1202-9797

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